Fractal Softworks Forum

Please login or register.

Login with username, password and session length

Poll

Would you like to see...

more frigates
- 6 (4.7%)
more destroyers
- 10 (7.8%)
more cruisers
- 40 (31%)
more weapons
- 43 (33.3%)
more lore/ information
- 17 (13.2%)
more portraits
- 7 (5.4%)
more little stuff, custom names etc.
- 6 (4.7%)

Total Members Voted: 128


Pages: 1 ... 10 11 [12] 13 14 ... 37

Author Topic: Antediluvians - Under Development - (Dev15)  (Read 235281 times)

DNAz

  • Commander
  • ***
  • Posts: 112
    • View Profile
Re: Antediluvians - Under Development - Dev version 05 released!
« Reply #165 on: May 09, 2012, 04:47:13 AM »

SOOOO MUCH BETTER! Good job! Nice striking and shiny.
Logged

WKOB

  • Admiral
  • *****
  • Posts: 732
  • Odobenidine Benefactor
    • View Profile
Re: Antediluvians - Under Development - Dev version 05 released!
« Reply #166 on: May 09, 2012, 04:49:17 AM »

Perfect, you did exactly what we wanted. Hat's off to you.
Logged

Erick Doe

  • Global Moderator
  • Admiral
  • *****
  • Posts: 2489
  • "Pretty cunning, don't you think?"
    • View Profile
Re: Antediluvians - Under Development - Dev version 05 released!
« Reply #167 on: May 09, 2012, 05:01:59 AM »

Thanks folks!  :)
Logged

Erick Doe

  • Global Moderator
  • Admiral
  • *****
  • Posts: 2489
  • "Pretty cunning, don't you think?"
    • View Profile
Re: Antediluvians - Under Development - Dev version 05 released!
« Reply #168 on: May 09, 2012, 06:38:40 AM »

Updated the OP. Added previews of the shaded ship sprites.
Logged

WKOB

  • Admiral
  • *****
  • Posts: 732
  • Odobenidine Benefactor
    • View Profile
Re: Antediluvians - Under Development - Dev version 05 released!
« Reply #169 on: May 09, 2012, 06:46:58 AM »

That's the stuff, a question and a musing though.

Why do the females need ear pipes? (Quips and puns aside.)

I'm curious why no one ever seems to do glows for the lights or sensor rods on their vessels. Mine have them and personally I really like the look of it, even when it's subtle.

Not that I'm saying you should, I just personally think it helps to break up the monotony of the a colour scheme with out breaking up the colour scheme.
Logged

Erick Doe

  • Global Moderator
  • Admiral
  • *****
  • Posts: 2489
  • "Pretty cunning, don't you think?"
    • View Profile
Re: Antediluvians - Under Development - Dev version 05 released!
« Reply #170 on: May 09, 2012, 06:51:11 AM »

That's the stuff, a question and a musing though.

Why do the females need ear pipes? (Quips and puns aside.)

I'm curious why no one ever seems to do glows for the lights or sensor rods on their vessels. Mine have them and personally I really like the look of it, even when it's subtle.

Not that I'm saying you should, I just personally think it helps to break up the monotony of the a colour scheme with out breaking up the colour scheme.

Thick smoked glass that keeps the lights from glowing too much and our sensor rods... well, they have no lights on them. They're sensor rods. Not torches.  :D

But seriously, I think the light coming from the windows is bright enough... And this faction simply doesn't use lights on the end of sensor rods.

However, I might be persuaded to attach some hull lights, that shoot out with a 45 degree angle over the ship's hull.

Oh, and the females? Well, I actually answered that somewhere in this thread. Basically the pipes stand for oxygen intake and carbon dioxide outtake. The tubing is hidden under the male suits, as they are bulkier. That's the cheap explanation, really.

