I am happy that you find it useful, so sorry I missed your post thus the delay in response. As to the salvage gantry scale, maybe with a hull size array modification, not sure but I'll look into it for the next update.
Its alright, just a suggestion in case the array thing does not work, would having the modifier be related to the fleets actual salvage bonus value(with a multiplier) be better? since salvage gantries already scale, not to mention it'll mean other potential hullmods from other mods that affect salvage will be counted as well. the player skill bonus could be minused off before the multiplier if they have the skill if you want it to not count. Only issue I see is reversing the diminishing returns, unless the raw undiminished values exist somewhere.
and if you could forgive me for digging up some older topic since a random haphazard idea popped into my mind.
I do not see a way to add an industry that does similar with the Palladium Platinum and Biophotovoltaics.
apart from the best solution to go under the hood and make the AI see the compressed goods as their uncompressed counterparts right after it enters the market,
A jury rigged solution that I'm not sure if its a good idea or not might work, attaching the conversion feature to something that exists in every colony/colony that uses the stuff, such as making the base "Population and infrastructure" not demand any compressed goods, but will convert them when available.
well I have no idea how the colony does calculations under the hood so there might be some weird supply and demand issue(like making a colony that normally does not produce ore suddenly produce an oversupply of it after dumping Platinum)
although the potential thing I can see is that it might mess with compatibility since it does sound quite destructive to blanket modify the base industries
then again I'm not sure if all that complication is worth the result
look forward to the next update!
on a side note
As to food conversion, I get it but I think that goes outside the scope of this being a mining utility.
Makes sense, and since food is like one of the only things that get constantly dumped now, I like to imagine one of the crew members doing some large scale space HowToBasic whenever it gets dumped
"Captain, what do with do with the ore?"
"refine it"
"How about the food?"
*starts recording while throwing food out the airlock screeching