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Author Topic: [0.97a] Everybody Loves KoC  (Read 178872 times)

BloodW0lf

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Re: [0.96a] Everybody Loves KoC
« Reply #195 on: November 06, 2023, 04:45:02 PM »

thank you for the 95.1a version
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Nyctophonik

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Re: [0.95.1a] Everybody Loves KoC
« Reply #196 on: November 17, 2023, 03:34:33 PM »


"Eridani Lore (Expanded)"
Eridani-Utopia began life as a survery and terraforming corporation. After the collapse they found themselves cutoff and alone eventually settling on Qaras which held significant stockpiles and resources.

Following the Hanan Pacha atrocity and the demilitarization of the Yma system the remnants of Eridani-Utopia were quickly abandoned by their closest ally, Tri-Tachyon. Left with little defense they found themselves the targets of constant pillaging and raiding by pirates and brigands. With their calls for help going unheeded their stockpiles of resources and domain tech quickly evaporated into the holds of outgoing raider parties. Although there has been no official connection the precision with which the raids were conducted were too accurate for common pirates only Tri-Tachyon operatives are known to be so precise. It appears no coincidence that Tri-Tachyons own stockpiles of resources grew proportionately to their losses.

When their stockpiles were depleted the raiding stopped and a less structured class of pirate took hold of the system. Eridani was scattered and the planet was on the verge of complete decivillisation, their saving grace came under a so-called pirate lord who found the world beset by the disenfranchised. Seeking a higher purpose he cobbled together a council of like-minded mercenaries who sought to liberate the people from their downward spiral. Subjugating the citizens, they re-established Eridani-Utopia as a broker for mercenary units, and neutral ground for those recognized as such.

Stable, though existing at a primitive level within the sector, they found an ally in the Church who proclaim their downfall an act of Ludd. While many criticise the Church for supporting Eridani, who were such an extensive purveyor or heresy (once a devil, always a devil), the Church acknowledges that Eridani-Utopia no longer produces or develops such technology, seeing their new lifestyle as one of redemption. However, what is not publicly known is that the founding Brotherhood of mercenaries who make up the council of nu-Eridani-Utopia contains wayward members of the Path.
[close]

Hmm... let's see. From what I can find, Eridani-Utopia doesn't have anything for Nex diplomacy right now.
"Based on this description though:"
Relations:
 Eridani-Hegemony: Suspicious (-15) or Inhospitable (-30). A history tied in with Tri-Tachyon, barely legitimate government, and shady operations with Pirates and the Luddic Church? Can't imagine they do any better than this, but direct intervention could make them look like a warmonger and they aren't ready for that yet.
 Eridani-Persean League: Neutral (0). They keep the Pirates from pirating all over the place. But let's not pretend we're "buddies"...
 Eridani-Diktat: Neutral (0).
 Eridani-Tri-Tachyon: Hostile (-50) or even Vengeful (-70); I mean, seems pretty obvious the two aren't friends.
 Eridani-Luddic Church: Welcoming (30) or Friendly (50). The once-demonic Corporation seeks redemption, but they still have a long way to go before they have repented for their sins.
 Eridani-Luddic Path: Favorable (15). Not too open about their connections in public - that would be a death sentence for their rocky relationship with the Hegemony/League, but definitely not hostile.
 Eridani-Pirates: Suspicious (-20). Yeah they're run by a Pirate lord, but the Pirates are a very diverse banner. Just because he was one of their own doesn't mean he can't have gone straight and gotten the Pirates all twisted in the process, so they're keeping them at an arm's length over this "new Eridani" stuff.
 Eridani-Ko Corp: Neutral (0). They're be more hostile if they weren't interested in the noodling around Ko does with scrap.
 Eridani-Mbaye-Gogol: Hostile (-50). stop touching ai cores weird (I think that's what MG is up to anyways I don't 100% remember)

Economy:
 I'd also recommend not having a fuel production on Qaras and having a Heavy Industry instead. I can't find anywhere that Qaras had a Fuel Production directly, and placing those all over kind of degrades the whole purpose of the Diktat as a fuel monopoly. Also, less terrible ships that way.
 And maybe swap that Battlestation to Low-Tech? And give Hanan Pacha size 4/Mining/Extensive Ruins/marginally better resources (maybe even trace Organics)? Almost like Eridani is covering up their weird techmining by pretending to be "resettling", and the Mining a part of that. Also to make it make more sense campaign/economy-wise.

