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Author Topic: [0.97a] Stardust Ventures ship pack v0.8.3  (Read 113516 times)

Mephansteras

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Re: [0.95.1a] Stardust Ventures ship pack v0.5.1
« Reply #30 on: April 04, 2022, 08:07:21 PM »

Well, for a variety of reasons (mostly bad) I didn't get a chance to do much on the mod. But I have a few new additions to it that I figured I'd go ahead and release while I try to get back into the swing of things.

First up is a carrier version of the Storm Seeker. It trades out the large ballistic mount for a fighter bay. It makes a good little escort ship, especially for other flanking ships like the Void Hunter. Unlike most carriers, it can be a bit aggressive and isn't a bad flanker by itself when properly outfitted.


Next up we have a new set of weapons designed around guided shells. These weapons are good at curving around asteroids and broken ship bits, and can considerably increase the hit rate against some targets. However, they have mediocre damage and high OP costs, so should be used sparingly. Each size (s/m/l) comes in Frag, HE, and Kinetic variants.
                                         
Diana's Dart    Diana's Arrow    Diana's Spear


Here's hoping that April brings in some more significant upgrades to the pack!
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juzek666

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Re: [0.95.1a] Stardust Ventures ship pack v0.5.1
« Reply #31 on: August 14, 2022, 03:03:49 AM »

Hi, i found some error when loading your mod. Could you check it please?

Code
23618 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull spec [stardust_plasmaburst_hegemony] not found!
java.lang.RuntimeException: Ship hull spec [stardust_plasmaburst_hegemony] not found!
at com.fs.starfarer.loading.oO0O.super(Unknown Source)
at com.fs.starfarer.loading.SpecStore.super(Unknown Source)
at com.fs.starfarer.loading.SpecStore.super(Unknown Source)
at com.fs.starfarer.loading.specs.HullVariantSpec.<init>(Unknown Source)
at com.fs.starfarer.loading.SpecStore.do(Unknown Source)
at com.fs.starfarer.loading.SpecStore.ÓO0000(Unknown Source)
at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
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Mephansteras

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Re: [0.95.1a] Stardust Ventures ship pack v0.5.1
« Reply #32 on: August 18, 2022, 06:48:19 AM »

Hmm, that's interesting. I'll check it out!
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Mephansteras

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Re: [0.95.1a] Stardust Ventures ship pack v0.5.1
« Reply #33 on: August 23, 2022, 07:14:52 PM »

Hi, i found some error when loading your mod. Could you check it please?

Code
23618 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull spec [stardust_plasmaburst_hegemony] not found!
java.lang.RuntimeException: Ship hull spec [stardust_plasmaburst_hegemony] not found!
at com.fs.starfarer.loading.oO0O.super(Unknown Source)
at com.fs.starfarer.loading.SpecStore.super(Unknown Source)
at com.fs.starfarer.loading.SpecStore.super(Unknown Source)
at com.fs.starfarer.loading.specs.HullVariantSpec.<init>(Unknown Source)
at com.fs.starfarer.loading.SpecStore.do(Unknown Source)
at com.fs.starfarer.loading.SpecStore.ÓO0000(Unknown Source)
at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

Well, I can't seem to find anything that would cause that. The zip has all the files it should need, and all my local tests run fine.

I reuploaded the zip just in case.

Can you delete the mod and install a fresh version? Hopefully that'll fix it.
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juzek666

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Re: [0.95.1a] Stardust Ventures ship pack v0.5.1
« Reply #34 on: September 03, 2022, 12:01:18 PM »

Now i get similar bug  ;D :
Code
15549 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull spec [stardust_plasmaburst_merc] not found!
java.lang.RuntimeException: Ship hull spec [stardust_plasmaburst_merc] not found!
at com.fs.starfarer.loading.oO0O.super(Unknown Source)
at com.fs.starfarer.loading.SpecStore.super(Unknown Source)
at com.fs.starfarer.loading.SpecStore.super(Unknown Source)
at com.fs.starfarer.loading.specs.HullVariantSpec.<init>(Unknown Source)
at com.fs.starfarer.loading.SpecStore.do(Unknown Source)
at com.fs.starfarer.loading.SpecStore.ÓO0000(Unknown Source)
at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

