Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)
5107321 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain - java.lang.RuntimeException: neutrino_rotte]java.lang.RuntimeException: neutrino_rotte] at com.fs.starfarer.loading.specs.M.createSystemAI(Unknown Source) at com.fs.starfarer.combat.ai.FighterAI.<init>(Unknown Source) at com.fs.starfarer.launcher.ModManager.pickShipAIPlugin(Unknown Source) at com.fs.starfarer.combat.entities.ship.A.ooOO.ÒO0000(Unknown Source) at com.fs.starfarer.combat.entities.ship.A.ooOO.ÓO0000(Unknown Source) at com.fs.starfarer.combat.entities.ship.A.ooOO.advance(Unknown Source) at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source) at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source) at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source) at com.fs.starfarer.combat.CombatState.traverse(Unknown Source) at com.fs.state.AppDriver.begin(Unknown Source) at com.fs.starfarer.combat.CombatMain.main(Unknown Source) at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) at java.lang.Thread.run(Unknown Source)Caused by: java.lang.RuntimeException: Problem loading class [data.scripts.AIs.ShipSystems.Neutrino_FighterDroneSystemAI] at com.fs.starfarer.loading.scripts.ScriptStore.Ó00000(Unknown Source) at com.fs.starfarer.loading.specs.M.getAIScript(Unknown Source) ... 14 moreCaused by: java.lang.NullPointerException at data.scripts.AIs.ShipSystems.Neutrino_FighterDroneSystemAI.<init>(Neutrino_FighterDroneSystemAI.java:25) at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source) at java.lang.reflect.Constructor.newInstance(Unknown Source) at java.lang.Class.newInstance(Unknown Source) ... 16 more
New bug report for v1.85-RC3 (CTD upon attempting to spawn Neutrino ships in the simulator):
After having sunk more than a hundred hours of playtime into a campaign with this mod on, I haven't encountered any ship from this mod. I have although found a few fighters.Don't know if it's RNG or a bug, just thought i'd report it.
Quote from: Blue phoenix on February 02, 2020, 09:19:04 AMAfter having sunk more than a hundred hours of playtime into a campaign with this mod on, I haven't encountered any ship from this mod. I have although found a few fighters.Don't know if it's RNG or a bug, just thought i'd report it.You did start a new campaign, did you not? Unlike a Fallout or Elder Scrolls (Oblivion, Skyrim) game, most of the content has to be pre-generated, or else the most you'll see are weapons from the faction in question*.* - When the game's variant randomizer throws in those weapons, or a random market spawns them in their inventory.
I feel kind dumb about asking this, but if I add this to an already running campaign, I can't get any of the ships or anything here?And by that I mean, can I find any blue prints or even produce the ships if I were to put this in a running campaign?