Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)
Quote from: Ruin21 on February 16, 2023, 10:19:37 AMI found a CTD bug with one of this mod's ships.Game version: 0.95.1a-RC6Mods used:Console Commands v. 2021.12.25Epta Consortium v. 1.5.2dLazyLib v. 2.7bMagicLib v. 0.45.2Nexerelin v. 0.10.6cWhichMod v. 1.2.1When I build the Mibitsu Hobi Fighter ship hull given by the Takeshido Blueprint Package, I get a CTD at the end of month tick, when the ship would be properly built.Log info for crash:527405 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerExceptionjava.lang.NullPointerException at data.hullmods.FluxDistributor.applyEffectsBeforeShipCreation(FluxDistributor.java:22) at com.fs.starfarer.campaign.fleet.FleetMember.updateStats(Unknown Source) at com.fs.starfarer.campaign.fleet.FleetData.syncIfNeeded(Unknown Source) at com.fs.starfarer.api.impl.campaign.fleets.DefaultFleetInflater.inflate(DefaultFleetInflater.java:499) at com.fs.starfarer.campaign.fleet.CampaignFleet.inflateIfNeeded(Unknown Source) at com.fs.starfarer.api.impl.campaign.CoreScript.doCustomProduction(CoreScript.java:952) at com.fs.starfarer.api.impl.campaign.CoreScript.reportEconomyMonthEnd(CoreScript.java:1100) at com.fs.starfarer.campaign.CampaignEngine.reportEconomyMonthEnd(Unknown Source) at com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper.doEndOfMonthStuff(Unknown Source) at com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper.nextFrame(Unknown Source) at com.fs.starfarer.campaign.econ.Economy.advance(Unknown Source) at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source) at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source) at com.fs.starfarer.BaseGameState.traverse(Unknown Source) at com.fs.state.AppDriver.begin(Unknown Source) at com.fs.starfarer.combat.CombatMain.main(Unknown Source) at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source) at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) at java.lang.Thread.run(Unknown Source)If you need more info, let me know, and thanks for the great mod!Hmm, this fighter ship should not appear without armaa, its a strikecraft, so needs armaa to function, or else literally should be ignored, will be fixed in the next version, thx for reporting, and also I that thank ya for playing the mod ^^
I found a CTD bug with one of this mod's ships.Game version: 0.95.1a-RC6Mods used:Console Commands v. 2021.12.25Epta Consortium v. 1.5.2dLazyLib v. 2.7bMagicLib v. 0.45.2Nexerelin v. 0.10.6cWhichMod v. 1.2.1When I build the Mibitsu Hobi Fighter ship hull given by the Takeshido Blueprint Package, I get a CTD at the end of month tick, when the ship would be properly built.Log info for crash:527405 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerExceptionjava.lang.NullPointerException at data.hullmods.FluxDistributor.applyEffectsBeforeShipCreation(FluxDistributor.java:22) at com.fs.starfarer.campaign.fleet.FleetMember.updateStats(Unknown Source) at com.fs.starfarer.campaign.fleet.FleetData.syncIfNeeded(Unknown Source) at com.fs.starfarer.api.impl.campaign.fleets.DefaultFleetInflater.inflate(DefaultFleetInflater.java:499) at com.fs.starfarer.campaign.fleet.CampaignFleet.inflateIfNeeded(Unknown Source) at com.fs.starfarer.api.impl.campaign.CoreScript.doCustomProduction(CoreScript.java:952) at com.fs.starfarer.api.impl.campaign.CoreScript.reportEconomyMonthEnd(CoreScript.java:1100) at com.fs.starfarer.campaign.CampaignEngine.reportEconomyMonthEnd(Unknown Source) at com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper.doEndOfMonthStuff(Unknown Source) at com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper.nextFrame(Unknown Source) at com.fs.starfarer.campaign.econ.Economy.advance(Unknown Source) at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source) at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source) at com.fs.starfarer.BaseGameState.traverse(Unknown Source) at com.fs.state.AppDriver.begin(Unknown Source) at com.fs.starfarer.combat.CombatMain.main(Unknown Source) at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source) at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) at java.lang.Thread.run(Unknown Source)If you need more info, let me know, and thanks for the great mod!
Quote from: xSevenG7x on February 15, 2023, 03:09:13 AMQuote from: Raxos149 on February 14, 2023, 05:09:12 PMQuote from: xSevenG7x on February 10, 2023, 02:21:24 PMQuote from: Raxos149 on February 02, 2023, 07:20:34 PMQuick question, what does "oversized missile ordinance" do?Heyo, well, it makes your ship have literally no missile ammo, needing Expanded missile racks to actually ammo. Next update it description will explain that better.Uhhh... could you explain that better?Are you saying that it is a mod that needs expanded missile racks in order to activate an additional function?? With that function being ridiculous amounts of ammo for missile weapons?Ok, this hullmod takes out your missile ammo, which means, if you put a hurricane on this ship, it will not fire, bcs it not have ammo. But, if you install expanded missile racks, you will get ammo to actually fire that hurricane, got it?Sweet. Thank you for explaining that. With that being said, what is the benefit of the mod if it actually takes away your missile complement? Do you get even more missiles for your ship if you install expanded missile racks after the oversized missile ordinance mod is installed? I am hoping to understand why one would wish to use it.
Quote from: Raxos149 on February 14, 2023, 05:09:12 PMQuote from: xSevenG7x on February 10, 2023, 02:21:24 PMQuote from: Raxos149 on February 02, 2023, 07:20:34 PMQuick question, what does "oversized missile ordinance" do?Heyo, well, it makes your ship have literally no missile ammo, needing Expanded missile racks to actually ammo. Next update it description will explain that better.Uhhh... could you explain that better?Are you saying that it is a mod that needs expanded missile racks in order to activate an additional function?? With that function being ridiculous amounts of ammo for missile weapons?Ok, this hullmod takes out your missile ammo, which means, if you put a hurricane on this ship, it will not fire, bcs it not have ammo. But, if you install expanded missile racks, you will get ammo to actually fire that hurricane, got it?