I'm on linux if that matters.
« Last Edit: September 03, 2022, 12:05:02 PM by juzek666 »
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Mephansteras

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Re: [0.95.1a] Stardust Ventures ship pack v0.5.1
« Reply #35 on: September 03, 2022, 02:23:09 PM »

Hmmm...not sure if that makes a difference, but I would assume not.

I'll do some more digging, see if I can figure out what's up.

Edit: And this happens on start up, right? Not triggered by something you're doing in-game?
« Last Edit: September 03, 2022, 02:43:48 PM by Mephansteras »
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Esmeron

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Re: [0.95.1a] Stardust Ventures ship pack v0.5.1
« Reply #36 on: September 05, 2022, 11:51:56 PM »

Hmmm...not sure if that makes a difference, but I would assume not.

I'll do some more digging, see if I can figure out what's up.

Edit: And this happens on start up, right? Not triggered by something you're doing in-game?

I have the same issue, test with only Stardust Venture v0.5.1 Alpha as enabled mod in case of mod conflict didn't solve the issue.

And yes it's on startup

I'm running the linux version of SS

Hope you'll fix this soon, love the ships
« Last Edit: September 06, 2022, 12:56:42 AM by Esmeron »
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Mephansteras

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Re: [0.95.1a] Stardust Ventures ship pack v0.5.1
« Reply #37 on: September 06, 2022, 07:55:41 AM »

Well, maybe it is linux. Little harder for me to test, since I don't have a linux box to test on and don't have one set up in a VM or anything right now.

But I can research mod issues with linux and see if there is a trick to getting stuff to work on both linux and windows.
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Esmeron

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Re: [0.95.1a] Stardust Ventures ship pack v0.5.1
« Reply #38 on: September 06, 2022, 11:27:00 PM »

Might be true, I don't think I had the issue on my windows, if you have any leads to fix it I'd be happy to give it a try
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Mephansteras

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Re: [0.95.1a] Stardust Ventures ship pack v0.5.1
« Reply #39 on: September 07, 2022, 10:00:40 PM »

I miiiight have figured it out.

Can you try renaming hulls/Skins to hulls/skins?

I think the capitalization might be messing with it on Linux in a way it won't on Windows.
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Esmeron

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Re: [0.95.1a] Stardust Ventures ship pack v0.5.1
« Reply #40 on: September 07, 2022, 11:21:12 PM »

I miiiight have figured it out.

Can you try renaming hulls/Skins to hulls/skins?

I think the capitalization might be messing with it on Linux in a way it won't on Windows.

That's indeed a fix! thanks a lot, know I'll enjoy it!

Linux is indeed way more case sensitive than windows, not the first time I have a mod who crash due to case mismatch
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trstrs

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Re: [0.95.1a] Stardust Ventures ship pack v0.5.1
« Reply #41 on: September 08, 2022, 12:41:00 AM »

Intersting idea. Hope for separated faction (they will monopolize long run delivery service, lol) question about Stormbringer, ship have low small energy coverage, especially front, is it intended? Tested Diana's Spear, it don't work well against cruiser size ships, also F version of a gun have same dps as K or HE, that don't really make a lot sense(800-1200 frg dps fits more IMHO) 
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Mephansteras

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Re: [0.95.1a] Stardust Ventures ship pack v0.5.1
« Reply #42 on: September 08, 2022, 08:13:40 AM »

I miiiight have figured it out.

Can you try renaming hulls/Skins to hulls/skins?

I think the capitalization might be messing with it on Linux in a way it won't on Windows.

That's indeed a fix! thanks a lot, know I'll enjoy it!

