Balancing notes!
-Ships look awesome
-All the laser guns are too loud compared to the other weapons in the game by about 40% or so in my opinion.
-Light repeater reloads too slow. It takes 240 seconds to recharge 30 shots, making 2.25 dps on a point defense weapon
-the turbo lasers are all also very loud, drowns out the whole battle.
-I'm sure you already knew this but all the weapons have nothing in the spread/shot or spread decay/sec columns, meaning they have perfect accuracy despite having spread values.
-GR75 combat refit is a hilarious concept good job
-The AI typically won't actually fire the gr75 ion cannon variant because it takes so long to charge. I would suggest switching it to fire quick then have a huge cooldown time so the ai knows what to do with it.
-Gladiator is supposed to be a light cruiser not a small frigate, so it triggers the nerd in me.
-dreadnaught looks funky
-Hammerhead class corvette is super op because for some reason it has 7 medium slots and 8 maintenance.
-Interdictor is overpowered for similar reasons, but also has insane flux stats. I would change the maintenance from 6 to 18, increase the ordnance points to 100 or 110 to make it more flexible to build on, and decrease the flux stats to 450 or so to make it a light cruiser so the medium slots make sense and are usable.
-The isd's are cool but need to have higher maintenance and deployment cost as well. The ISD1 is a 6 fighter slot ship with onslaught levels of firepower flux and durability. 50-60 maintenance and dp easily if you want it in line with vanilla and other mods.
-The victory mk 1 and 2 are both cool designs but the weapon arcs of the missiles make them incredibly op as well. maybe take a missile slot away from each side possibly? Idk but looking at it i have nightmares of 6 hammer pods launching at my face from a medium cruiser that also has good flux stats.
-the Kontos class needs to be a heavy frigate with its loadout and its flux dropped. 4maintence and dp is too small.
-lancer frigate is cool
-same problem with the lucrehulk as the isd1, it's just really overtuned for its loadout of fighters, large slots and ordnance points.
-the mc30c has two large slots on a destroyer hull. That's a demon not a destroyer.
-the mc80 liberty is... how do i say this... has 5 large slots and 3 fighter slots on a cruiser hull. up the maintanance to at least 40 because holy crap.
-i like where the munificent is at
I don't really have time for anything else. Love the mod, but many of the ships have their deployment costs way too low. Honestly 10 minutes in the excel sheet would fix that issue.