The oxygen tanks are retrieved from the algy chambers. The carbon dioxide reservoirs are fed to the algy. The agly are responsible for turning carbon dioxide back into oxygen. So the algy basically provide the Antediluvians with fresh air, foodpaste and a source of energy.
« Last Edit: May 09, 2012, 07:00:21 AM by Erick Doe »
Logged

WKOB

  • Admiral
  • *****
  • Posts: 732
  • Odobenidine Benefactor
    • View Profile
Re: Antediluvians - Under Development - Dev version 05 released!
« Reply #171 on: May 09, 2012, 06:53:11 AM »

Huh, I've read most of the thread, if not all, of the thread and don't recall. Oh well, not like it's important.
Logged

Erick Doe

  • Global Moderator
  • Admiral
  • *****
  • Posts: 2489
  • "Pretty cunning, don't you think?"
    • View Profile
Re: Antediluvians - Under Development - Dev version 05 released!
« Reply #172 on: May 09, 2012, 06:57:20 AM »

Huh, I've read most of the thread, if not all, of the thread and don't recall. Oh well, not like it's important.

Might have been the Uomoz's Corvus thread.

[edit]
Scroll up two posts. I've added an explanation.
« Last Edit: May 09, 2012, 07:01:06 AM by Erick Doe »
Logged

Uomoz

  • Admiral
  • *****
  • Posts: 2663
  • 'womo'dz
    • View Profile
Re: Antediluvians - Under Development - Dev version 05 released!
« Reply #173 on: May 09, 2012, 07:10:44 AM »

Super nice new sprites!
Logged

Erick Doe

  • Global Moderator
  • Admiral
  • *****
  • Posts: 2489
  • "Pretty cunning, don't you think?"
    • View Profile
Re: Antediluvians - Under Development - Dev version 05 released!
« Reply #174 on: May 09, 2012, 11:21:40 AM »

Thanks Uomoz.

Atlantis-class Capitalship:
 

The colony section acts as bridge. It has a whole aft section attached to it. Tried to give it a bit of a 'starship' feel. It won't be a dedicated battleship. Instead it is a research vessel. It is well armed, but also has space for plenty of supplies and personel.
« Last Edit: May 09, 2012, 11:23:27 AM by Erick Doe »
Logged

Sunfire

  • Admiral
  • *****
  • Posts: 698
    • View Profile
Re: Antediluvians - Under Development - Dev version 05 released!
« Reply #175 on: May 09, 2012, 01:00:15 PM »

Very big ship, very cool ship, Quick question, is it basically the large space station with a massive engine section attached?
Logged

Erick Doe

  • Global Moderator
  • Admiral
  • *****
  • Posts: 2489
  • "Pretty cunning, don't you think?"
    • View Profile
Re: Antediluvians - Under Development - Dev version 05 released!
« Reply #176 on: May 10, 2012, 01:23:00 AM »

Very big ship, very cool ship, Quick question, is it basically the large space station with a massive engine section attached?
Basically, yes.   :)
Logged

WKOB

  • Admiral
  • *****
  • Posts: 732
  • Odobenidine Benefactor
    • View Profile
Re: Antediluvians - Under Development - Dev version 05 released!
« Reply #177 on: May 10, 2012, 01:54:48 AM »

Won't the guns in the center, especially the one in the very middle, have gimped range?
Logged

Erick Doe

  • Global Moderator
  • Admiral
  • *****
  • Posts: 2489
  • "Pretty cunning, don't you think?"
    • View Profile
Re: Antediluvians - Under Development - Dev version 05 released!
« Reply #178 on: May 10, 2012, 01:58:35 AM »

Won't the guns in the center, especially the one in the very middle, have gimped range?

Yes they will. But the ones in the center have a longer range than the ones on the outer sections. I've tested the weapons on the Calypso, and it worked pretty well. So I'm confident the Atlantis will have no troubles with weapons.
Logged

Erick Doe

  • Global Moderator
  • Admiral
  • *****
  • Posts: 2489
  • "Pretty cunning, don't you think?"
    • View Profile
Re: Antediluvians - Under Development - (Dev05)
« Reply #179 on: May 10, 2012, 03:12:04 AM »

Same ship, but with shading:

Logged
Pages: 1 ... 10 11 [12] 13 14 ... 37