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Author Topic: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)  (Read 990906 times)

Orikson

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Re: [0.7.2a] Neutrino Corp. (v. 1.83RC3.2)
« Reply #1080 on: April 17, 2016, 10:06:56 AM »

Jackhammer and Nausicaa got a remodelling a good while ago if I remember correct, with the Jackhammer becoming symmetrical and the Nausicaa changing from rows upon rows of cargo containers in two wings into the tube that it is now. In both cases, I think their armaments got significantly heavier for the 2.0 ships.

Ok, now I see they're not in game anymore (but they have their pics in the hulls folder). But what about the Adventure Civilian Ship though?
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Deathfly

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Re: [0.7.2a] Neutrino Corp. (v. 1.83RC3.5)
« Reply #1081 on: April 18, 2016, 11:29:21 AM »

OK, here comes a hot fix.



Download Neutrino corp 1.83-RC3.6

Spoiler
Code
RC3.6
------------------------------------------------
BALANCE CHANGES
- Floh
 -> Weapon change to Dual Giga Pulse Laser.
 -> Max speed reduce to 135
- Photon Cannon projectile speed increase to 600.

BUGS FIXED
- Implement hullmods skill requirement this time for sure.
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Sozay

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Re: [0.7.2a] Neutrino Corp. (v. 1.83RC3.5)
« Reply #1082 on: April 18, 2016, 10:23:26 PM »

I'm getting a crash when I deploy a Barghest alpha class

I'm not sure if that ship is supposed to be able to be deployed or not..

I just wanted to try it out.

Is this something simple?
And I dun goofed?

Or should I post a crash report?

Thanks :)

EDIT:

Okay apparently things crash whenever I enter a battle with a neutrino ship in it, whether or not
I have one in my fleet.

It may have something to do with me disabling shader lib.
But it said in the readme it still had functionality, it just wouldn't use any textures..
(I have a *** graphics card and don't care if my game looks like a potato)
« Last Edit: April 18, 2016, 10:44:18 PM by Sozay »
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Deathfly

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Re: [0.7.2a] Neutrino Corp. (v. 1.83RC3.5)
« Reply #1083 on: April 18, 2016, 10:43:32 PM »

Barghest Alpha is design for SS+ arcade and I don't even tested it in campaign so I have no idea about that too.

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Re: [0.7.2a] Neutrino Corp. (v. 1.83RC3.5)
« Reply #1084 on: April 18, 2016, 10:46:59 PM »

I've disabled shader lib because I need the compatibility it brings but don't require fancy graphics.

It said in the readme if I disabled it, it would still function.

Would that not be true for your mod?

Because my error occurs with any neutrino ship now :(

Edit:

I'm not sure re-enabling shaderlib fixed it..

this is the error:

438763 [Thread-6] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: com.fs.starfarer.combat.entities.Ship.getDecalRenderer()Lcom/fs/starfarer/renderers/damage/D;
 java.lang.NoSuchMethodError: com.fs.starfarer.combat.entities.Ship.getDecalRenderer()Lcom/fs/starfarer/renderers/damage/D;
   at data.hullmods.NeutrinoNeutroniumPlating.advanceInCombat(NeutrinoNeutroniumPlating.java:395)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.deploy(Unknown Source)
   at com.fs.starfarer.ui.impl.OoOO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.interfacesuper.super(Unknown Source)
   at com.fs.starfarer.ui.H.processInput(Unknown Source)
   at com.fs.starfarer.ui.U.o00000(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:744)

Something to do with the plating?
« Last Edit: April 18, 2016, 11:02:48 PM by Sozay »
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Deathfly

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Re: [0.7.2a] Neutrino Corp. (v. 1.83RC3.5)
« Reply #1085 on: April 18, 2016, 11:10:03 PM »

I got a little lost about what do you mean when you said you "disabled" shader lib.
You mean you set "enableShaders":false in shaderSettings.json or just uncheck Shader lib in your mod manager?

EDIT: OK, saw you last edit and turn out it is nothing about the Shader lib. Please, update your game to 0.7.2a-RC3. For some reason the newest Neutrino will not work on any other game version.
« Last Edit: April 18, 2016, 11:15:53 PM by Deathfly »
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Re: [0.7.2a] Neutrino Corp. (v. 1.83RC3.5)
« Reply #1086 on: April 18, 2016, 11:39:07 PM »

For the life of me I can't find a readme or something that shows the game version.
(I'm on a mac)

However, I'm fairly positive I have the latest version of SS as I downloaded it last week.

I could be wrong though since I can't tell what version I'm currently on.

Is there a chance it could be something else?
I could list some of the mods I'm using.