Linux is indeed way more case sensitive than windows, not the first time I have a mod who crash due to case mismatch

Glad that fixed it! I'll get a patched version up later today with the fix in it so no one else has to deal with that. But for juzek666 and anyone else currently having this problem on linux it looks like the fix is pretty simple.


Intersting idea. Hope for separated faction (they will monopolize long run delivery service, lol) question about Stormbringer, ship have low small energy coverage, especially front, is it intended? Tested Diana's Spear, it don't work well against cruiser size ships, also F version of a gun have same dps as K or HE, that don't really make a lot sense(800-1200 frg dps fits more IMHO) 

The Stormbringer is an exercise in a completely balanced set of hard points (2 of each basic type in s/m/l). It works pretty well, but does suffer a bit from reduced point-defense capabilities. It's best to give it some escorts to handle that for it. Many of the smaller ships can easily be configured for dedicated point defense, most notably the Starlight Guard which also doubles as a reasonably tough Tank on its own.

As for Diana's Spear, thanks for the feedback. Those weapons are still very much a work in progress. Personally, I find them a bit underwhelming on my own ships but I hate when enemies have them, so I'm still trying to figure out the best balance point on them. Bumping up the damage on the K versions might be good, yeah. I was playing around with letting those also work as point defense, but that gets wonky.


Ended up drifting away from Starsector a bit, but I've been playing it more recently and starting to get some motivation to expand the mod. We'll where that takes me!


Edit: I have the bugfix in as version 0.5.2 now. An update of the mod should fix the crash on linux systems.
« Last Edit: September 08, 2022, 07:24:05 PM by Mephansteras »
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trstrs

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Re: [0.95.1a] Stardust Ventures ship pack v0.5.2
« Reply #43 on: September 09, 2022, 10:04:51 AM »

Quote
Quote from: trstrs on September 08, 2022, 12:41:00 AM

    Intersting idea. Hope for separated faction (they will monopolize long run delivery service, lol) question about Stormbringer, ship have low small energy coverage, especially front, is it intended? Tested Diana's Spear, it don't work well against cruiser size ships, also F version of a gun have same dps as K or HE, that don't really make a lot sense(800-1200 frg dps fits more IMHO)


The Stormbringer is an exercise in a completely balanced set of hard points (2 of each basic type in s/m/l). It works pretty well, but does suffer a bit from reduced point-defense capabilities. It's best to give it some escorts to handle that for it. Many of the smaller ships can easily be configured for dedicated point defense, most notably the Starlight Guard which also doubles as a reasonably tough Tank on its own.

I'll explain wath i mean, ship can easily be front pd guarded(Paladin PD on L.energy, Heavy Burst Laser M.energy) but while i am using a lot of mods, i get a lot of different small energy pd. In a case of using the ship i will have to serch for PD weapon M and L size.
Overall ship desing quate pretty. Storm Bringer versatile, do whatever you want with a vessel. (IMHO to do it even more versatile give him two wing slot?)
I'm aware of escort tactic (actually playng so most of the time Dorothy RED, Charybdis SRA, Aquinas Machina Void) but find it very convenient when ship can do a job alone.
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Mephansteras

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Re: [0.95.1a] Stardust Ventures ship pack v0.5.2
« Reply #44 on: September 17, 2022, 08:13:32 PM »

Ah, yeah, I see what you mean. Probably not going to adjust it any, since I think the current design works pretty well. I might see about adding in an additional medium PD weapon for it, though. I've been pondering some new weapon ideas.

In other news, I am doing some touch-ups on old sprites. First one I'm redoing is the Horizon Chaser, which was a bit too squashed and always looked odd with missiles crammed in the center.

       
     Old                  New

So I expanded it out a bit, which helps a good bit. Not perfect, since some missile types still look a bit too big there, but overall a nice improvement. I may tweak it a bit more from this version, but we'll see.

Next will be the Comet Tail, for similar reasons, though I doubt I'll do quite as much to it.
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