Nex:
As for their Nexerelin diplomacy! I'd go with +0.5 Hierarchial and -0.5 Technocratic for sure. Everything else is a bit up in the air... probably +0.5 Militarist?
Traits - Paranoid for sure. I think Envious could be an interesting touch, but the opposing Neutralist makes sense too. Dislikes AI? One True Way? Devious? They pull in a lot of directions.
Probably get a 1.5 for expansion since they're looking for something.
[close]

Those are all my thoughts for now, a whole six months late (sorry). I haven't even played Starsector 0.96 yet... :P
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XyttheElite117

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Re: [0.96a] Everybody Loves KoC
« Reply #197 on: December 16, 2023, 03:20:49 AM »

I found out my fleet battles suddenly became much more smaller when I zoomed out because of this mod. Is there anyway to remove it? I prefer the vanilla zoom values
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Great Wound

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Re: [0.96a] Everybody Loves KoC
« Reply #198 on: December 17, 2023, 02:03:09 PM »

I found out my fleet battles suddenly became much more smaller when I zoomed out because of this mod. Is there anyway to remove it? I prefer the vanilla zoom values

This was removed a couple of versions ago, you're running an old version, I'm curious where you got it from?

If you go in to +Ko/data/config/settings.json delete the following lines it'll revert:
   "maxCombatZoom":5.0, # zoomed out all the way (Default 2)
   "maxCampaignZoom":5.0, # zoomed out all the way (Default 3)

XyttheElite117

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Re: [0.96a] Everybody Loves KoC
« Reply #199 on: December 19, 2023, 08:23:50 AM »

I found out my fleet battles suddenly became much more smaller when I zoomed out because of this mod. Is there anyway to remove it? I prefer the vanilla zoom values

This was removed a couple of versions ago, you're running an old version, I'm curious where you got it from?

If you go in to +Ko/data/config/settings.json delete the following lines it'll revert:
   "maxCombatZoom":5.0, # zoomed out all the way (Default 2)
   "maxCampaignZoom":5.0, # zoomed out all the way (Default 3)

Huh, strange...I swear I downloaded the latest version in the index and still had my zoom get increased. Tested out recently and yep, the zoom increase seems to be gone, thanks
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yes123

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Re: [0.96a] Everybody Loves KoC
« Reply #200 on: February 06, 2024, 08:06:23 AM »

Just wanted to comment that I really like that you've added the domain corporations as factions. Feels more in place than other faction mods.
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Iwe Eri

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Re: [0.96a] Everybody Loves KoC
« Reply #201 on: March 15, 2024, 02:00:02 PM »

I need A koC update, has anyone tested is the mod still works if you just edit the version file?
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Great Wound

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Re: [0.97a] Everybody Loves KoC
« Reply #202 on: March 31, 2024, 08:06:06 AM »

Finally got round to whipping out and having a play with the KoC:

UPDATED for 0.97a - 1.04.43b

changes
1.04.43c - TODO
    - Revisit descriptions
    - Revisit the (Angry) Periphery
    - Get [REDACTED] to create Bhilais nex profile for me...
    - Deal with complaints
    - Mbaye drones in need of servicing, need to contact local service centre.

1.04.43b
    - Added Eridani Nex profile - Thanks KMS
    - Added Coach Cannon (XIV)
    - Gizzard (LG) - Small mounts changed to pure energy
    - Bhilai Ship tweaks
        - Huginn - Removed KoC Mod - Escort Package + Damper
        - Muninn - Removed KoC Mod - Assault Package + Dynamic Stabliser
        - Geri - Removed KoC Mod - Escort Package + Damper
        - Freki - Removed KoC Mod - Assault Package + Dynamic Stabliser
        - Sleipnir - Removed KoC Mod - Escort Package + Dynamic Stabliser

1.04.43a - Clearing out the crud and adding the chud - (Update for SS 0.97a) pre-released on request for >>1645943
 - Added faces and names
 - New Weapon - AP Machine Gun
 - New Weapon - Streak MRM/Pod
 - Migrated Medium Atropos across from L&L - Increased cooldown (9)
 - Migrated Medium Hammer across from L&L - Increased cooldown (9)
 - Migrated Gizzard across from L&L - minor tweaks
            Gizzard (LG) - Added Coherer and converted 2x Medium Missile to Energy, increase shieled eff
 - Adjusted weapon rarity and blueprint packages
 - Reduced Strix Frequency and base Flux Dissipation (-30)
 - New sprites  - Pulse Cannon
                - X-Pulse
                - Hammer Pod
 - Ships System - Added desciption and reduced cooldown of Dynamic Stablisers (*unused vanilla system)
 - Replace Damper with Burndrive/Dynamic Stablisers on Bhilai ships
 - Coach Cannon - Increased minimum spread
                - Decreased spread per shot
                - Added small proximity detonation range (10)
 - Sleipnir - Removed Emergency Capacitors ship system
            - Replaced with Dynamic Stablisers
            - Added description for dynamic stablisers
            - Reduced shield arc to 90
            - Decreased TPC accuracy (Sleipnir only)
            - Decreased TPC RoF (Sleipnir only)

