Hi ProdigyToby, good to hear back from you. I appreciate your follow up and I have some thoughts rolling around in me mind regarding the mod so though I will be responding to your comments, I will most likely also be inserting some TLDR.
Yeah thats one reason I dont like random core worlds. The faction strength the mod author intends gets throw up into RNG. The hivers are so strong initially because they have 3 systems? At the start with some good planets in there. I also think that the more factions active in your nex playthrough, the more likely the Hivers will get slowed down. This is because every faction ends up hating the Hivers and thus taking military actions against them. So if you have like 10 modded factions, and they all hate the Hivers, obviously the Hivers wont be as scary as a playthrough with fewer modded factions. At least thats what I think happens im my experience.
After years of playing Starsector both with and w/out mods I wanted a new challenge to spice the game up a bit. I designed this mod because as time went on, I tried every mod available some I kept and some I disabled and I currently play a very heavily modded game that has multiple factions enabled. So the release product of Hiver Swarm was with that in mind and I did a poor job explaining that it is intended to be a goal mod in itself and not something you just leave run in the background and eventually get to.
Hivers WILL dominate the system if the player does not intervene. This mod is not a oh I'll install it and eventually get around to it I made it because I felt the journey to the endgame was not much of an experience and I wanted a bigger threat to have to handle before eating the Doritos. They are designed to grow and can be handled by the player mid-game and then the player can move on to the end game. But if you ignore them then the snowball just gets bigger and harder to handle.
Yeah I think thats fine and needed as a mod. No other mod quite does what the Hiver mod does this well and this thematically. Now when I enable the Hivers, I'm aware that it's going to be a "Hiver" playthrough, which is good. They will get out of control if you don't intervene, and they get slowed down quite a bit or even defeated if the player puts enough effort in. It's a good balance.
I appreciate your outlook and that is what I initially intended but I have been receiving several comments here and on discord that players who prefer a less modded game are struggling with the default setup. What really brought it home to me was watching Butter Baronet's latest video, Pushing back the swarm #11, where he essentially states he will no longer be continuing the series as he just cannot get ahead no matter what he does in his lightly modded game. That really brought it home to me since I really enjoyed his Spaceboi vs Hiver video series and I felt I did a disservice to the community that wants a challenge but one that does not require such a heavily modded game.
So, In the next update I will be adding an optional difficulty file to the Zip that will enable a more vanilla+ experience w/out, hopefully, needing multiple mods to make it enjoyable. This is a just a goal at this point and will need some extensive testing on my part and most likely I will get it wrong. My first draft thought is they will still have the three systems, same "I hate you" outlook, the same weapons, wings and ships but they will be far less aggressive with fewer invasion fleets. Or I could do a nerf to their stats to make them much weaker. Maybe a little from column A and a little from column B, idk at this stage.
Sorry to sort of hijack my response with the random thoughts bouncing about my head. Honestly, I am not sure what the answer is here w/out fundamentally changing the core of what this mod is so any ideas from the player base on this would be appreciated.