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more frigates
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Author Topic: Antediluvians - Under Development - (Dev15)  (Read 235275 times)

hadesian

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Re: Antediluvians - Under Development - (Dev11)
« Reply #330 on: June 09, 2012, 05:45:24 AM »

Imma fight the biggest Antediluvian fleet I can find with the Red Tempest and see if I can win.
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Erick Doe

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Re: Antediluvians - Under Development - (Dev11)
« Reply #331 on: June 09, 2012, 05:58:33 AM »

You might win against a "Ghost" fleet. But against a proper Antediluvian fleet? I don't know. The frigates are fairly fast. Especially those dedicated to speed. A Cape can go 190 + 50 = 240. A Sentinel can go 160 + 50 = 210.

How fast can a Red Tempest go?
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Upgradecap

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Re: Antediluvians - Under Development - (Dev11)
« Reply #332 on: June 09, 2012, 06:00:15 AM »

I believe the red tempests speed was around 300? (Without flux boost :))
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Erick Doe

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Re: Antediluvians - Under Development - (Dev11)
« Reply #333 on: June 09, 2012, 06:03:19 AM »

I believe the red tempests speed was around 300? (Without flux boost :))

What mod is this ship from? I can't find it in Uomoz's Corvus 15.
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Upgradecap

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Re: Antediluvians - Under Development - (Dev11)
« Reply #334 on: June 09, 2012, 06:04:37 AM »

I believe the red tempests speed was around 300? (Without flux boost :))

What mod is this ship from? I can't find it in Uomoz's Corvus 15.

It's the example mod Alex made :)
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hadesian

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Re: Antediluvians - Under Development - (Dev11)
« Reply #335 on: June 09, 2012, 07:32:44 AM »

Red Tempest with Regular crew without flux hits a decent 400. With Elite it's around 425. It is faster than any fighter too, making it an awesome anti-fighter ship.

This is without augmented engines BTW, and general in system speed is 540 with the 100% boost (more outrunning of everything)

It also has: 0.1 flux shielding efficiency, around 500 flux dissipation, which is enough to fire both beams with the shield up and stay at 0 flux (in other words, soft flux doesn't exist) it can take a hit of 7500 kinetic to the shield and not be overloaded.
« Last Edit: June 09, 2012, 08:36:40 AM by X4R3H »
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Vandala

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Re: Antediluvians - Under Development - (Dev11)
« Reply #336 on: June 09, 2012, 09:34:47 AM »

Hmm, I really should nerf that damn thing.

Then again, its meant to be overpowered.

Still, can't hurt to try a hold it back a little.

EDIT: It's the Red Tempest from one of my mods, which I stole from Alex example mod, you can find it in my large mod collection, which you can access throe my tiny mod collection. My links go to so many places.  ;D
« Last Edit: June 09, 2012, 09:43:50 AM by Vandala »
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hadesian

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Re: Antediluvians - Under Development - (Dev11)
« Reply #337 on: June 09, 2012, 09:39:36 AM »

Hmm, I really should nerf that damn thing.

Then again, its meant to be overpowered.

Still, can't hurt to try a hold it back a little.

Nooo...

the flaw in it lies in the speed of the thing. It's fast enough to dodge stuff but it's also so fast you'll run into pilums with ease, and then BOOM! no armour to save you.
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IIE16 Yoshi

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Re: Antediluvians - Under Development - (Dev11)
« Reply #338 on: June 09, 2012, 09:46:45 AM »

Get DSTech and try flying one of those Forward frigates. Cruising speed of 600. You will outrun any missile, but then again, you can quite easily wreck the ship entirely by smashing into asteroids, and I've actually lost all of my Forwards in my current save because the AI doesn't attempt to bump asteroids away with shields.
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NikolaiLev

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Re: Antediluvians - Under Development - (Dev11)
« Reply #339 on: June 09, 2012, 02:58:45 PM »

On a side note, I'm also removing the 'basic' variants. These were really just placeholders, equipped with vanilla weapons, untill the Antediluvian weapons were done.

Aww, I really wish you wouldn't.  Those were nice to use for uh... "repurposed" ships :D

I suppose come time to head an Antediluvian fleet I'll be making use of alien tech with a mix of HE and kinetic weaponry, so I'll make my own variants.  Either way.
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Erick Doe

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Re: Antediluvians - Under Development - (Dev11)
« Reply #340 on: June 10, 2012, 04:12:40 AM »

Well, I suppose I could include them again. I always back up my work. We'll see.


Anyhoo, I've changed the whole fleet composition design.

It used to be:
Seekers (small scout force)
Wayfarers (mid-sized scout force)
Crusade (mid-sized attack force)
Flotilla (defensive fleet)
Armada (huge defensive fleet)



I went for a more specialized set of fleets:

Now it's:
Dated Reservefleet (small group of dated ships)
Sentinel Strikeforce (small group of Sentinels + an Oracle)
Advanced Taskforce (small group of advanced ships)
Destroyer Escort (mid-sized group of destroyers + frigates)
Sonic Escort (mid-sized group of sonic destroyers + frigates)
Cruiser Escort (large group of cruisers + escorts)
Cruiser Strikeforce (larger group of cruisers + escorts, including a Nephilim)
Starship Strikefleet (huge group headed by an Atlantis-class starship)
Starship Commandfleet (huge defensive group including an Atol and Calypso)
Research and Supply Fleet (slow fleet consisting of stations and an Atol, supplies the orbital station)
« Last Edit: June 10, 2012, 05:13:34 AM by Erick Doe »
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Erick Doe

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Re: Antediluvians - Under Development - (Dev11)
« Reply #341 on: June 10, 2012, 05:03:09 AM »

Woo! The orbital dockyard is in! Supplied and all... now I just have to add a supply fleet and bingo! Done!
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Erick Doe

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Re: Antediluvians - Under Development - (Dev11)
« Reply #342 on: June 10, 2012, 07:18:09 AM »

I'm having trouble adding in the supply fleet, but I don't want to delay the release of dev12 much longer, so I'll add a larger number of supplies and ships to the station and then release dev12.
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Upgradecap

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Re: Antediluvians - Under Development - (Dev11)
« Reply #343 on: June 10, 2012, 07:19:53 AM »

I'm having trouble adding in the supply fleet, but I don't want to delay the release of dev12 much longer, so I'll add a larger number of supplies and ships to the station and then release dev12.
Eventually, they'll run out of resources.

What's the problem you're having?
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Erick Doe

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Re: Antediluvians - Under Development - (Dev11)
« Reply #344 on: June 10, 2012, 07:25:26 AM »

Still trying to find out what's wrong. The log shows nothing usefull. It could be that I've removed references to wings, since Antediluvians don't have wings of fightercraft.

I'll figure it out.
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