 - Removed KoC_Breaking industry
 - Reimplemented revised systems hullmod - removed no_auto_penalty from applicable ships *buggy*
 - Removed Ordinance Storage hullmod - Rolled into Eridani Commission
 - Removed Flux Capacitor hullmod - Rolled into Eridani Commission
 - Removed old/unused art assets
 - Pulse Drone IPDAI promoted to SMod
 - Removed Hardened Shields from Eridani ships - Shield efficency increased using new shieldEfficiency .skin tag (only works in RC10+)
 - Eridani - Yma - reduced size
 - Eridani - Yma - removed fuel production
 - Eridani - Yma - added waystation
 - Eridani - Battlestation - mid->high
 - _wings bugfix

#InDevHell
 - Truncheon
 - Ward
 - Parralax Experimental Frigate CPBF + weapon
[close]

I'll do a proper update of the main post and respond to your comments when I get a bit more time.

« Last Edit: March 31, 2024, 08:10:30 AM by Great Wound »
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Cryovolcanic

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Re: [0.97a] Everybody Loves KoC
« Reply #203 on: April 07, 2024, 08:46:10 AM »

Thanks for update GW, this is a great mod.

Spellcheck note--it's spelled "stabilizers," not "stablisers"

edit:

- Stabilizers is spelled correctly in-game
- Escort Package on the Bhilai frigates does nothing (0.97 EP is for cruisers and destroyers)
- Upgrading to the new version breaks saves (I believe one of the graphics got removed, leading to a crash... perhaps not fatal, as the .96 version of the mod worked fine anyway so you don't need to upgrade)
- The Eridani-Utopia Enforcer is called Enforcer (TT) in game--should probably be called Enforcer (EU)

Overall I really like the EU ships.
« Last Edit: April 07, 2024, 10:35:05 AM by Cryovolcanic »
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Sleepy Rachel

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Re: [0.97a] Everybody Loves KoC
« Reply #204 on: April 08, 2024, 11:24:25 PM »

I noticed with your recent patch it says you've removed the Flux Capacitor and Ordinance Storage Hull mods and rolled them into Eridani Commission. I assumed that meant you now require a commission with Eridani so I looked around the Eridani Utopia stores for ages with a commisson and max reputation but couldn't find my beloved hull mods.  :'(

Am I just being dumb and looking in the wrong spots? Or did I interpret the patch notes incorrectly?
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Sleepy Rachel

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Re: [0.97a] Everybody Loves KoC
« Reply #205 on: April 08, 2024, 11:38:12 PM »

I noticed with your recent patch it says you've removed the Flux Capacitor and Ordinance Storage Hull mods and rolled them into Eridani Commission. I assumed that meant you now require a commission with Eridani so I looked around the Eridani Utopia stores for ages with a commisson and max reputation but couldn't find my beloved hull mods.  :'(

Am I just being dumb and looking in the wrong spots? Or did I interpret the patch notes incorrectly?

After doing a little bit of digging, it seems they're now an add-on activation for the Commission Crews mod unless I'm mistaken.

If so, is there any way to edit them back into the Factions' Stores/Loot pool for those of us that don't want to use that mod? Sorry if I'm being a bother about it!
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Cryovolcanic

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Re: [0.97a] Everybody Loves KoC
« Reply #206 on: April 12, 2024, 06:43:15 AM »

I would also like to have Ordnance Storage back as a standalone hullmod.
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Great Wound

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Re: [0.97a] Everybody Loves KoC
« Reply #207 on: April 14, 2024, 11:46:50 AM »

[[I noticed with your recent patch it says you've removed the Flux Capacitor and Ordinance Storage Hull mods and rolled them into Eridani Commission.]]

If so, is there any way to edit them back into the Factions' Stores/Loot pool for those of us that don't want to use that mod? Sorry if I'm being a bother about it!

I would also like to have Ordnance Storage back as a standalone hullmod.

Not a problem, you have been heard:


You'll be able to purchase the FluxCap from Eridani and OrdStore from Bhilai in the next version.
Also going to be doing something similar with the faction hull mods:
Spoiler
[close]

Thanks for update GW, this is a great mod.

