So here testing results:
Aim:
1. Not having two battles per fleet
Possible solutions:
1. Enemy uses all vessels in combat
2. autoresolve does consider logistics vessels weak enough to autoresolve
Attempts:
1. Changing supertanker and super freighter to combat freighter
- resulted in no noticable change
2. change fleet points to 1 for logistics vessels
- resulted in no change (this could have been obvious if I googled how the autoresolve works
https://fractalsoftworks.com/2011/11/09/automatically-resolving-combat/)
2. change DP to 1 for logistics vessels
- resulted in no change
3. Removing the Civilian tag + combat freighter
- AI now is fielding the logistics ships as combat vessels -> objective achived
- side effect 1: it now feels like you are attacked by quite the number of bugs with more visual variety(positive)
- side effect 2: combat last longer (positive)
- side effect 3: larger ships are more valuable due to higher peak performance time (neutral??)
- side effect 4: nerfs missle, phase and Safty Override ships due to more ships to destroy (anything that is bad for phase ships is good in my book)
- side effect 5: if you are fielding frigates, destroyers or cruisers you now will want to rotate your ships during combat or finish quickly to prevent additional CR losses due to exceeding peak combat timers.
I didnt test the removed Civilian tag alone since Im now out of time.
Suggestion:
- remove the civilian tag from all ships
- Lower the DP of super tanker/freighter to 18, or replace one or two small slots with medium slots on them
- this might influence how they do in autoresolve vs other factions
@mllhild I started looking into your concern and I noticed an error on my end that I *think* may be the root cause. If you navigate to the Hiver Swarm mod folder data\world\factions and open the file called "HIVER.faction" using notepad++. Scroll down to line 269 "combatFreighterCombatUseFractionWhenPriority" it is currently set to 1 now change it to 0.1 also change line 268 "combatFreighterCombatUseFraction" to 0.1 as well and then save. It will not effect fleets that are already generated in game but it should lower the use of logistics ships when it generates a new fleet. I am still doing testing on it so there is more to be done before I release an update but I figured since you were already doing some testing on your own you may be interested.
After testing a bit Im actually quite found of fighting fleets with those huge bugs (logistics ships) mixed in. It also makes for a interresting battlefield due to the large debrie generated.
Also if you decrease the amount of logistics ships this could quite boost the power level of their fleets in the autoresolve.