Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)
hope it comes out soon tm
Arbalest Autocannon:Increased damage to 200/shot (was: 150)Increased flux/shot to 150 (was: 120)Increased refire delay to 1.2 seconds (was: 1)
Prometheus Mk.II:Reduced supply cost to 30 (was: 20)
Oh boy I am ready to mysteriously lose 100% of my free time in the coming weeks
Many interesting things!QuoteArbalest Autocannon:Increased damage to 200/shot (was: 150)Increased flux/shot to 150 (was: 120)Increased refire delay to 1.2 seconds (was: 1)This firmly plants the Arbalest into the 'niche but good' spot to me. It was already a decent budget weapon because of its efficiency, but now its penetration, efficiency, and dps are getting upgraded. Nice!
[/li][li]Reduced supply cost to 30 (was: 20)[/li][/list]Typo error or am I just reading it wrong?
Also looking forward to seeing the new low tech ships and to whatever the hell sensor ghosts are going to bring to the table.
I don't want to fill this up with kind of useless chat, but I'm actually excited to hear the lobster cargo sound
Special items sold to colonies that have a matching industry but do not meet the item's requirements will no longer install the item
Wyvern is 100% correct about the math.
Wow, there isn't a single thing in this patch that doesn't sound fantastic. Very nice work!
Neat stuff! This one reminds me, though - I had a bunch of trouble trying to mod in industry item upgrades, due to the vanilla upgrade options (corrupted nanoforge -> pristine nanoforge) being hard-coded into the industry. Had to implement my own entirely separate campaign listener to handle it, which seems... awkward. Any chance of getting a 'install-value' field for installable items, or maybe a getInstallValue() method (to allow for things like the cryoarithmetic engine whose value changes based on planetary conditions)?
"no_autofit" tag now also works when applied to variants
Fair enough! Figured I'd bring it up since I was thinking about it, though.
Does that mean they'll properly apply the smod from when variants have these tags now?I noticed when no_autofit is on these ships (in 0.951), they'll ignore the smods indicated in these variants.