I put a post on the modded troubleshooting board if you want to move over to that one
so we don't clutter your mod board :)
« Last Edit: April 18, 2016, 11:42:19 PM by Sozay »
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Deathfly

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Re: [0.7.2a] Neutrino Corp. (v. 1.83RC3.5)
« Reply #1087 on: April 18, 2016, 11:49:17 PM »

OK, I got it. But I am not sure about if I can fix it or not. And that will take some time to try out.
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A not-so-noob functional geneticist
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Code and decode almost everythings with a genomics approach.
Served in Neutrino corporation as a long-term services and supports staff.

Sozay

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Re: [0.7.2a] Neutrino Corp. (v. 1.83RC3.5)
« Reply #1088 on: April 18, 2016, 11:54:31 PM »

It's not anything to do with my install?
I've been double-checking the basics..


I'll postpone my Neutrino fleet plans for now :)
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Ratheden

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Re: [0.7.2a] Neutrino Corp. (v. 1.83RC3.2)
« Reply #1089 on: April 19, 2016, 04:41:45 AM »

Jackhammer and Nausicaa got a remodelling a good while ago if I remember correct, with the Jackhammer becoming symmetrical and the Nausicaa changing from rows upon rows of cargo containers in two wings into the tube that it is now. In both cases, I think their armaments got significantly heavier for the 2.0 ships.

Ok, now I see they're not in game anymore (but they have their pics in the hulls folder). But what about the Adventure Civilian Ship though?

The ship [Adventure Civilian Ship] is in there, just commented out it seems, which is a shame.  i would like to use it as well.

So, May i ask why it is disabled? what might break if we turn it back on? Are you willing to make a hotfix for it?

As always, Thanks for a great mod.

Reason for Edit: Completed train of thought.
« Last Edit: April 23, 2016, 11:59:33 AM by Ratheden »
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NightfallGemini

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Re: [0.7.2a] Neutrino Corp. (v. 1.83RC3.6)
« Reply #1090 on: April 28, 2016, 07:09:17 PM »

Will GraphicsLib suffice or is its predecessor still necessary?
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samsaq

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Re: [0.7.2a] Neutrino Corp. (v. 1.83RC3.6)
« Reply #1091 on: April 28, 2016, 08:15:21 PM »

About the mysterious red unicorn:

All I want is a hint
Can I have that?
Or is it really a myth?

« Last Edit: April 28, 2016, 09:12:59 PM by samsaq »
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Deathfly

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Re: [0.7.2a] Neutrino Corp. (v. 1.83RC3.6)
« Reply #1092 on: April 29, 2016, 12:00:10 AM »

Will GraphicsLib suffice or is its predecessor still necessary?

They both work.

About the mysterious red unicorn:

It will sometime on sell.
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SpaceRiceBowl

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Re: [0.7.2a] Neutrino Corp. (v. 1.83RC3.6)
« Reply #1093 on: May 07, 2016, 05:13:07 PM »

Having a crash whenever I load up this mod
Spoiler
ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchFieldError: Ò00000
java.lang.NoSuchFieldError: Ò00000
   at data.scripts.SetUnlockBySkill$SortByLevel.compare(SetUnlockBySkill.java:83)
   at data.scripts.SetUnlockBySkill$SortByLevel.compare(SetUnlockBySkill.java:75)
   at java.util.Arrays.mergeSort(Unknown Source)
   at java.util.Arrays.legacyMergeSort(Unknown Source)
   at java.util.Arrays.sort(Unknown Source)
   at java.util.Collections.sort(Unknown Source)
   at data.scripts.SetUnlockBySkill.setUnlockBySkill(SetUnlockBySkill.java:48)
   at data.scripts.NCModPlugin.onApplicationLoad(NCModPlugin.java:68)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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Deathfly

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Re: [0.7.2a] Neutrino Corp. (v. 1.83RC3.6)
« Reply #1094 on: May 07, 2016, 07:05:10 PM »

Having a crash whenever I load up this mod
Spoiler
ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchFieldError: Ò00000
java.lang.NoSuchFieldError: Ò00000
   at data.scripts.SetUnlockBySkill$SortByLevel.compare(SetUnlockBySkill.java:83)
   at data.scripts.SetUnlockBySkill$SortByLevel.compare(SetUnlockBySkill.java:75)
   at java.util.Arrays.mergeSort(Unknown Source)
   at java.util.Arrays.legacyMergeSort(Unknown Source)
   at java.util.Arrays.sort(Unknown Source)
   at java.util.Collections.sort(Unknown Source)
   at data.scripts.SetUnlockBySkill.setUnlockBySkill(SetUnlockBySkill.java:48)
   at data.scripts.NCModPlugin.onApplicationLoad(NCModPlugin.java:68)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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Run on mac?
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Code and decode almost everythings with a genomics approach.
Served in Neutrino corporation as a long-term services and supports staff.
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