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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Hiver Swarm - V1.1.2 - 03/27/24  (Read 235892 times)

amimai

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Re: [0.95.1a] Hiver Swarm - V0.7 - 01/26/22
« Reply #90 on: January 27, 2022, 05:25:23 AM »

not sure if its an issue on my end or not, my system is behaving weirdly
Spoiler
17185 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Error loading [graphics/HIVER/portraits/Hiver_1.png] resource, not found in [/home/sophia/Downloads/starsector_linux-0.95.1a-RC6/starsector/./mods/Slightly Better Techmining,/home/sophia/Downloads/starsector_linux-0.95.1a-RC6/starsector/./mods/Better Deserved S-Mods,/home/sophia/Downloads/starsector_linux-0.95.1a-RC6/starsector/./mods/Dassault-Mikoyan Engineering,/home/sophia/Downloads/starsector_linux-0.95.1a-RC6/starsector/./mods/DetailedCombatResults,/home/sophia/Downloads/starsector_linux-0.95.1a-RC6/starsector/./mods/DIABLEAVIONICS,/home/sophia/Downloads/starsector_linux-0.95.1a-RC6/starsector/./mods/DroneLib,/home/sophia/Downloads/starsector_linux-0.95.1a-RC6/starsector/./mods/FleetSizeByDP,/home/sophia/Downloads/starsector_linux-0.95.1a-RC6/starsector/./mods/Forge Production,/home/sophia/Downloads/starsector_linux-0.95.1a-RC6/starsector/./mods/GachaSMods v1.5.0,/home/sophia/Downloads/starsector_linux-0.95.1a-RC6/starsector/./mods/Hiver Swarm 0.7,/home/sophia/Downloads/starsector_linux-0.95.1a-RC6/starsector/./mods/Interstellar Imperium,/home/sophia/Downloads/starsector_linux-0.95.1a-RC6/starsector/./mods/Kadur Remnant,/home/sophia/Downloads/starsector_linux-0.95.1a-RC6/starsector/./mods/LazyLib,/home/sophia/Downloads/starsector_linux-0.95.1a-RC6/starsector/./mods/Legacy of Arkgneisis,/home/sophia/Downloads/starsector_linux-0.95.1a-RC6/starsector/./mods/MagicLib,/home/sophia/Downloads/starsector_linux-0.95.1a-RC6/starsector/./mods/Nexerelin,/home/sophia/Downloads/starsector_linux-0.95.1a-RC6/starsector/./mods/Progressive S-Mods,/home/sophia/Downloads/starsector_linux-0.95.1a-RC6/starsector/./mods/Ruthless Sector,/home/sophia/Downloads/starsector_linux-0.95.1a-RC6/starsector/./mods/SCY,/home/sophia/Downloads/starsector_linux-0.95.1a-RC6/starsector/./mods/Shadowyards,/home/sophia/Downloads/starsector_linux-0.95.1a-RC6/starsector/./mods/Ship and Weapon Pack,/home/sophia/Downloads/starsector_linux-0.95.1a-RC6/starsector/./mods/starpocalypse,/home/sophia/Downloads/starsector_linux-0.95.1a-RC6/starsector/./mods/Superweapons Arsenal,/home/sophia/Downloads/starsector_linux-0.95.1a-RC6/starsector/./mods/tahlan-shipworks,/home/sophia/Downloads/starsector_linux-0.95.1a-RC6/starsector/./mods/Terraforming and Station Construction,/home/sophia/Downloads/starsector_linux-0.95.1a-RC6/starsector/./mods/VIC,/home/sophia/Downloads/starsector_linux-0.95.1a-RC6/starsector/./mods/Vayra's Ship Pack,/home/sophia/Downloads/starsector_linux-0.95.1a-RC6/starsector/./mods/GraphicsLib,../starfarer.res/res,CLASSPATH]
