I presume the intermediate release is specifically for warroom functionality testing (and for the new beam weapon types?)
Yeah, plus whatever other features I can sneak in
(another question: How will the changes impact missions like the original impossible one (Dire Straits)
I'll have to do a balancing pass and see. As-is, I think the mission would *actually* be impossible - though I haven't tried playing it with the new stuff yet. However, I don't think it's due to any limitations of the new system, but more to do with the new ship AI, which takes better advantage of the superior high-tech ships, and the improved admiral AI (which I recoded to use the new system, which, as it turns out, lends itself much better to coding an AI for, since you don't have to take care of so many little details).
One thing that'll make it easier is you're actually able to rally civilian ships where you want now, and they won't engage the enemy while en route.
So, in v0.35 we will see fitting screen?
Yeah, fitting screen in 0.35a. It really ought to be called 0.40a or something - then I wouldn't have to call the intermediate release 0.34.5.a - but meh, nomenclature.
One question: will we able to do in next versions of Starfarer animated ship models?
Can you elaborate on what you mean by animated ship models? The answer is no, though
Adding doodads like spinning radar towers and blinking lights has been on the list for a while, but features and functional improvements take priority for now.
P.S. Even for version 0.34 release are very stable and moddable, great job!
Thanks!