Hi there,
Sorry if it has been asked before but this thread is quite the long read.
Hello there, yea the mod has been out for a bit and the thread can be a bit of a slog to read though
I'll help best as I can.
I was wondering if there was any simple way (i.e tweak some already existing values in a file) in order to slightly slow-down the hiver's feast on the core world.
I designed the mod to be used with a few mod factions installed. If you are playing with them with just vanilla factions then they will romp through the sector in no time. They are enemies to all so any faction you install will counter invade them and the more you have the slower their advance because they need to use their fleets in defense rather than invasion. One I would recommend is Peplat's Xhan Empire
https://fractalsoftworks.com/forum/index.php?topic=17972.0 as it is not only a well made faction but their system is very well defended and situated directly in the path of the Hiver invasion fleets so they also unintentionally act as bulwark.
I favor slow-paced game with a rough start so the first I tried this mod and by the time I was getting somewhere the hiver had already gulped down westernesse and swiss-cheesed the rest of the core.
And it's fine, it's just happening a bit too fast for my taste
You can choose the option when starting a game under NEX to delay factions from sending colony fleets until the player has a colony and that will slow them down. Also if you are comfortable editing code, you can go to data\world\factions and open HIVER.faction with an editor. I recommend notepad++ if you do not have an editor, it is free and recognizes Java script. Once opened, navigate to line 265 "aggression":5, and lower that number. The current setting of 5 is the maximum so set it lower and they will be less aggressive but that needs to be done before a game is started. Be cautious with that because that will effect the entire playthrough.
Thx in advance.
Thank you for reaching out, I am sure you are not the only player who faces this issue. Try those and see if it is what you are looking for and I will think more on ways to make them easier that a player could implement.