java.lang.RuntimeException: Error loading [graphics/HIVER/portraits/Hiver_1.png] resource, not found in [/home/sophia/Downloads/starsector_linux-0.95.1a-RC6/starsector/./mods/Slightly Better Techmining,/home/sophia/Downloads/starsector_linux-0.95.1a-RC6/starsector/./mods/Better Deserved S-Mods,/home/sophia/Downloads/starsector_linux-0.95.1a-RC6/starsector/./mods/Dassault-Mikoyan Engineering,/home/sophia/Downloads/starsector_linux-0.95.1a-RC6/starsector/./mods/DetailedCombatResults,/home/sophia/Downloads/starsector_linux-0.95.1a-RC6/starsector/./mods/DIABLEAVIONICS,/home/sophia/Downloads/starsector_linux-0.95.1a-RC6/starsector/./mods/DroneLib,/home/sophia/Downloads/starsector_linux-0.95.1a-RC6/starsector/./mods/FleetSizeByDP,/home/sophia/Downloads/starsector_linux-0.95.1a-RC6/starsector/./mods/Forge Production,/home/sophia/Downloads/starsector_linux-0.95.1a-RC6/starsector/./mods/GachaSMods v1.5.0,/home/sophia/Downloads/starsector_linux-0.95.1a-RC6/starsector/./mods/Hiver Swarm 0.7,/home/sophia/Downloads/starsector_linux-0.95.1a-RC6/starsector/./mods/Interstellar Imperium,/home/sophia/Downloads/starsector_linux-0.95.1a-RC6/starsector/./mods/Kadur Remnant,/home/sophia/Downloads/starsector_linux-0.95.1a-RC6/starsector/./mods/LazyLib,/home/sophia/Downloads/starsector_linux-0.95.1a-RC6/starsector/./mods/Legacy of Arkgneisis,/home/sophia/Downloads/starsector_linux-0.95.1a-RC6/starsector/./mods/MagicLib,/home/sophia/Downloads/starsector_linux-0.95.1a-RC6/starsector/./mods/Nexerelin,/home/sophia/Downloads/starsector_linux-0.95.1a-RC6/starsector/./mods/Progressive S-Mods,/home/sophia/Downloads/starsector_linux-0.95.1a-RC6/starsector/./mods/Ruthless Sector,/home/sophia/Downloads/starsector_linux-0.95.1a-RC6/starsector/./mods/SCY,/home/sophia/Downloads/starsector_linux-0.95.1a-RC6/starsector/./mods/Shadowyards,/home/sophia/Downloads/starsector_linux-0.95.1a-RC6/starsector/./mods/Ship and Weapon Pack,/home/sophia/Downloads/starsector_linux-0.95.1a-RC6/starsector/./mods/starpocalypse,/home/sophia/Downloads/starsector_linux-0.95.1a-RC6/starsector/./mods/Superweapons Arsenal,/home/sophia/Downloads/starsector_linux-0.95.1a-RC6/starsector/./mods/tahlan-shipworks,/home/sophia/Downloads/starsector_linux-0.95.1a-RC6/starsector/./mods/Terraforming and Station Construction,/home/sophia/Downloads/starsector_linux-0.95.1a-RC6/starsector/./mods/VIC,/home/sophia/Downloads/starsector_linux-0.95.1a-RC6/starsector/./mods/Vayra's Ship Pack,/home/sophia/Downloads/starsector_linux-0.95.1a-RC6/starsector/./mods/GraphicsLib,../starfarer.res/res,CLASSPATH]
   at com.fs.util.Object.Object(Unknown Source)
   at com.fs.util.Object.Ô00000(Unknown Source)
   at com.fs.graphics.TextureLoader.Ô00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.G.o00000(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
possibly to many mods?
« Last Edit: January 27, 2022, 05:57:15 AM by amimai »
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Dazs

