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Author Topic: Locked and Loaded - a Magic Bounty pack 0.12rc1 (2022/01/16)  (Read 89601 times)

Mosterdzaadje

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Re: Locked and Loaded - a Magic Bounty pack 0.12rc1 (2022/01/16)
« Reply #15 on: January 25, 2022, 12:33:30 PM »

Hi,

Small question: Should these bounties, if Locked and Loaded is in the mods folder, be listed under the [MagicLib_ListBounties] command in the console? I'm unable to find the unsanctioned bounty list at any market (or so I believe), where in a previous run I did (again, or so I believe).

Is there a way for me to check if these are loaded in properly?

Thanks in advance
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Tartiflette

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Re: Locked and Loaded - a Magic Bounty pack 0.12rc1 (2022/01/16)
« Reply #16 on: January 25, 2022, 01:19:14 PM »

Yes, these bounties would show in the console command. You can try the [MagicLib_listRequirements] command to see when they'll spawn. If you never saw the board at all though, either you somehow disabled the bounty board in the mod's settings, or one of your mod has a corrupted bounty file, or you are using a badly outdated version of MagicLib.
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Mosterdzaadje

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Re: Locked and Loaded - a Magic Bounty pack 0.12rc1 (2022/01/16)
« Reply #17 on: January 26, 2022, 08:49:23 AM »

It was an obsolete version of Rotces Rats which caused the issue, I missed the update that fixed this problem. Thanks for pointing me in the right direction!
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mmattimeo

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Re: Locked and Loaded - a Magic Bounty pack 0.12rc1 (2022/01/16)
« Reply #18 on: January 26, 2022, 10:29:44 PM »

Anyone had any issues with bounties from the board spamming success or fail notifications multiple times?  I saw a few "succeed" twice I think, but also had one that I forgot about and failed that spammed the "Bounty Failed" notification on screen constantly.  Attempted restarts of the game to no change.
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Tartiflette

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Re: Locked and Loaded - a Magic Bounty pack 0.12rc1 (2022/01/16)
« Reply #19 on: January 26, 2022, 11:33:17 PM »

That's the first time I hear of that one. Which one those were? Was it after a regular battle or were there multiple engagements? Can you tell me more?
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Prickly_Cactus

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Re: Locked and Loaded - a Magic Bounty pack 0.12rc1 (2022/01/16)
« Reply #20 on: February 03, 2022, 04:10:46 PM »

Hi, I think I am having the same problem as mmattimeo. I failed the bounty to "Face The Remnant Abomination" and the notification keeps popping up on the left side of my screen, it's pretty noisy, and every time it pops up I'm pretty sure, from testing with console commands, it's decreasing my reputation with the independents by -5 points. Leaving me stuck at -100 Rep with them at all times.

Is there something I can do to make this stop?

I attached a screenshot of what it looks like on my screen.

Thanks


[attachment deleted by admin]
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Tartiflette

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Re: Locked and Loaded - a Magic Bounty pack 0.12rc1 (2022/01/16)
« Reply #21 on: February 03, 2022, 11:41:56 PM »

Can you grab this beta version of MagicLib and tell me if it solves the issue?
https://www.patreon.com/posts/magiclib-0-43rc1-62002109
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IGdood

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Re: Locked and Loaded - a Magic Bounty pack 0.12rc1 (2022/01/16)
« Reply #22 on: February 15, 2022, 04:14:32 PM »

Oh man, that hyperfrigate boss......

Or maybe it was another mod but...ow.
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Sapfearon

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Re: Locked and Loaded - a Magic Bounty pack 0.12rc1 (2022/01/16)
« Reply #23 on: May 12, 2022, 03:50:29 AM »

great mod, works fine for me.  Surprised not many people talk about it.
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dcong89

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Re: Locked and Loaded - a Magic Bounty pack 0.12rc1 (2022/01/16)
« Reply #24 on: May 12, 2022, 06:04:11 AM »

Please update this... when i' updating Magiclib 0.44 , this mod disabled.
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ASSIMKO

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Re: Locked and Loaded - a Magic Bounty pack 0.12rc1 (2022/01/16)
« Reply #25 on: June 18, 2022, 07:24:04 AM »

So: how can I increase the rewards time to something like 180 days not in the mode but in the game?
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Killsode

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Re: Locked and Loaded - a Magic Bounty pack 0.12rc1 (2022/01/16)
« Reply #26 on: January 09, 2023, 06:51:39 PM »

Locked&Loaded disagrees with the latest magic lib update, likely only because it has a specific version target instead of 'or higher'.
For reference to anyone wanting to get L&L to work, just remove or edit the version dependency in the mod_info.json.

Side note, best of luck in your future endeavors Tartiflette, you're a great modder and creator. i hope you'll find drive for starsector again in the future, but until then.
Burn Bright!
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eamax

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Re: Locked and Loaded - a Magic Bounty pack 0.12rc1 (2022/01/16)
« Reply #27 on: February 17, 2023, 07:45:00 AM »



MagicLib 0.45.2 installed
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mrborn

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Re: Locked and Loaded - a Magic Bounty pack 0.12rc1 (2022/01/16)
« Reply #28 on: February 20, 2023, 01:39:57 AM »



MagicLib 0.45.2 installed

You can fix it yourself by commenting out MagicLib "version" key in mod_info.json:

    "dependencies": [
        {
            "id": "MagicLib",
            "name": "MagicLib",
            #"version": "0.42"
        },
 
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Wispborne

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Re: Locked and Loaded - a Magic Bounty pack 0.12rc1 (2022/01/16)
« Reply #29 on: May 08, 2023, 05:08:47 PM »

Locked and Loaded update for MagicLib 1.0.0 and Starsector 0.96a.

I'll make my own thread at some point when I have time.

https://github.com/MagicLibStarsector/LockedAndLoaded/releases/download/0.13.0-rc3/Locked-and-Loaded-0.13.0-rc3.zip
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