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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Author Topic: [0.97a] Everybody Loves KoC  (Read 229272 times)

Great Wound

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Re: [0.97a] Everybody Loves KoC
« Reply #225 on: June 18, 2024, 11:56:10 AM »

I am curious about the changes to the Hinny. Conceptually, what is your goal for the ship? The description I wrote for it was based on the mining pods and the large ballistic (can mount a terraforming weapon).
Conceptually, it was "Mule with Drones", then I put on the Heavy Mining Laser as fixed equipment... now it's kinda gone skewif. Having a fixed large felt like it was being shoehorned and now I'm just trying to make it 'feel' right. If you got a way to get it back on track let me know, part of me wants to take it right back to "Mule with Drones" and drop the large mount entirely.

The description also assumes that EU is still a terraforming/exploration-focused corp. They have tech-mining on Hanan Pacha, after all.

Yeah, about that.... these are the lore dumps coming with the new starts...

KoC
The Ko Combine secured their application for independence pre-collapse, an applications whose legitimacy has been questioned on more than one occasion. Although the Hegemony officially disproved they grudgingly honoured the application as a public demonstration of upholding the Domain’s legacy. Though their independence was not without compromise, as technically they still fall under Domain rule, a technicality the Hegemony is keen to remind them of, they have the legal right to govern themselves with regards to industrial and civil rule. Military issues are still a matter of Domain policy and the Hegemony were quick to upgrade Arcadia to a Star Fortress as a means of ‘protecting’ Arcadia.

At the same time Arcadia was being upgraded the Ko Combine negotiated a “self-defence treaty” with the Persean league as a means of acquiring military assets which they permitted from producing themselves, and which the Hegemony refused to supply. Although problematic, the Hegemony saw an opportunity and began using the Ko Combine as a mediatory in negations with other independent bodies who refused direct contact, and while this has achieved success, a worrying connection has been made between those bodies refusing ‘Hegemony interference’ and those promptly receiving Persean made armaments. HEGINT has been keen to establish a connection between the Ko Combine and the supply of Persean weapons but so far this has been unsuccessful. Should a connection be proven it is well-acknowledged that Arcadia Station is poised to remove any ‘war-profiteers’ from the surface of Arcadia and re-establish Hegemony control of the planet.
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MbG
Mbaye-Gogol profit off their indentured servants in more ways than one. Their indentured servants little more than slaves held to contracts they can never hope to repay. Found in servitude in all levels of society the lives of an indentured varies greatly but they are an easily replaceable commodity and it is contractual that any servant showing signs of dissent be shipped of to the frozen mines of Nomios, a fate that is often final. The Directorate is also known to trade ‘debt’ with foreign powers as a form of currency and it is commonplace for Hegemony and Diktat officials to have indentured servants attending their personal needs. With the lives of indentured servants being so fickle there is a desperation to escape. While some attempt a stolen shuttle ride through the orbital minefields others seek out the underground where rumors of escape are abound.

Mbaye-Gogol has also found itself a place in the organs trade, officially they source their organs from their indentured, either from those seeking a quick way to repay a portion of their debts or from those who those who fall in the mines still owing. In either case, the donor has agreed in writing. The Supreme Executor of Sindria himself is known to have negotiated a supply contract with Mbaye-Gogol for his most loyal guard and, some claim, himself. It would be foolish to believe he is the only man in the sector who has such an arrangement which lends credits to the theory that he has also arranged for a contingency of cryopods should he and his men need to go in to hiding.
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EU
Following the Hanan Pacha atrocity and the demilitarization of the Yma system the remnants of Eridani-Utopia were quickly abandoned by their closest ally, Tri-Tachyon. Left with little defense they found themselves the targets of constant pillaging and raiding by pirates and brigands. With their calls for help going unheeded their stockpiles of resources and domain tech quickly evaporated into the holds of outgoing raider parties. Although there has been no official connection the precision with which the raids were conducted were too accurate for common pirates, only Tri-Tachyon operatives are known to be so precise.