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Re: [0.95.1a] Hiver Swarm - V0.7 - 01/26/22
« Reply #91 on: January 27, 2022, 08:02:31 AM »

Error loading [graphics/HIVER/portraits/Hiver_1.png] resource, not found in [/home/sophia/Downloads/starsector_linux-0.95.1a-RC6

Leads me to believe you are running the game on Linux. I am not too familiar with that operating system but in Windows portraits are loaded from: mods/Hiver Swarm 0.7/data/world/HIVER.faction not config/settings.json. I have checked the pathing and it does link correctly under Windows. Maybe you are missing the image file requested. Do you have a file located in: mods/Hiver Swarm 0.7/graphics/HIVER/portraits labeled HIVER_1.png?

Should look like this gal:
 

amimai

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Re: [0.95.1a] Hiver Swarm - V0.7 - 01/26/22
« Reply #92 on: January 27, 2022, 08:25:46 AM »

yes its there, very odd.

@GeneralPurpose:~/Downloads/starsector_linux-0.95.1a-RC6/starsector/mods/Hiver Swarm 0.7/graphics/HIVER/portraits$ dir
HIVER_1.png  HIVER_5.png  HIVER_9.png        HIVER_prince.png
HIVER_2.png  HIVER_6.png  HIVER_emperor.png  HIVER_queen.png
HIVER_3.png  HIVER_7.png  HIVER_firebug.png  HIVER_warrior.png
HIVER_4.png  HIVER_8.png  HIVER_hidden.png   HIVER_worker.png
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Dazs

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Re: [0.95.1a] Hiver Swarm - V0.7 - 01/26/22
« Reply #93 on: January 27, 2022, 09:37:10 AM »

I haven't updated either that portrait or the section of the file that calls for it since version v0.35 and with Linux's file tree structure being so different I am at a bit of a loss. I cannot imagine a conflict with another mod that calls for HIVER_1 and I run pretty much all the faction mods in my personal game to ensure compatibility. Perhaps one of the users of this mod reading this post and uses Linux could weigh in.

Did this error start when you updated to 0.7 or did you add/update another mod since installing 0.7?

amimai

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Re: [0.95.1a] Hiver Swarm - V0.7 - 01/26/22
« Reply #94 on: January 27, 2022, 10:23:32 AM »

this is actually first install of this mod
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grinningsphinx

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Re: [0.95.1a] Hiver Swarm - V0.7 - 01/26/22
« Reply #95 on: January 27, 2022, 02:41:35 PM »

Apologies, i meant Target Datalink from the Jeanne'D Arc, DME.   Thats the one i was thinking of(the larger of the two carriers) This one i believe works for all allied fighters and fighter-like things.
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Dazs

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Re: [0.95.1a] Hiver Swarm - V0.7a - 01/29/22
« Reply #96 on: January 29, 2022, 08:00:16 PM »

a 0.7 save game compatible quick hotfix out today 0.7a - Simplified and re-drew the boundaries on all Hiver ships to prevent a rare crash


Apologies, i meant Target Datalink from the Jeanne'D Arc, DME.   Thats the one i was thinking of(the larger of the two carriers) This one i believe works for all allied fighters and fighter-like things.

Noted, I've been a bit busy with the other mods and r/l stuff but I'll look into it when I can. Thank you for the update.

gentulf

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Re: [0.95.1a] Hiver Swarm - V0.7a - 01/29/22
« Reply #97 on: February 01, 2022, 11:50:00 AM »

Some suggestions:
  • The ships and weapons should have their type listed as "Hiver" rather than just generic "high tech". Even better if the label is colored green :)
  • Is it possible to stop them from posting bounties? It's quite strange considering that they are supposed to just unconditionally hate you.
  • Is it possible to stop them from being listed in intel? It's a bit annoying that, for example, they clutter the "best buy / best sell" displays.
  • Another improvement would be to stop NPCs from casually giving you missions targeting their homeland.

Doing the above would make them feel more like their own thing, instead of this weird "just another faction but not really". That said, I do not know how doable that is.
I am wondering about if their weapons should be present in places like the Prism port but considering that they are very expensive it seems fine. Maybe this should be done the way Nexerelin does Remnant contacts via an NPC? It would be more work to implement this of course.
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Dazs

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Re: [0.95.1a] Hiver Swarm - V0.7a - 01/29/22
« Reply #98 on: February 01, 2022, 12:51:57 PM »

Thank you for your feedback, always nice to hear from an interested player. I will take your points one at a time and try to address them best I can:

I like the idea of labeling their weapons specific to their faction. I am unsure if that can be a thing but I will surely look into it

I agree about the bounty thing, it bothers me as well. I have made them unplayable and hate everyone even the player. It is an aspect of NEX and a couple other mods (if you use them) that determines bounties. I will go under the hood and see what I can do.

I currently have them flagged to NOT show up on the intel tab. I'll look into the best buy/best sell and see

OH the NPC thing I really do not get myself. Why would a faction that hates hivers and the hivers hate them send you on a relief mission for them? I guess I have more research to do.

