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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Author Topic: [0.95a] StarWars mod by AbeOfArabia v0.2.2  (Read 13904 times)

IGdood

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Re: [0.95a] StarWars mod by AbeOfArabia v0.2.2
« Reply #15 on: December 21, 2021, 12:38:56 AM »

Mod is epic!

Though is there a way to increase the rarity of the ships as some of the factions fleets consist entirely of star wars ships and same thing in the shipyard.  Can't buy any faction ships anymore. 
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AbeOfArabia

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Re: [0.95a] StarWars mod by AbeOfArabia v0.2.2
« Reply #16 on: December 25, 2021, 04:59:06 AM »

Noted, I will adjust the spawn rarity next update. Glad you are enjoying the mod. Means alot to read that <3
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Turbulator

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Re: [0.95a] StarWars mod by AbeOfArabia v0.2.2
« Reply #17 on: December 25, 2021, 05:57:51 AM »

If the ships in the spoiler are up to date a few thoughts:
If that's a Naboo royal cruiser in the top left, it looks... a little chonky and same if that's a Providence.
And if that's a Millenium Falcon inbetween, unless we're looking at it's belly you may want to have it mirrored vertically instead.
And I'm not sure if there's a Venator around. I saw two that looked about right but missing the dual bridge, otherwise...

Holy... Oh my... H-How..? Wow! And in the Starsector art style too! I think you've just made my Christmas.
I'm usually pure vanilla ship-wise but I'm definitely going add this at some point.

Thank you so much.
I hope you keep it going!
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Lord_Asmodeus

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Re: [0.95a] StarWars mod by AbeOfArabia v0.2.2
« Reply #18 on: January 15, 2022, 01:59:39 AM »

On a similar note to the rarity, I noticed that the Explorarium Drone Fleets also get access to the mod ships and will often field them in their fleets when you're exploring survey ships. Remnant don't seem to have this issue.
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Droll

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Re: [0.95a] StarWars mod by AbeOfArabia v0.2.2
« Reply #19 on: January 26, 2022, 02:54:39 PM »

I'm very impressed that you manage to add star wars ships that maintain their identity - I can tell mon call, ISDs and alliance ships at a glance. Any yet, they look starsector vanilla at the same time.

Also, I really like the fact that the mod doesn't have any factions. I like the idea of having a set of ships that just aren't affiliated with any kind of in-game faction for when the player starts their own.
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Timtumm

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Re: [0.95a] StarWars mod by AbeOfArabia v0.2.2
« Reply #20 on: February 04, 2022, 06:13:35 AM »

I am playing with 40+ mods, and more than half the ships in markets and npc fleet are somehow coming out of this mod. There are so mane Millennium Falcons, they outnumber any other ship type. Is there a way I can tone down the creation of these hulls in a current game?
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Lord Gary

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Re: [0.95a] StarWars mod by AbeOfArabia v0.2.2
« Reply #21 on: October 26, 2022, 01:57:00 PM »

Please tell me this is still being worked on such amazing work the art is good and the sounds are top notch! only gripe is the super high spawn chance of the ships and super low spawn chance of the blueprints.
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OhNoesBunnies

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Re: [0.95a] StarWars mod by AbeOfArabia v0.2.2
« Reply #22 on: December 21, 2022, 04:21:28 PM »

I really hope this is still being worked on; it's incredible!
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Noobishnoob

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Re: [0.95a] StarWars mod by AbeOfArabia v0.2.2
« Reply #23 on: January 22, 2023, 07:20:21 AM »

Good lord these are beautiful, a shame it doesnt appear in the mod index and i came across this while looking for beyond the horizons star wars mod, wished he went for this aesthetic but whatever works
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