Spellcheck note--it's spelled "stabilizers," not "stablisers"

edit:

- Stabilizers is spelled correctly in-game
- Escort Package on the Bhilai frigates does nothing (0.97 EP is for cruisers and destroyers)
- Upgrading to the new version breaks saves (I believe one of the graphics got removed, leading to a crash... perhaps not fatal, as the .96 version of the mod worked fine anyway so you don't need to upgrade)
- The Eridani-Utopia Enforcer is called Enforcer (TT) in game--should probably be called Enforcer (EU)

Overall I really like the EU ships.

 - Spelling - puh!
 - Frigates will still get the range/speed/maneuverability bonuses (it even works when escorting a destroyer),  you just don't get the destroyer specific boons (double boon and s-mod shield damage)
 - Kinda expected that - didn't put out a warning as I didn't bother to test and the previous version was for the old version of the game.
 - Good catch and changed!

Also making some changes to the Directorates Drones, they'll no longer operate outside the Automated Ships skill rule, but on the other hand if you start the game as one of their operatives you'll begin with the automated ship skill unlocked...

And I thank you for the feedback.

Sleepy Rachel

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Re: [0.97a] Everybody Loves KoC
« Reply #208 on: April 14, 2024, 04:45:26 PM »

Oh wow thank you for going above and beyond for that request. Looking forward to that update!

Thank you so much  :)
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meatball

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Re: [0.97a] Everybody Loves KoC
« Reply #209 on: April 14, 2024, 09:02:24 PM »

Finally got round to whipping out and having a play with the KoC:

UPDATED for 0.97a - 1.04.43b

changes
1.04.43c - TODO
    - Revisit descriptions
    - Revisit the (Angry) Periphery
    - Get [REDACTED] to create Bhilais nex profile for me...
    - Deal with complaints
    - Mbaye drones in need of servicing, need to contact local service centre.

1.04.43b
    - Added Eridani Nex profile - Thanks KMS
    - Added Coach Cannon (XIV)
    - Gizzard (LG) - Small mounts changed to pure energy
    - Bhilai Ship tweaks
        - Huginn - Removed KoC Mod - Escort Package + Damper
        - Muninn - Removed KoC Mod - Assault Package + Dynamic Stabliser
        - Geri - Removed KoC Mod - Escort Package + Damper
        - Freki - Removed KoC Mod - Assault Package + Dynamic Stabliser
        - Sleipnir - Removed KoC Mod - Escort Package + Dynamic Stabliser

1.04.43a - Clearing out the crud and adding the chud - (Update for SS 0.97a) pre-released on request for >>1645943
 - Added faces and names
 - New Weapon - AP Machine Gun
 - New Weapon - Streak MRM/Pod
 - Migrated Medium Atropos across from L&L - Increased cooldown (9)
 - Migrated Medium Hammer across from L&L - Increased cooldown (9)
 - Migrated Gizzard across from L&L - minor tweaks
            Gizzard (LG) - Added Coherer and converted 2x Medium Missile to Energy, increase shieled eff
 - Adjusted weapon rarity and blueprint packages
 - Reduced Strix Frequency and base Flux Dissipation (-30)
 - New sprites  - Pulse Cannon
                - X-Pulse
                - Hammer Pod
 - Ships System - Added desciption and reduced cooldown of Dynamic Stablisers (*unused vanilla system)
 - Replace Damper with Burndrive/Dynamic Stablisers on Bhilai ships
 - Coach Cannon - Increased minimum spread
                - Decreased spread per shot
                - Added small proximity detonation range (10)
 - Sleipnir - Removed Emergency Capacitors ship system
            - Replaced with Dynamic Stablisers
            - Added description for dynamic stablisers
            - Reduced shield arc to 90
            - Decreased TPC accuracy (Sleipnir only)
            - Decreased TPC RoF (Sleipnir only)

 - Removed KoC_Breaking industry
 - Reimplemented revised systems hullmod - removed no_auto_penalty from applicable ships *buggy*
 - Removed Ordinance Storage hullmod - Rolled into Eridani Commission
 - Removed Flux Capacitor hullmod - Rolled into Eridani Commission
 - Removed old/unused art assets
 - Pulse Drone IPDAI promoted to SMod
 - Removed Hardened Shields from Eridani ships - Shield efficency increased using new shieldEfficiency .skin tag (only works in RC10+)
 - Eridani - Yma - reduced size
 - Eridani - Yma - removed fuel production
 - Eridani - Yma - added waystation
 - Eridani - Battlestation - mid->high
 - _wings bugfix

#InDevHell
 - Truncheon
 - Ward
 - Parralax Experimental Frigate CPBF + weapon
[close]

I'll do a proper update of the main post and respond to your comments when I get a bit more time.

oh... it isn't save-compatible, is it? I saw it before you updated the main page and decided to use the previous version instead. Guess I'll have to restart the Diktat run.
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