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Would you like to see...

more frigates
- 6 (4.7%)
more destroyers
- 10 (7.8%)
more cruisers
- 40 (31%)
more weapons
- 43 (33.3%)
more lore/ information
- 17 (13.2%)
more portraits
- 7 (5.4%)
more little stuff, custom names etc.
- 6 (4.7%)

Total Members Voted: 128


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Author Topic: Antediluvians - Under Development - (Dev15)  (Read 235280 times)

Erick Doe

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Re: Antediluvians - work in progress
« Reply #105 on: May 04, 2012, 03:14:29 AM »

Quote
destroyer sized
But it's tiny.

I like it, though.
Heh. Well it is about as broad as a destroyer, hence it fits the destroyer class. Plus it has the flux capacity of a destroyer and weaponry to match.

Anyhoo, you folks requested cruisers, so here's the Deluge-class:



Deluge-class Cruiser Length: 238m / Berth: 75m
Named for the Great Flood... no description yet.



And I was experimenting with merging ships together to create some sort of super cruiser:




Scale comparison with a frigate and a destroyer:
« Last Edit: May 04, 2012, 03:18:45 AM by Erick Doe »
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Erick Doe

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Re: Antediluvians - work in progress
« Reply #106 on: May 04, 2012, 03:25:55 AM »

I think I'll do a cruiser-sized space station next. One that slowly moves into battle, well armored and armed. Like a bigger and deadlier Poseidon satellite.

What do you folks think?  :)
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WKOB

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Re: Antediluvians - work in progress
« Reply #107 on: May 04, 2012, 03:32:00 AM »

I like it. It's the sort of thing I'd like to use as a flag ship, I like focusing more on the strategy and I prefer gunning to piloting.
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Erick Doe

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Re: Antediluvians - work in progress
« Reply #108 on: May 04, 2012, 03:46:27 AM »

I like it. It's the sort of thing I'd like to use as a flag ship, I like focusing more on the strategy and I prefer gunning to piloting.

It will also be able to carry huge amounts of fuel and supplies, making it extra efficient to have as flagship in your fleet. I think I'll also build a frigate-sized satellite. A quicker and much smaller sphere that carries one vulcan-esque cannon, enabling it to quickly intercept fighters and missiles, protecting larger ships.
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Erick Doe

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Re: Antediluvians - work in progress
« Reply #109 on: May 04, 2012, 04:27:31 AM »

Here it is:


Gibborim-class Station Length: 103m / Berth: 103m
A large weapons station designed to store supplies, fuel and personel in the orbit of Atlantis, making these easily accessable for Antediluvian shuttles. Its armour is thick, its bulkheads and reinforced structure unmatched. The station is well able to defend itself. However, it lacks in speed as it was not designed to participate in direct combat. A larger fleet, however, might find it useful to take a Gibborim along for added supplies, and its ability to reinforce key strategic points.

Its outer weaponslots will sport PD weapons. Its inner two slots will offer powerful weapons to take down armored targets. It will also have lots of space for cargo and personel.

I'm going to do a follow up on this ship. A bigger design, really meant to be used as a flagship.

Scale comparison:


[edit]
Does anyone have any tips, hints or suggestion for the Nephilim-class Station I'm about to design?
« Last Edit: May 04, 2012, 04:41:31 AM by Erick Doe »
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Erick Doe

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Re: Antediluvians - work in progress
« Reply #110 on: May 04, 2012, 05:07:49 AM »

I'm also designing unique ships for missions, unavailable in the campaign. This is one of them:

Athens Station:


A player controllable ship that has to be protected during one of the missions. It is really just a modified Gibborim with multiple ship moors, etc.
« Last Edit: May 04, 2012, 05:44:47 AM by Erick Doe »
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Sunfire

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Re: Antediluvians - work in progress
« Reply #111 on: May 04, 2012, 06:18:49 AM »

Those look quite good
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Erick Doe

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Re: Antediluvians - work in progress
« Reply #112 on: May 04, 2012, 06:42:05 AM »

Who wants a dev version? Please PM me. If you do apply for one, I hope that you will help me by reporting any bugs, issues and lack of balancing.  ;)
« Last Edit: May 04, 2012, 06:54:26 AM by Erick Doe »
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Erick Doe

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Re: Antediluvians - work in progress
« Reply #113 on: May 04, 2012, 07:14:25 AM »

Female portraits:
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Upgradecap

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Re: Antediluvians - work in progress
« Reply #114 on: May 04, 2012, 07:16:59 AM »

I've sent you a pm, erick, with a request for alpha testing ;)
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Erick Doe

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Re: Antediluvians - work in progress
« Reply #115 on: May 04, 2012, 07:23:55 AM »

I've seen it. I'm still putting together Dev02 for release. I will send you a copy, soon.
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Sunfire

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Re: Antediluvians - work in progress
« Reply #116 on: May 04, 2012, 09:29:17 AM »

Can I have one too?
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Erick Doe

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Re: Antediluvians - work in progress
« Reply #117 on: May 04, 2012, 01:08:02 PM »

Finishing up on Dev02. It will include a couple of missions that really show off the gameplay (and story!) of the Antediluvians. Just be a little more patient.  ;)
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Erick Doe

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Re: Antediluvians - work in progress
« Reply #118 on: May 04, 2012, 02:18:50 PM »

Alright, you lucky devils. I've put up a download link to Dev version 02 on the OP. Decided to make it available to everyone. Let me know what you think!

Keep in mind, no custom weapons are in yet. So the current weapons are place holders, and may not seem as interesting.

-Vulcan Cannon as a PD weapon
-Light Assault Cannon instead of Slug weapons
-Heavy Blaster instead of Sonic weapons

A recommended strategy is to take control of a ship with a Heavy Blaster, to help in taking down shields and raising enemy flux. Then finish them off with Light Assault cannons up close. All missions are very doable, but it might (read: WILL) take some getting used to the Antediluvian ships. I've included all Antediluvian ships (so far) in these three missions.

Have fun!


[edit]
Oh yeah, it is not just those 3 missions, I've integrated Atlantis into the campaign as well. But you'll have to capture ships to be able to fly them in the campaign. No station (yet).

Oh, and I haven't upgraded to 0.52a yet, so I'm not sure if it will work properly! :P


[edit-edit]
If you like the work I've put into this mod so far, support the mod by putting our lovely logo in your signature! :D
« Last Edit: May 04, 2012, 02:32:32 PM by Erick Doe »
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Erick Doe

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Re: Antediluvians - work in progress - Dev version 2 released!
« Reply #119 on: May 04, 2012, 03:05:22 PM »

Be sure to post some feedback!  :D

Also, working on more missions. Planning on creating a large story-driven campaign through missions, with a large variety of (unique) ships.
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