When their stockpiles were depleted the raiding stopped a less structured class of pirate took hold of the system. Eridani-Utopia was scattered and on the verge of collapse, their saving grace came from a former brother of the Path and the so-called pirate-lords under his command who found the world beset by the disenfranchised. Claiming a higher purpose they subjugated the remaining citizens and used the the shell of Eridani-Utopia to re-establish themselves as a legitimate polity. After achieving recognition, with the support of the Church, they have began searching the sector for a holy reliquary of unknown purpose. Their claim is that the the atrocity that occurred on Hanan Pacha was an attempt to cover up its existence and only once they have reclaimed the holy artifact can the final words of Ludd come to pass.
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Bhilai - Compliments of Mr.Random
Originally a standard Domain-era industrial manufacturer, with the onset of the Collapse Bhilai Astra has become an eccentric organization with an almost cult-like devotion to its craft, primarily serving the Hegemony. The workers who handle the weapons and ships treat them with an almost religious reverence, meticulously maintaining and caring for them as if they were sacred relics. The higher-ups regard the production process itself as a sacred ritual, and oversee it with an obsessive zeal.
 
While Bhilai Astra primarily supplies the Hegemony and the independent market with its weapons, the company itself remains indifferent to the intentions or allegiances of its customers. This indifference to worldly matters has earned Bhilai Astra the ire of the more righteous and empathetic inhabitants of the sector, most notably the Church of Galactic Redemption, who view the heavy weapons manufacturer as yet another minion of Moloch, actively prolonging and intensifying the sector's many conflicts.
 
By comparison, Bhilai Astra's approach to customers who mishandle their beloved weapons is uncompromising. Lifetime bans on all dealings with the company and its subsidiaries are the norm, often accompanied by a mysterious wave of black-ops mercenaries carrying suspiciously large amounts of Bhilai equipment, apparently tasked with hunting down the offender.
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Shouldn't the Atlas (C) have its cargo capacity reduced to something like 500, since the space was replaced with fighter bays? As it stands, it's practically a better Atlas, so it replaces it. The few extra Ks per month is worth it for such quite a powerful capital.

Yeah, so that is quite a catch and quite an oversight on my part... dropped it down to 600
« Last Edit: June 18, 2024, 04:20:52 PM by Great Wound »
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Cryovolcanic

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Re: [0.97a] Everybody Loves KoC
« Reply #226 on: June 18, 2024, 06:43:50 PM »

Ok, so EU is still an exploration/surveying-focused corp, but not terraforming any longer. I think the Hinny description I wrote can still work.

Re: the large ballistic, it's probably a bit OP to have a large mount on a 7 DP ship. In vanilla, you have to pay 12 DP for a Manticore to get that kind of weaponry. At least on paper.

In practice, I've tried using Hinnies in modded games and although it's clearly stronger than a Mule, the ship doesn't actually perform that well (in a modded game the power level of everything is slightly higher because basically no mods have the amount of playtesting that goes into vanilla, so even a 7 DP ship with a large mount doesn't feel overpowered in practice). I would rather have the pre-nerf .96 Sleipnir by a mile in my fleet (the post-nerf version is trash).

Does your mod include a hybrid medium or large mining weapon? If yes, I'd strip out the large ballistic and put the mining weapon in as a built-in weapon. If you don't have a mining weapon in your mod then use a vanilla mining blaster. Keep the unmanned mining drones. It's not a combat carrier, it's a ship designed to survey irradiated worlds (keep the hardened shield) looking for the holy artifact and dig it out of the ground if necessary.
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Great Wound

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Re: [0.97a] Everybody Loves KoC
« Reply #227 on: June 26, 2024, 07:11:27 PM »

In practice, I've tried using Hinnies in modded games and although it's clearly stronger than a Mule, the ship doesn't actually perform that well (in a modded game the power level of everything is slightly higher because basically no mods have the amount of playtesting that goes into vanilla, so even a 7 DP ship with a large mount doesn't feel overpowered in practice). I would rather have the pre-nerf .96 Sleipnir by a mile in my fleet (the post-nerf version is trash).

