Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)
What mods require Concord besides Modern Carriers and Fair S-Mods (Both also made by Sutopia)?I'm asking because the way I see it, if it just those two then I'm willing to disable them and Concord if it means fixing the problems it causes both in vanilla game mechanics (Why does Concord needs to mess with Hi-Res Sensors and Sensors Profile anyway?) and mod conflicts (Console Commands).And with Sutopia retired from Starsector modding AFAIK and with the eventual mods breaking via the impending vanilla update, I might need to do so anyway unless they return or someone steps up to maintain/fix it or create a replacement.
Something like that is actually going into vanilla in the next release!
Quote from: Mephansteras on April 22, 2023, 09:27:30 PMSomething like that is actually going into vanilla in the next release!I know something like 'Better Deserved S-Mods' (which grants extra abilities to built-in mods) was getting some entry into vanilla, but I hadn't heard anything about 'Fair S-Mods' (which gives extra OP for building-in low cost mods).I had been using both to give myself more interest in building-in lower tier mods.
Quote from: SpirituMagno on April 22, 2023, 10:51:27 AMQuote from: mic_turner on September 06, 2022, 05:20:57 AMHi,With version 3.5.2g High Resolution Sensors are broken, their sensor value is not added to the fleet's total.Removing the "concord_hiressensors" line from hull_mods.csv fixed the issue for me, so the script is probably interfering with the core one.How do you delete this? I tried deleting it but concord would not load and crash before start.Find the [hull_mods.csv] file in the modfile. Then, open it in Excel and add a hash ( # ) next to the line "concord_hiressensors" or other lines you'd like to remove.
Quote from: mic_turner on September 06, 2022, 05:20:57 AMHi,With version 3.5.2g High Resolution Sensors are broken, their sensor value is not added to the fleet's total.Removing the "concord_hiressensors" line from hull_mods.csv fixed the issue for me, so the script is probably interfering with the core one.How do you delete this? I tried deleting it but concord would not load and crash before start.
Hi,With version 3.5.2g High Resolution Sensors are broken, their sensor value is not added to the fleet's total.Removing the "concord_hiressensors" line from hull_mods.csv fixed the issue for me, so the script is probably interfering with the core one.
Like this?,concord_hiressensors#,0,,,"auto_concord, vanilla_auto_concord",,0,,TRUE,,0,0,0,0,org.sutopia.starsector.mod.concord.adv.DataEnactDomain,,,
Quote from: SpirituMagno on April 23, 2023, 05:36:26 PMLike this?,concord_hiressensors#,0,,,"auto_concord, vanilla_auto_concord",,0,,TRUE,,0,0,0,0,org.sutopia.starsector.mod.concord.adv.DataEnactDomain,,,The Hash goes 'before' the line (#concord_hiressensor).Or:,#concord_hiressensors,0,,,"auto_concord, vanilla_auto_concord",,0,,TRUE,,0,0,0,0,org.sutopia.starsector.mod.concord.adv.DataEnactDomain,,,
8450 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain - org.json.JSONException: JSONObject["id"] not found.org.json.JSONException: JSONObject["id"] not found. at org.json.JSONObject.get(JSONObject.java:406) at org.json.JSONObject.getString(JSONObject.java:577) at com.fs.starfarer.loading.LoadingUtils.o00000(Unknown Source) at com.fs.starfarer.loading.LoadingUtils.o00000(Unknown Source) at com.fs.starfarer.loading.LoadingUtils.new(Unknown Source) at com.fs.starfarer.loading.SpecStore.รด00000(Unknown Source) at com.fs.starfarer.loading.SpecStore.public(Unknown Source) at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source) at com.fs.state.AppDriver.begin(Unknown Source) at com.fs.starfarer.combat.CombatMain.main(Unknown Source) at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source) at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) at java.lang.Thread.run(Thread.java:748)
Im still having the crash
Quote from: SpirituMagno on April 24, 2023, 04:56:11 PMIm still having the crash Did you make any edits/changes/deletions to the [hull_mods.csv] other than adding the hash?
Quote from: MrNage on April 24, 2023, 09:08:48 PMQuote from: SpirituMagno on April 24, 2023, 04:56:11 PMIm still having the crash Did you make any edits/changes/deletions to the [hull_mods.csv] other than adding the hash?Nope, maybe I should open it with a particular program?
Literally opened it on word pad and it worked, excel didnt work.
Quote from: SpirituMagno on May 04, 2023, 06:44:19 PMLiterally opened it on word pad and it worked, excel didnt work.Glad it worked out, then.
So when is this gonna be updated to 0.96a, unless its safe to use in the latest version.