v1.1.3 released today - Save compatible with v1.12
-Added a new optional Hard Mode as suggested by TheSAguy, when enabled it does the following:
-Adds a built-in hullmod to all Hiver ships and wings that raises multiple stats by 20%
-Increases the fleet pts of all Hiver Ships by 20% - Used for when two AI fleets clash in the campaign to determine fleet strength calculations
-Makes all Hiver ships and wings unrecoverable - Way too OP to be in a player's fleet IMO - Weapons are still lootable as they are not changed
-Added instructions to the forum OP and README located in the mod ZIP on how to enable the new Hard Mode option
-New hull mod icon provided by Tesser - TY
@TheSAguy I know you suggested 10-15% but in my testing that did not seem to make them all that much more difficult so I tried different percentages and 20% seemed like the sweet spot. I made it easy to adjust to whatever percentage you would prefer if 20 is not to your liking. Navigate to the mod folder, data\scripts\hullmods and open the file, "HIVER_HiveMind" with an editor, l recommend notepad++ as it is free and easy to use. Now, navigate to line 10 public static final float BONUS = 20f; and change that 20 to w/e you would like. Currently that 20 represents a 20% increase and any number you replace it with will make it that percent. Now if you wanted an easy mode option you could change that 20 to a negative number. So if you set it to -10 then Hiver ships will be 10% weaker.
Sorry it took me so long to get this done, Illness has been making it's way through my household and I finally had time to test what I've tinkered with since you posted. Consider it beta tested but I could always use another opinion on the sweet spot for difficult (brutal
) but still manageable percentage.
Anyway, Enjoy!