Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)
Hmm ok that is a lot to digest. I do see your point though, I did use high energy focus on many of the ships and I will go over their layouts and specialize them better. You make a good point about ground support. In my games they seem to go after the luddics with a vengeance but it takes them a bit to take over the planets so I will add a specialized troop transport at your suggestion. As to phase ships well tbh that is sort of my prejudice, I just do not like them or use them in my games. You do make a good point there that I am trying to make this a fun mod for anyone and I could maybe convert some of the current ships to phase, or maybe add a couple. I do like the play on words with hive mines lol. I do know there are mods that have mines, I would have to do some research to make my own but I like that. By fighters are you referring to their drones: allsup, flyter, gnawler and katydid and if so what holes?As to making unique effects and special spiriting well that may be beyond my talents. I am no artist and the visuals I use in all my mods are from other modders who kindly posted their leftovers on spiral arms, I just recolored and or kitbashed them. I am currently in the process of reworking their economy as suggested by MapleDaddy__ TTV so if you could flesh out your suggestions a wee but more I will work on your ideas next.
Well I did look over my fighters and realized the Katydid was underpowered so I changed the weapons and increased the flux so it could maintain it's shield AND fire weapons. They really do not have a dedicated drone carrier so I could think about that. As to beefing up their fighter lineup, I do have a low tech advanced drone, practically a mini-frigate, in my other mod JYD so I could do something similar but high tech. Tell you what, I'll design one and you come up with a insect related name to call it. Deal?
I had this guy laying around in my unused asset folder. I touched him up and resized it to just under a frigate. May still be a bit too big but the smaller I go the worse the rez gets. So, not the best resolution but I thing he'll do. I am thinking a mix of a Spitter and a Mirv and maybe a Twin PD but that may be too much (hidden of course) with no shield but a tough hull and armor. Thoughts?He's an art asset from spiral arms so all credit goes to Tecris, the spriter who made the little guy.
Well I was thinking a solo flight wing. I'll go with all three weapons and stick in that 10-20 OP range you suggest depending on how buff it is. As to size, I generally struggle with that, I have redone several ships because what looked good in the editor, well no so much in game. Scorpifly is great and I now dub him as such Now on to making a drone tender. I do not have anything in that vein on deck that is Hiveresque so that may take a minute to make a new ship. I may reimagine the Calopteryx as they are both winged species of hiver. I know I get a lot of flak on discord because not all the ships are one note the same and that is on purpose because the Hivers in SOTS are a blend of races that bonded together. IDK, I have tomorrow off from work I'll come up with something I'm sure.
Just as a heads up, it doesnt look like biological hull is working in the simulator. l let the ship sit for 5 mins, and it never repaired about 7025.Edit..AH okay....so it started to work when i went below 50% of its maximum hullpoints...and then will only repair you up to half of your starting. Might want to include that in the descrip for BH.
0.5 causes a crash on startup0.45 works finestarsector.logSpoiler84406 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain - java.lang.RuntimeException: Weapon spec [JYD_srm] not found!java.lang.RuntimeException: Weapon spec [JYD_srm] not found! at com.fs.starfarer.loading.o00O.Ô00000(Unknown Source) at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source) at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source) at com.fs.starfarer.loading.specs.HullVariantSpec.<init>(Unknown Source) at com.fs.starfarer.loading.SpecStore.oO0000(Unknown Source) at com.fs.starfarer.loading.SpecStore.public(Unknown Source) at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source) at com.fs.state.AppDriver.begin(Unknown Source) at com.fs.starfarer.combat.CombatMain.main(Unknown Source) at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source) at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) at java.lang.Thread.run(Unknown Source)[close]
Quote from: Futanagatari on January 16, 2022, 03:19:27 PM0.5 causes a crash on startup0.45 works finestarsector.logSpoiler84406 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain - java.lang.RuntimeException: Weapon spec [JYD_srm] not found!java.lang.RuntimeException: Weapon spec [JYD_srm] not found! at com.fs.starfarer.loading.o00O.Ô00000(Unknown Source) at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source) at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source) at com.fs.starfarer.loading.specs.HullVariantSpec.<init>(Unknown Source) at com.fs.starfarer.loading.SpecStore.oO0000(Unknown Source) at com.fs.starfarer.loading.SpecStore.public(Unknown Source) at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source) at com.fs.state.AppDriver.begin(Unknown Source) at com.fs.starfarer.combat.CombatMain.main(Unknown Source) at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source) at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) at java.lang.Thread.run(Unknown Source)[close]Oopsie that is on me. I accidently assigned JYD missiles to the new drone and if you did not have JYD installed, well you know. Sorry about that, juggling updates on different mods at the same time the editor loads assets from both and my eyes were beginning to cross I guess D/L the new hotfix and you should be good. Anyway v0.55 released