This is a great mod. I love the starlight purple-blue color on the Volt. I also love the emphasis on making a few interesting ships rather than massive bloat of forgettable ships.
Three questions:
1) Are blueprints for these ships available? How do I get them?
2) Why do the ships have slightly different color schemes?
3) What does the Fluorspar's critical hit system do? How much damage boost does it provide? The AI for it is pretty cool, it looks like it's swinging around and backstabbing enemy ships. My Fluorspar even had an appropriate name, "ISS Luck Thief."
Can find blueprints in derelict stations, ruins, caches and the like, by techmining, by raiding heavy industry planets, or from hints given by the historian.
Why ships have different color schemes? Aesthetics!
Crits multiply projectile damage, with a chance to trigger when shipsystem is active. (Negligible damage projectiles like vulcan cannon shots will not print "CRITICAL!" for the sake of not bloating the screen, but will otherwise work as intended.)
Beams cant crit but instead receive a damage bonus during shipsystem similar to high energy focus.