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Would you like to see...

more frigates
- 6 (4.7%)
more destroyers
- 10 (7.8%)
more cruisers
- 40 (31%)
more weapons
- 43 (33.3%)
more lore/ information
- 17 (13.2%)
more portraits
- 7 (5.4%)
more little stuff, custom names etc.
- 6 (4.7%)

Total Members Voted: 128


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Author Topic: Antediluvians - Under Development - (Dev15)  (Read 235265 times)

Vandala

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Re: Antediluvians - work in progress - Dev version 2 released!
« Reply #135 on: May 05, 2012, 09:51:19 AM »

Photobucket is kind of an annoyance most of the time.

You can try other Image Hosting Sites, like:

http://postimage.org/
http://tinypic.com/
http://imageshack.us/

Very easy to use and fast.

Erick Doe

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Re: Antediluvians - work in progress - Dev version 2 released!
« Reply #136 on: May 05, 2012, 11:33:34 AM »

I prefer to use Photobucket though. It hasn't given me problems in the past, unlike imageshack. But I will check out the two other image-hosting sites you recommend.

Anyhoo. I've uploaded these two ships to my old imageshack account:


Gadeirus-class Cruiser Length: 238m  / Berth: 70m
No description... yet

I designed the Gadeirus after discussing the appearance of Antediluvian ships with Uomoz. We agreed that they looked too much alike. That's why this cruiser has a distinctly different look.




Calypso-class Orbital Colony Length: 300m  / Berth: 269m
Named for Atlas' seclusive daughter. The Calypso is a mysterious enigma, much like the culture of Cerulean City. A taste of what Cerulean City might look like is brought forth by the appearance of these massive orbital colonies. The Calypso class acts as a city district, constructed in low orbit. Bringing the Antedeluvians closer to the heavens. The choice that lead to the construction of these massive sky-cities was not one of dreams and philosophy. Instead it was simply logistically more efficient to have large supplies of personel and resources in low orbit.

Scale comparison:


Oh yes, the Calypso is the first "capital" ship for the faction. Open up the champagne bottles, lads! :)

I'd sure appreciate some feedback on the Calypso! Negative or positive... anything goes.


[edit]
Upgrading the Calypso design. I want it to be a bit bigger, as far as the docking arms go. It will even have a half-finished Azores frigate docked with it. :)
« Last Edit: May 05, 2012, 01:49:03 PM by Erick Doe »
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Erick Doe

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Re: Antediluvians - work in progress - Dev version 2 released!
« Reply #137 on: May 05, 2012, 12:11:02 PM »



Latest version of the Calypso.
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Trylobot

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Re: Antediluvians - work in progress - Dev version 2 released!
« Reply #138 on: May 05, 2012, 12:14:21 PM »

@Erick: I just noticed that your male Antediluvian aquatic suit helmets have no tubes, but the female ones do. I guess male Antediluvians are too awesome to need to breathe? 8)
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Erick Doe

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Re: Antediluvians - work in progress - Dev version 2 released!
« Reply #139 on: May 05, 2012, 12:19:21 PM »

@Erick: I just noticed that your male Antediluvian aquatic suit helmets have no tubes, but the female ones do. I guess male Antediluvians are too awesome to need to breathe? 8)

Uhh. They've evolved gills? No wait... Their suits are bulkier and have their tubing integated into the fabric. There, that's a sensible explanation.  :P

Whatever happened with artistic choice overwrites realism?  :D
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Erick Doe

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Re: Antediluvians - work in progress - Dev version 2 released!
« Reply #140 on: May 05, 2012, 12:37:45 PM »

YES! I've managed to add the ASV prefix to ships in the campaign. It finally works!

I had to remove this line:
   "description":"No description yet.",

and add this instead:
   "shipNamePrefix":"ASV",
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Upgradecap

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Re: Antediluvians - work in progress - Dev version 2 released!
« Reply #141 on: May 05, 2012, 12:51:37 PM »

YES! I've managed to add the ASV prefix to ships in the campaign. It finally works!

I had to remove this line:
   "description":"No description yet.",

and add this instead:
   "shipNamePrefix":"ASV",
You don't have to remove the description....
You could've added the shipnameprefix line directly underneath that line :)
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Erick Doe

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Re: Antediluvians - work in progress - Dev version 2 released!
« Reply #142 on: May 05, 2012, 12:58:55 PM »

YES! I've managed to add the ASV prefix to ships in the campaign. It finally works!

I had to remove this line:
   "description":"No description yet.",

and add this instead:
   "shipNamePrefix":"ASV",
You don't have to remove the description....
You could've added the shipnameprefix line directly underneath that line :)

I had it above that line, as '5th' line. That did not work. Removing the description line solved it.
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Trylobot

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Re: Antediluvians - work in progress - Dev version 2 released!
« Reply #143 on: May 05, 2012, 01:02:35 PM »

FYI: Line numbers, and in fact all whitespace characters, are irrelevant with the JSON format. Ordering is irrelevant for objects {}, but not for arrays [].
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Erick Doe

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Re: Antediluvians - work in progress - Dev version 2 released!
« Reply #144 on: May 05, 2012, 01:04:29 PM »

FYI: Line numbers, and in fact all whitespace characters, are irrelevant with the JSON format. Ordering is irrelevant for objects {}, but not for arrays [].

Right. I just entered it into the format on the 5th line, as instructed. And for some reason it did not work. It did work after I removed the    "description":"No description yet.",    line.

Works for me.  :D
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Erick Doe

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Re: Antediluvians - work in progress - Dev version 2 released!
« Reply #145 on: May 05, 2012, 02:34:22 PM »

Get Dev04 here!

Has several improvements over the last version. Includes the Calypso in a test mission, and in the campaign.
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Erick Doe

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Re: Antediluvians - Under Development - Dev version 04 released!
« Reply #146 on: May 06, 2012, 04:02:14 AM »

In an effort to further balance the Antediluvians with vanilla and Uomoz's Corvus factions, I have:

-lowered the armor rating all of frigates and some destroyers slightly
-made all Atlantean ships a fair bit slower
-increased the prices of all Atlantean ships (a frigate that used to cost 3000-3500 now costs roughly 4000-5500)
-decreased the flux dissipation by roughly 50% on all ships. Increased the maximum flux by roughly 10 - 20% (slightly bigger flux reserve to draw from, much more time to regenerate)
-added basic torpedo launchers to several ships, in advent of custom weapons
-modified the folder structure to make it easier to integrate with Uomoz's Corvus
« Last Edit: May 06, 2012, 04:45:18 AM by Erick Doe »
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Erick Doe

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Re: Antediluvians - Under Development - Dev version 04 released!
« Reply #147 on: May 06, 2012, 04:44:10 AM »

Should I design a dedicated torpedo ship?
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Sunfire

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Re: Antediluvians - Under Development - Dev version 04 released!
« Reply #148 on: May 06, 2012, 07:04:49 AM »

Should I design a dedicated torpedo ship?

Yes please, me want
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SteelRonin

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Re: Antediluvians - Under Development - Dev version 04 released!
« Reply #149 on: May 06, 2012, 09:31:44 AM »

Good God the dutch seem to swarm to this game like flies to honey... what is this madness!?
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