Regarding the Tanker and Freigters again, would changing their class into Combat Freoghter and Combat Tanker make the AI use them as reinforcements?
If that would work and as you kill their combat ships the AI starts to trow their logistics ships at you in the same battle, this would
1. fit their no retreat doctrine,
2. make them more of a endless swarm feeling enemy
Do I have to change anything other than the
ship_data.csv in data/hulls
default_ship_roles.json in data\world\factions
to test this?
To explain better why I want this:
Typical invasion fleet having X amount of fleets means X amount of battles with a CR cost per battle of X*15%CR on average depending on shiptype and DP costs on both sides.
A normal ship has 70% CR.
Debuffs start at 50% CR to damage taken increased, damage dealt decreased,slower fighters respawn, reduced maneuverability
At less than 40% CR a ship will have reduced missile magazines (dropping to empty at 10% CR) and will experience temporary, random malfunctions in combat that take weapons, engines or the shields offline
At less than 20% CR a ship will suffer critical malfunctions upon deployment and in combat, which will disable a weapon or engine for the duration of the battle and cause hull damage
CR gets reduced at the end of the battle, so independent of your combat performance:
Fight 1: 70% CR -> all ok
Fight 2: 55% CR -> all ok
Fight 3: 40% CR -> damage taken increased, damage dealt decreased,slower fighters respawn, reduced maneuverability
Fight 4: 25% CR -> damage taken increased, damage dealt decreased,slower fighters respawn, reduced maneuverability, reduced missile magazines, temporary, random malfunctions
Fight 5: 10% CR -> ships are useless
If you look at invasion fleets from most factions, there usually are around 2-3 of them. Which means that the player fleet can fight them in peak condition or close to it.
Now with Hivers this looks a bit different since you have to fight always a second battle against the supply ships. -> So each fleet creates 2 battles. -> each fleet costs 30% CR to fight
This means that that no matter how well you do in battle, you have to sit on top of a friendly planet to fight more than one hiver fleet.
The other option is what Im doing and having a full capital fleet where I can have essentially two battle fleets and hence deal with 2 or 3 fleets without getting ground down purely on basis of CR.
Still with Hiver inasion fleets often having 4 to 5 fleets this means I still have to go back to a station to repair.
It just makes the fighting very restrictive and not fun since it just turns into lets sit on the planet and have a cargoships full of supplies.