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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.96a] Nes's SAW 1.9h  (Read 156909 times)

Nes

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Re: [0.96a] Nes's SAW 1.9gg
« Reply #75 on: June 06, 2023, 06:29:48 AM »

The mod won't enable, it says it requires Magic Lib 1.0.
Update MagicLib.
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Vundaex

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Re: [0.96a] Nes's SAW 1.9gg
« Reply #76 on: June 06, 2023, 04:15:27 PM »

The mod won't enable, it says it requires Magic Lib 1.0.
Update MagicLib.

I have the latest version.
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Vundaex

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Re: [0.96a] Nes's SAW 1.9gg
« Reply #77 on: June 07, 2023, 02:49:58 PM »

The game keeps automatically disabling your addon because it calls an older version of Magiclib.
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Nes

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Re: [0.96a] Nes's SAW 1.9gg
« Reply #78 on: June 09, 2023, 10:34:11 PM »

Not the mod problem. Seek issues on your end.
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Killsode

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Re: [0.96a] Nes's SAW 1.9gg
« Reply #79 on: June 09, 2023, 10:58:02 PM »

The game keeps automatically disabling your addon because it calls an older version of Magiclib.

Either there is an update for magiclib you need to grab, or you need to adjust the mod_info.json to removing a bugging dependency.
A better option you should first try is deleting and reinstalling your Magiclib and Nes's Saw first.
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Vundaex

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Re: [0.96a] Nes's SAW 1.9gg
« Reply #80 on: June 10, 2023, 06:54:14 AM »

The game keeps automatically disabling your addon because it calls an older version of Magiclib.

Either there is an update for magiclib you need to grab, or you need to adjust the mod_info.json to removing a bugging dependency.
A better option you should first try is deleting and reinstalling your Magiclib and Nes's Saw first.

I already did that multiple times. Looks like it comes from the mod manager disabling this specific mod because of the magiclib issue.
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Killsode

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Re: [0.96a] Nes's SAW 1.9gg
« Reply #81 on: June 10, 2023, 01:28:09 PM »

The game keeps automatically disabling your addon because it calls an older version of Magiclib.

Either there is an update for magiclib you need to grab, or you need to adjust the mod_info.json to removing a bugging dependency.
A better option you should first try is deleting and reinstalling your Magiclib and Nes's Saw first.

I already did that multiple times. Looks like it comes from the mod manager disabling this specific mod because of the magiclib issue.

Try clearing the dependencies in Nes's mod_info.json then
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Nes

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Re: [0.96a] Nes's SAW 1.9ggg
« Reply #82 on: June 12, 2023, 01:46:04 PM »

Removed version dependency now that we are past initial MagicLib 0.96 release.

Anyhow, update 1.9ggg
A bunch of liveries for Carnelian, Hampter, and Hermitaur, meaning the whole roster now features the customization mechanic, yay to that!

Save compatible.
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Nes

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Re: [0.96a] Nes's SAW 1.9ggg
« Reply #83 on: June 13, 2023, 06:22:52 AM »

Quick hotfix for some missing portraits.
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Nes

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Re: [0.96a] Nes's SAW 1.9gggg
« Reply #84 on: July 04, 2023, 12:25:41 AM »

1.9gggg
WARNING: might not be save compatible with previous versions

just a quick update as per latest forum policies
-removed one portrait

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tantananan

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Re: [0.96a] Nes's SAW 1.9gggg
« Reply #85 on: July 04, 2023, 09:48:47 PM »

version checker is showing 1.10gggg, but the update is 1.9gggg
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Nes

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Re: [0.96a] Nes's SAW 1.9gggg
« Reply #86 on: July 04, 2023, 10:40:11 PM »

fixed version file
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tantananan

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Re: [0.96a] Nes's SAW 1.9gggg
« Reply #87 on: July 07, 2023, 05:31:03 AM »

The Fluorspar is so much fun!
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Nes

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Re: [0.96a] Nes's SAW 1.9ggggg
« Reply #88 on: July 27, 2023, 02:33:19 PM »

1.9ggggg
should be save compatible

quick update mainly to fix an elusive memory leak
« Last Edit: July 27, 2023, 02:37:21 PM by Nes »
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Nes

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Re: [0.96a] Nes's SAW 1.9gggggg
« Reply #89 on: August 02, 2023, 02:09:31 PM »

1.9gggggg
another quick update that adds a listener to keep "system" tag weapons from showing up in the cargo hold, as well as improves Hermitaur qol

should be save compatible
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