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Poll

Would you like to see...

more frigates
- 6 (4.7%)
more destroyers
- 10 (7.8%)
more cruisers
- 40 (31%)
more weapons
- 43 (33.3%)
more lore/ information
- 17 (13.2%)
more portraits
- 7 (5.4%)
more little stuff, custom names etc.
- 6 (4.7%)

Total Members Voted: 128


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Author Topic: Antediluvians - Under Development - (Dev15)  (Read 235282 times)

Erick Doe

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Re: Antediluvians - Under Development - (Dev08)
« Reply #225 on: May 14, 2012, 04:44:12 AM »

Dev09:
http://www.mediafire.com/file/22zaaht6do0urip/AntediluvianDev09.zip

Small balancing fixes. New sonic weapon. Custom character names.

Updated the OP (I had over 25000 characters :P, which is the limit so I was forced to turn some descriptions into images)
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arcibalde

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Re: Antediluvians - Under Development - (Dev08)
« Reply #226 on: May 14, 2012, 04:48:08 AM »

Eric you could try something, if you wanna ofc. Instead of reducing weapons stats, take 1 of your ship and reduce weapons arc on it (make another .ship file). I noticed that lots of yours weapon arc is 200 or 180 etc. Put them like 90 and see how ship gonna handle him self. You could even put it against normal version of it :)
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Relics MOD - vanilla balanced - Campaign integrated
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Erick Doe

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Re: Antediluvians - Under Development - (Dev09)
« Reply #227 on: May 14, 2012, 04:54:59 AM »

Hmm. I think I'll reduce them to 140 on older frigates. 160 on the average ones. And 180 on modern frigates. Most frigates currently have an arc of 200. Most bigger ships an arc of 180. The launchers always have an arc of 90.
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arcibalde

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Re: Antediluvians - Under Development - (Dev09)
« Reply #228 on: May 14, 2012, 05:15:15 AM »

Experiment  ;D
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Sunfire

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Re: Antediluvians - Under Development - (Dev09)
« Reply #229 on: May 14, 2012, 06:21:52 AM »

lowering the arcs might actually help a bunch with the balance, cause right now the stats feel pretty balanced
« Last Edit: May 14, 2012, 06:24:55 AM by Sunfire »
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Erick Doe

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Re: Antediluvians - Under Development - (Dev09)
« Reply #230 on: May 14, 2012, 01:48:57 PM »

lowering the arcs might actually help a bunch with the balance, cause right now the stats feel pretty balanced

Alrighty I'll go and experiment a bit with weapon arcs and let you folks know how that goes.
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WKOB

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Re: Antediluvians - Under Development - (Dev09)
« Reply #231 on: May 14, 2012, 01:58:39 PM »

Quote
extended turret had such a long barrel, that it looked as if the barrel was hanging over the ship's weaponmount, because the graphic gets centralized.
That's another thing that'd be helped by seperating your weapon graphics. I can do it for you, if you like.
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Erick Doe

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Re: Antediluvians - Under Development - (Dev09)
« Reply #232 on: May 14, 2012, 02:04:13 PM »

Quote
extended turret had such a long barrel, that it looked as if the barrel was hanging over the ship's weaponmount, because the graphic gets centralized.
That's another thing that'd be helped by seperating your weapon graphics. I can do it for you, if you like.

I really appreciate the offer. But I like doing stuff like that myself. I enjoy working on it.  :)
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WKOB

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Re: Antediluvians - Under Development - (Dev09)
« Reply #233 on: May 14, 2012, 03:13:05 PM »

Cool deal, I just like recoil. ;)
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Trylobot

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Re: Antediluvians - Under Development - (Dev09)
« Reply #234 on: May 14, 2012, 04:23:52 PM »

@Austupaio: Is your profile picture derived from a Total Annihilation texture? I was a ridiculous fanboy of that game, in its heyday.
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WKOB

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Re: Antediluvians - Under Development - (Dev09)
« Reply #235 on: May 14, 2012, 04:25:53 PM »

Indeed it is, I've been ripping them for various purposes and I just did this 'cause I thought it'd be neat.

Specifically it's the little color selector from the skirmish screen.
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Erick Doe

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Re: Antediluvians - Under Development - (Dev09)
« Reply #236 on: May 14, 2012, 04:29:44 PM »

*sends a peewee after Trybolot and Austupaio for derailing the thread*

 :D

(Sorry Erick - you're absolutely right. My bad. -T)
« Last Edit: May 14, 2012, 07:43:29 PM by Trylobot »
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Erick Doe

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Re: Antediluvians - Under Development - (Dev09)
« Reply #237 on: May 15, 2012, 04:08:09 AM »

Uomoz is probably going to roll his eyes, but:

I've created three new ships:

A well rounded modern frigate:

Bulwark Frigate


A sonic-focussed destroyer:

Halyard Destroyer


Apart from the Atlantis, the only ship to deploy an Advanced Sonic Turret by default:

Nephilim Cruiser

[edit]
Also, lots of new votes for more weapons... But, what sort of weapons would you like to see? More ballistic, sonic energy or torpedo weapons?
« Last Edit: May 15, 2012, 04:12:55 AM by Erick Doe »
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Erick Doe

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Re: Antediluvians - Under Development - (Dev09)
« Reply #238 on: May 15, 2012, 04:50:49 AM »


AST-20 "Hermes" Antediluvian Superiority Turret Small, Ballistic
An extended, dual mounted version of the Atlas. The Hermes AST-20 is the most powerful and expensive pressure turret in existence. However, to harness its power, a ship must possess over a large power-core and have enough ordnance to accommodate its greedy barrels.


I'm currently working on balancing the weapons some more. While the six pressure turrets are very similar, they do have some significant differences among themselves. Primarily in range and damage. Secondary variations in flux usage, OP points and cost.

It is all about preference. Do you like getting close and dealing lots of damage? Get a triple turret. Prefer to stay out of reach of your enemy? Use an extended turret. Want something that performs rather well on all fronts? Get a duel turret. Have some OP and cash to spare? Get an even better well-rounded weapon like the advanced turret.
« Last Edit: May 15, 2012, 04:53:26 AM by Erick Doe »
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Erick Doe

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Re: Antediluvians - Under Development - (Dev09)
« Reply #239 on: May 15, 2012, 05:13:40 AM »

Decided not to decrease weapon arcs. Instead I'm decreasing the turning rate of turrets. So it will be slower for them to be aimed at a target.

Will this only decrease their efficiency when using Antediluvian weapons? No. Because most vanilla weapons that fit these weaponslots already have a lower turning rate. One of the few weapons with a really high turning rate is a vulcan cannon. But a vulcan cannon will prove rather useless anyway. Antediluvian weapons are similar to the vulcan cannon, but more powerful.
« Last Edit: May 15, 2012, 05:16:42 AM by Erick Doe »
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