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Author Topic: Use a Base of 100 for Range Circle Distances, Not 125.  (Read 741 times)

sqrt(-1)

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Use a Base of 100 for Range Circle Distances, Not 125.
« on: January 14, 2022, 06:05:36 AM »

When I was trying to check if the range modifier of mod's hullmod was working properly, I have noticed that those circular range indicators are not multiples of 100.

It appears that the distance between each circle is 125 units? Holy crap! I have always assumed that it is 100, since, like most humans, I was born with 10 fingers and not 12.5.

So why not use a base that makes it convenient to check the range?
« Last Edit: January 14, 2022, 08:15:22 AM by sqrt(-1) »
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Supraluminal

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Re: Use a Base of 100 for Range Circle Distances, Not 125.
« Reply #1 on: January 14, 2022, 07:19:24 AM »

When I was trying to check if the range modifier of mod's hullmod was working properly, I have noticed that those circular range indicators are not multiples of 100!

It appears that the distance between each circle is 125 units? Holy crap! I have always assumed that it is 100, since, like most humans, I was born with 10 fingers and not 12.5.

So why not use a base that makes it convenient to check the range?

This would be nice. I also assumed from the beginning that they were 100 units, and was baffled to realize at some point that they were not.
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AdmiralRem

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Re: Use a Base of 100 for Range Circle Distances, Not 125.
« Reply #2 on: January 14, 2022, 07:33:06 AM »

I did not know this till right now. I also assumed that the last regularly spaced one was 1000 before it just extends to the full weapon range. Is that correct?
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Grievous69

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Re: Use a Base of 100 for Range Circle Distances, Not 125.
« Reply #3 on: January 14, 2022, 08:07:42 AM »

Man no wonder this game is not yet released with such huge issues.
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Tartiflette

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Re: Use a Base of 100 for Range Circle Distances, Not 125.
« Reply #4 on: January 14, 2022, 08:31:18 AM »

It's not 100 or 125 or anything specific, it's "whatever gives a visually pleasing non-fractional number of graduations."
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sqrt(-1)

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Re: Use a Base of 100 for Range Circle Distances, Not 125.
« Reply #5 on: January 14, 2022, 08:40:55 AM »

It's not 100 or 125 or anything specific, it's "whatever gives a visually pleasing non-fractional number of graduations."
IMO, that would be even worse.

There wouldn't be any difference of aesthetic appeal when moving from ~125 (or whatever it is) to 100.

To cover the cases that the range is not an integer multiple of 100, an additional circle sector can be drawn, or even better: just a circle sector line between the aiming/dispersion indicator at the range limit.
« Last Edit: January 15, 2022, 04:03:30 AM by sqrt(-1) »
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Sundog

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Re: Use a Base of 100 for Range Circle Distances, Not 125.
« Reply #6 on: January 14, 2022, 05:46:33 PM »

I don't mind range circles being scaled for aesthetics over function, but I would really appreciate it if we could see the modified range of weapons in their stat cards. So many hullmods affect range in different ways these days that it can be hard to estimate.

shoi

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Re: Use a Base of 100 for Range Circle Distances, Not 125.
« Reply #7 on: January 14, 2022, 06:02:40 PM »

Oh wow, never knew that!
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