Going from point A to point B is a chore in this game. Let me elaborate. Any kind of control impairment is something I absolutely hate in any game. Loss of control, sluggish controls, slow effects, etc... I absolutely hate. And this game is full of these.
• Sustained Burn
Sustained Burn by design adds sluggishness to the controls,
However since it trades precision control with speed I'm somewhat ok with it
• Nebula
Negatively affect your speed with its severity depending on your fleet size
To negate its effects as much as possible, have to fly with a smaller fleet / grab relevant skills, fill your fleed with tugs (maybe). Some solutions invite more hostiles
• 'Hyperclouds'
Same thing as nebulae, however in contrast, covers a big portion of the map
Again, either fly with a smaller fleet, or manually avoid the clouds - which is impractical due to how much hyperspace is occupied by these
• Asteroid fields
You have a chance to collide with one, which not only slows you down, but also throws you off course (especially with sustained burn)
Going slow is safe, however going slow is the problem
• Hyperstorms
Acts like a 'reverse asteroid'; catapulting you forward in somewhat uncontrollable way, and also damaging your ships
Going slow is again safe, and again going slow itself is the problem
• Slipstreams
Supposed to be a 'hyperspace highways' I think, though I've yet to see one that's going to a direction that I'm headed towards
In order to cross one, you need to turn sustained burn off, and depending on the current's speed, you might even need to do an emergency burn to get out without getting way off-course
Now, why have I listed all these? They're the things that I've mentioned earlier; the things I absolutely hate. I don't mind them that much when they are a rare occurrence, like in the system maps, but when they're what feels like 90% of the map in hyperspace, going from point A to point B becomes a chore.
You need bigger fleets to take on bigger enemies, and as you add more combat ships, you also need to add more logistics ships. In essence you get slower and slower. Sure, you can add like 10 tugs to carry your fleet, but then you'll have to resupply like every month to keep up with the drain. You'll have to deal either with the logistics, or the slow movement, one way or another. There are a few things that help with these penalties, mitigating their effects to a degree. However, considering how hyperspace is full of these terrain types, small mitigations are not enough in my opinion.
There are a lot of stuff that unnecessarily limits the pace you travel at, and a few things that are supposed to help you in your travels like the slipstreams or storm boosts you have no control over. As I've mentioned while talking about slipstream above, I've yet to see one that goes to somewhere I'm headed to, and like 99% of the time, it's just another obstacle that I need to avoid, and nothing more. Adds nothing to the gameplay for me, just does the opposite.
I'm aware that there are mods to get rid of hyperspace clouds, or even add a warp function to make getting from A to B faster. However, as far as vanilla experience goes, even at 2x speed the game gets extremely boring in transit. It still is boring in 3x speed.
Those all were the symptoms that I've experienced, and how they all made me feel. Now here are a few suggestions that might make the whole thing better:
• A bigger base map, more distance between the systems, less clouds in between, and even less storms. The whole hyperspace feels extremely concentrated right now, diluting it would help immensely so to speak.
• Tighter control over sustained burn, and / or less control loss when colliding with an asteroid or a storm. Less of an impact when you don't slow down, so to speak.
• A skill to enter the slipstreams, or a toggle to avoid them when you are not going to use them. They look cool, but they don't play nice in my opinion. Maybe somehow manually initiating them to get to wherever you are going faster? They're rare anyway, so it's not a big issue.
• More tools to deal with navigational hazards! For example, a utility ship similar to tug, or a hullmod to reduce the effects of navigational hazards to a degree, just like the 'Navigation' skill, perhaps stacking with a diminishing return. Mitigation is fine as long as they're not encountered on a constant basis!
These are just a few suggestions that might make the vanilla experience better in my opinion. Anyhow, thanks for reading, have a nice day