Ah the prism freeport. I have tried to tinker with that but the best I could do was break down their technology into several blueprint subsets and jack up the price to limit player availability. My goal is to make their ships and tech desirable but hard to obtain.

Well I just tuned up JYD so I guess my next block of free time is deep diving these concerns. I agree with your points and thank you for taking the time to list them.

Dazs

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Re: [0.95.1a] Hiver Swarm - V0.75 - 02/02/22
« Reply #99 on: February 02, 2022, 02:23:00 PM »

V0.75 out today

This update addresses the concerns that gentulf brought to my attention the best I could. I went through every mod I could think of that offers missions and bounties and added blacklists or AI tags preventing Hivers from being used as a mission target or offering missions. Changelog has the details and if you know of a mod that I haven't blocked please let me know.

gogis

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Re: [0.95.1a] Hiver Swarm - V0.75 - 02/02/22
« Reply #100 on: February 03, 2022, 07:01:03 AM »

Can you please update your mod for version checker, or even better - for mod manager? I love these mods with evil faction lurking somewhere, but updating unsupported mods is PITA
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gentulf

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Re: [0.95.1a] Hiver Swarm - V0.75 - 02/02/22
« Reply #101 on: February 03, 2022, 09:57:36 AM »

Another idea related to Hivers being secretive — there is probably some way to prevent their ships from showing up in Codex and battle simulations, it’s done for Remnant ships after all.
Also I don’t know what mod is this from but I found those factories that you can sacrifice ships to to get a different ship. It just so happened that I got Hiver ships twice in a row (a Queen class even, but I reloaded that save anyway) — noting this just in case it’s also undesirable.

One small detail as well: their home system should probably not be literally called “Homehive”, unless humans are supposed to know where their home is exactly. It should just have a generic star system name.
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Dazs

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Re: [0.95.1a] Hiver Swarm - V0.75 - 02/02/22
« Reply #102 on: February 03, 2022, 01:03:54 PM »

Can you please update your mod for version checker, or even better - for mod manager? I love these mods with evil faction lurking somewhere, but updating unsupported mods is PITA
Hello there! I tinkered with version checker but had some issues with it in the past. I'll look into it again this weekend, I'm a bit more knowledgeable about the code structure now so I'm sure I'll get it.  I'm a cleaver monkey after all, just ask any hiver. :)
Another idea related to Hivers being secretive — there is probably some way to prevent their ships from showing up in Codex and battle simulations, it’s done for Remnant ships after all.
I'm pretty certain I can hide them in the codex with a hint tag in the ships.csv, I'll add that for the next update. I have them in the battle sims for the players who alter the mod to make them playable. I could take them out but I try to balance it between the players that want them strictly as enemies and the ones that want to be hivers. I was actually kind of surprised I had received so many private messages asking for the playable option when I first released it to be honest. I guess I could make a second file with them in it and the main file with them out like I do the player file. Added to the list
Also I don’t know what mod is this from but I found those factories that you can sacrifice ships to to get a different ship. It just so happened that I got Hiver ships twice in a row (a Queen class even, but I reloaded that save anyway) — noting this just in case it’s also undesirable.
I have come across the factory sacrifice so I know it is part of a mod I run, just not sure which one atm. That change would take some research to see if exclusion is a thing - maybe? next update.
One small detail as well: their home system should probably not be literally called “Homehive”, unless humans are supposed to know where their home is exactly. It should just have a generic star system name.
That is a decent point. That name was kind of just a placeholder and I never changed it. Easy enough to pick a hiver name like the other system - added to the .8 update list

Thank you both for this great feedback, I get some of the best ideas from players and that makes me so happy. I am currently working on some fixes for my other faction mod so once I bang that out I'll get on these, probably Sunday if my schedule allows.

gentulf

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Re: [0.95.1a] Hiver Swarm - V0.75 - 02/02/22
« Reply #103 on: February 05, 2022, 04:07:05 AM »

By the way, the factory sacrifice is probably Industrial.Evolution because it has those "scavenging interactions" but the author blurred them to not spoil what they actually are.
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Dazs

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Re: [0.95.1a] Hiver Swarm - V0.75 - 02/02/22
« Reply #104 on: February 05, 2022, 05:14:20 AM »

Thanks for the hint. I will be working on the mod this afternoon and that saves me some sleuth time, much appreciated.
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