Quote from: xSevenG7x on February 10, 2023, 02:21:24 PMQuote from: Raxos149 on February 02, 2023, 07:20:34 PMQuick question, what does "oversized missile ordinance" do?Heyo, well, it makes your ship have literally no missile ammo, needing Expanded missile racks to actually ammo. Next update it description will explain that better.Uhhh... could you explain that better?Are you saying that it is a mod that needs expanded missile racks in order to activate an additional function?? With that function being ridiculous amounts of ammo for missile weapons?
Quote from: Raxos149 on February 02, 2023, 07:20:34 PMQuick question, what does "oversized missile ordinance" do?Heyo, well, it makes your ship have literally no missile ammo, needing Expanded missile racks to actually ammo. Next update it description will explain that better.
Quick question, what does "oversized missile ordinance" do?
Quote from: xSevenG7x on February 16, 2023, 02:11:47 PMQuote from: Ruin21 on February 16, 2023, 10:19:37 AMI found a CTD bug with one of this mod's ships.Game version: 0.95.1a-RC6Mods used:Console Commands v. 2021.12.25Epta Consortium v. 1.5.2dLazyLib v. 2.7bMagicLib v. 0.45.2Nexerelin v. 0.10.6cWhichMod v. 1.2.1When I build the Mibitsu Hobi Fighter ship hull given by the Takeshido Blueprint Package, I get a CTD at the end of month tick, when the ship would be properly built.Log info for crash:527405 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerExceptionjava.lang.NullPointerException at data.hullmods.FluxDistributor.applyEffectsBeforeShipCreation(FluxDistributor.java:22) at com.fs.starfarer.campaign.fleet.FleetMember.updateStats(Unknown Source) at com.fs.starfarer.campaign.fleet.FleetData.syncIfNeeded(Unknown Source) at com.fs.starfarer.api.impl.campaign.fleets.DefaultFleetInflater.inflate(DefaultFleetInflater.java:499) at com.fs.starfarer.campaign.fleet.CampaignFleet.inflateIfNeeded(Unknown Source) at com.fs.starfarer.api.impl.campaign.CoreScript.doCustomProduction(CoreScript.java:952) at com.fs.starfarer.api.impl.campaign.CoreScript.reportEconomyMonthEnd(CoreScript.java:1100) at com.fs.starfarer.campaign.CampaignEngine.reportEconomyMonthEnd(Unknown Source) at com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper.doEndOfMonthStuff(Unknown Source) at com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper.nextFrame(Unknown Source) at com.fs.starfarer.campaign.econ.Economy.advance(Unknown Source) at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source) at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source) at com.fs.starfarer.BaseGameState.traverse(Unknown Source) at com.fs.state.AppDriver.begin(Unknown Source) at com.fs.starfarer.combat.CombatMain.main(Unknown Source) at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source) at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) at java.lang.Thread.run(Unknown Source)If you need more info, let me know, and thanks for the great mod!Hmm, this fighter ship should not appear without armaa, its a strikecraft, so needs armaa to function, or else literally should be ignored, will be fixed in the next version, thx for reporting, and also I that thank ya for playing the mod ^^So, after some more testing, it is only that one street racer that causes the crash at the end of month tick, I can for some reason build the other 5 perfectly fine. But, possibly related, the other 5 racers (and likely the 6th one as well) cause a crash when even just seeing them in the reverse engineering menu from Industrial.Evolution (I posted a bug report on the Industrial.Evolution forum post since I didn't realize it was the street racers at the time, so if you want or need the log from that crash its over there). I'm assuming these issues are probably related, but just wanted to let you know that all 6 racers need to be looked at.
I just bought apotheosis which has ER targeting device built-in and the hullmod doesnt seem to work. I removed officer and other hullmods that might interfere with testing. Equiped two energy weapons: toroidal plasma railgun (850 range) and acaulis pulse (700 range). I expected their ranges to be extended to 900, but in simulation the ranges are different. Am I missing something or is it a bug?
Apologies since we already discussed this... but i am having issues getting oversized missile ordinance to work. From what I understand, it ought to allow me to mount LARGE missile weapons in medium or small missile mounts. On my VIC Apollyon, I have 4 medium missile mounts. When I install the oversized missile ordinance... I am not able to mount large weapons on a medium mount. Should this be working or have I totally missed my understanding of what this ought to do?
Hey i know you might get asked this alot but are you updating to 96 this is my fav mod due to the AI rights and intergration please respond Dahbany~
Quote from: dahbany40 on June 10, 2023, 02:37:15 PMHey i know you might get asked this alot but are you updating to 96 this is my fav mod due to the AI rights and intergration please respond Dahbany~There is a 0.96 test version, but it's published only on the unofficial Discord, and appears to break saves which were begun with the version published in this thread. Ask me how I know!A plea to all modmakers: please, please, update your forum threads when you push an update via Discord.
Quote from: Light of Other Days on June 27, 2023, 02:20:17 AMQuote from: dahbany40 on June 10, 2023, 02:37:15 PMHey i know you might get asked this alot but are you updating to 96 this is my fav mod due to the AI rights and intergration please respond Dahbany~There is a 0.96 test version, but it's published only on the unofficial Discord, and appears to break saves which were begun with the version published in this thread. Ask me how I know!A plea to all modmakers: please, please, update your forum threads when you push an update via Discord.Any chance you can share a link to the discord version? I searched all over it including using xSevenG7x's username and couldn't find it. If not, no worries.Thanks!!