Does your mod include a hybrid medium or large mining weapon? If yes, I'd strip out the large ballistic and put the mining weapon in as a built-in weapon. If you don't have a mining weapon in your mod then use a vanilla mining blaster. Keep the unmanned mining drones. It's not a combat carrier, it's a ship designed to survey irradiated worlds (keep the hardened shield) looking for the holy artifact and dig it out of the ground if necessary.

Given the Hinny a built-in Heavy Mining Laser and buffed the Sleipnir back up a little, let me know how they feel.
For the Ordinance Storage and Flux Capacitor Hmods, you can buy them form Eridani/Bhilai but if you want to get access to one of them quick the custom starts award them as bonuses for reading the supplemental information. (KoC awards OrdSto, Mbaye awards Flux.Cap)

1.04.44a is now up!

changes
1.04.44a - Savebreaker alert!
TODO!
    - Revisit ship descriptions
    - Revisit the (Angry) Periphery
    - Get [REDACTED] to create Bhilais nex profile for me...
    - Deal with complaints

DONE!
    - Astrum    - Added to default ship roles (whoops!)
                - Various stat tweaks
    - Valhalla  - Removed KoC Mod
    - Valkyrie  - Removed KoC Mod
    - Mercury   - now has KoC.desg
                - Small Missile changed to Composite
    - Shrike    - Removed Insulated Engine
    - Fury      - Removed Insulated Engine
                - Medium Energy changed to Composite
    - OddyKoc   - Small Hybrids changed to Energy/Ballistic (No other KoC has hybrids)
                - Medium changed to Composite
                - Large Universal changed to Composite (Because all KoC-mil get a composite....)
    - Atlas(C)  - Medium Universal changed to Medium Energy
    - Geist     - Reduced deployment cost 30->26
    - Enforcer  - (TT) changed to (EU)
    - Hinny     - Fixed Heavy Mining Laser
                - Fixed Mining Drones
    - Huginn    - M.Energy to Missile
    - Muginn    - M.Composite to Hybrid

    - Requiem   - Replaced Dynamic Stabilizer with ammofeed
                - Removed Damper field
                - Removed B.Rangefinder
                - Added Distributed Fire Control
                - Increased base dissipation by 50
                - Reduced OP by 5
                - Added (P) Variant
    - Haymaker  - Increased speed from 115 to 125
    - G.Harbinger - All mediums = Synergy
    - G.Phantom   - L.Energy changed to Synergy
    - G.Shade   - M.Missile changed to M.Synergy
                - Removed S.Energy 1x
    - G.Afflictor   - Locked -pending possible removal-
    - Sleipnir  - Restored TPC RoF
                - Restored Escort Package (Is it too much to ask for both?)
                - System changed to Damper
    - Atlas (C) - Reduced Cargo Capacity to 600 - Thank Ros for pointing out the oversight
    - Pranker   - Increased OP to 65/150
                - Added Distributed Fire Control
                - (LP) Removed HBI
                - (LP) Swapped mount types

    - Added missing ship desciptions
    - ALL SHIP VARIANTS REVISED

    - New Weapon- Atropos - LARGE!
    - AP-MG     - Reduced flux 20->18 - Reclassified as Anti Fighter
    - Maiden    - Reduced OP cost from 5/10/15 to 4/8/15
    - Streak    - Behaviour tweaks

    - Revised starting rules
    - Faction doctrine tweaks

    - Restored Ordinance Storage and Flux Capacitors
                - Converted OrdStor and FluxCap to S-mods
                - Purchasable from Bhilai and Eridani
                - Can be unlocked at start through KoC/Mbaye start option (would you like to know more?)
    - Faction hullmods (Blockade Runner/Phase Resonator) overhauled - now S-mods
                - Known bug: Setting them to 'Hidden' removes the ability to SMOD - Reported
                - No faction knows them
                - Set to no_drop/no_drop_salvage - should prevent them spawning
                - YMMV depending on mods/cheats
    - Eridani-Utopia ships are all listed Eridani-Utopia not Eridani Utopia
    - Reverted Eridani Commisoned crew hull mod to range bonus

