This is my first game in 0.95.1a, playing essentially vanilla with only utility mods.
I was testing out various Manticore builds in the simulator, making it go up against Enforcers with the "Rocket Destroyer" configuration. The Manticore had no officer, and the only relevant player skills was Crew Training granting +15% CR.
After watching several battles in various configurations, I noticed that the Manticore was making some strange decisions about torpedo use. In particular, it would not fire its torpedoes at overloaded enemies. See the pictures below for some examples:
https://imgur.com/a/zyfo8OEThe three in-battle pictures were taken from three separate engagements. In all three cases, the Manticore had overloaded the Enforcer with one torpedo, and then just sat there firing its small guns rather than shoot its other torpedo into the vulnerable target. In about a half hour of repeated testing, I never saw the AI shoot a torpedo at an overloaded target despite a dozen opportunities to do so.
Edit: misread flux values, so the issue below might just be AI being very flux conscious, but will keep text here for reference...
The other minor issue that can also be seen in this picture is that the AI had turned off its Mark IX cannon against the overloaded Enforcer. Under normal battle conditions, it might be a good choice to turn off kinetic weapons against unshielded targets to conserve flux. In this case however, I had specifically built the Manticore to be almost flux neutral when firing all non-PD guns while shields are off (607 flux use vs 510 dissipation), and the shot damage on the Mark IX is comparable to that of the LAG and light mortars even against armor.
In a situation where there is only one overloaded enemy in sight, I think it would be wise for the AI to be a bit more aggressive and try to deal as much damage as possible with all its guns when there is not a significant flux cost. This is probably an edge case for the AI in regards to the usage of kinetic vs explosive weapons, but maybe it will be a useful data point for fine tuning the AI rules.