    - Mbaye-Gogol [REDACTED] start now begins with Automated Ship skill
    - Mbaye drones converted and revamped in accord:
                - IPDAI removed
                - Custom hullmod removed
                - Shields added
                - System changed Cannister->Skimmer (Because Mbaye love to phase... (And so does the [REDCATED])
                - Defender - Hardpoint Med->Sml.Syn
                - Bastillion - Large removed and 2xSml converted to M.Hard.Syn
[close]

Have fun and let me know what needs fixing.

ros

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Re: [0.97a] Everybody Loves KoC
« Reply #228 on: June 30, 2024, 10:34:27 AM »

Error extracting: https://imgur.com/a/iAcFeRw
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Sol-Draconis40k

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Re: [0.97a] Everybody Loves KoC
« Reply #229 on: July 03, 2024, 08:41:05 AM »

I have had the misfortune of running headfirst into a null pointer exception error, there's a glitch in the mod that causes Starsector to crash to desktop upon startup. Just wanted to bring this to the mod author's attention so that a fix can be rolled out.

Edit: And before I forget, the relevant screenshot of the crash message in question to help you out.

« Last Edit: July 03, 2024, 08:47:14 AM by Sol-Draconis40k »
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Great Wound

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Re: [0.97a] Everybody Loves KoC
« Reply #230 on: July 03, 2024, 12:57:38 PM »

Error extracting: https://imgur.com/a/iAcFeRw

Managed to download and extract on several different OS's and devices with no issue. Have you tried re-downloading or using an alternative extractor?

I have had the misfortune of running headfirst into a null pointer exception error, there's a glitch in the mod that causes Starsector to crash to desktop upon startup. Just wanted to bring this to the mod author's attention so that a fix can be rolled out.

This is very odd, sounds crazy but are you sure it's my KoC giving you problems? Can you do us a favor and disable all other mods so KoC is that only one enable, if you still get a crash upload your log file and I'll see what I can find.
« Last Edit: July 03, 2024, 06:24:30 PM by Great Wound »
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Zr0Potential

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Re: [0.97a] Everybody Loves KoC
« Reply #231 on: July 03, 2024, 05:56:45 PM »

Awesome mod that makes the Core Worlds feel more lively

Anyways is there a chance we can get an alternative palette for the Mbaye-Gogol's Bastillon and Defender to match the other ships? They kinda stick out like a sore thumb compared to the darker, sleeker colors of the others
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Sol-Draconis40k

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Re: [0.97a] Everybody Loves KoC
« Reply #232 on: July 03, 2024, 07:52:02 PM »

This is very odd, sounds crazy but are you sure it's my KoC giving you problems? Can you do us a favor and disable all other mods so KoC is that only one enable, if you still get a crash upload your log file and I'll see what I can find.

Retested it via redownloading and reinstalling it while having it as the only one in the load order (did this beforehand as well, to meet crashes upon attempted startup), crashes still happen. If I had to guess why it is crashing for me, it is probably due to my starsector core settings json file being modified by me to tailor it for what I am looking for my Starsector games, with the mod not reacting well. Further testing is required, will get back to you real quick to see if other methods of unpacking the zip alleviate the issue.

Log:
https://pastebin.com/TMyb9gVB
« Last Edit: July 03, 2024, 08:18:35 PM by Sol-Draconis40k »
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Sol-Draconis40k

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Re: [0.97a] Everybody Loves KoC
« Reply #233 on: July 03, 2024, 08:13:49 PM »

Okay, so, normal unpacking using the standard Windows unpacking tool as well as Breezip didn't work since they didn't port all of the stuff over, had to manually copy and paste stuff over in order to get everything. Though even with using manual copy-paste to get everything in, it still crashes despite being the only mod loaded up. So sending an additional log information from the relevant crash.

Log:
https://pastebin.com/iTJPpeFi
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Great Wound

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Re: [0.97a] Everybody Loves KoC
« Reply #234 on: July 04, 2024, 07:55:04 AM »

Sol-Draconis40k:
I've PM'd you regarding your issue.

 - note to all the other folks out there, don't modify starsector-core if you can help it, it makes bug-hunting a pain.

Awesome mod that makes the Core Worlds feel more lively

Anyways is there a chance we can get an alternative palette for the Mbaye-Gogol's Bastillon and Defender to match the other ships? They kinda stick out like a sore thumb compared to the darker, sleeker colors of the others

It's intentional, they're meant to be mistaken for [REDACTED] ships at a glance. The idea is it gives the Hegemony a false-flag to deny the existence of [REDACTED] ships.

Quote
HEG-COMM: Sir. We're intercepting reports of an independent trader who has spotted an unclassified vessel matching [REDCATED] designation.
HEG-INT: Send a patrol to 'inspect the vessel for smuggled goods', copy and purge their sensor logs, if they ask questions tell them it was an Mbaye-Gogol training drone that went off course.

Meanwhile Mbaye-Gogol are playing the other side:

Quote
Sensors Officer: Sir, I'm detecting a vessel at long range. EM Shielded, no life-signs, Automated, can't be certain but it appears to be a [REDACTED] drone.
Heg. Commander: [REDACTED] out here! At this time of the year! This system was meant to have been swept! Lay in an intercept course and broadcast back to Hegemony command, we can handle a couple of drones but if there's more we'll need to send a bigger task-force to secure the objective.
***15 phase ships out-of-nowhere and one dead task-force later***
Mbaye Commander: Silence the guns! The task-force has been eliminated. Subsequent communications were successfully blocked. Send recovery crews to secure the objective and techs to plant false data on any vessels with functioning data-drives. Hegemony command will chalk this loss up to another [REDACTED] encounter.

I did have a crack at it for you though:

Zr0Potential

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Re: [0.97a] Everybody Loves KoC
« Reply #235 on: July 06, 2024, 10:45:42 PM »

Hot damn didn't know there were lore reason for that, that scenario really painted a clear picture of their shady going ons.

I would be lying though if I don't say that those skins looks dope as hell, any chance it could be an alternative skin for members of the ambush task force? Or just include it in the files lol.
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Sunthios

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Re: [0.97a] Everybody Loves KoC
« Reply #236 on: July 09, 2024, 01:31:34 PM »

It seems like I am not the only one that had dealt with the null pointer exception error on startup with this mod installed.

Any assistance would be greatly appreciated in how to fix the issue.

Log is pasted below after clearing most recent log file and having only this mod enabled.

https://pastebin.com/Uih2ygfx
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Skitter

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Re: [0.97a] Everybody Loves KoC
« Reply #237 on: July 10, 2024, 11:41:57 PM »

I am also experiencing a similar issue. For context, this is me attempting to launch with only this mod enabled, nothing else. I'm too stupid to make sense of this, but I hope this helps. https://pastebin.com/iNh6QPfw
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Great Wound

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Re: [0.97a] Everybody Loves KoC
« Reply #238 on: July 11, 2024, 02:47:04 PM »

Quote from: ros
Error extracting: https://imgur.com/a/iAcFeRw

Quote from: Sol-Draconis40k/Sunthios/Skitter
null pointer

Found! Fixed and re-uploaded! Link should be good now. I also added Angry Periphery which I forgot to include this time.

Want to know the problem... it was this guy!

You see this character! HE SHOULD NOT EXIST! The roaming butt-bandit squeezed his way in there and was waiting to ambush you folks in a very uncomfortable place! You can't see him normally and he causes the whole file to disappear from the .zip if you download it with Microsoft Edge (ymmv but it worked as intended with every other browser/OS I tried)! He was even invisible to the ever prying eyes of Google-Drive! But don't worry, he's gone now...

Apologies for the inconvenience.

Or just include it in the files lol.

Done  ;)

Skitter

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Re: [0.97a] Everybody Loves KoC
« Reply #239 on: July 11, 2024, 03:20:13 PM »

Nice catch! That was fast :) If I may ask, what does that guy even do?
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