Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24)

Pages: [1] 2 3 ... 8

Author Topic: [0.96a] Nes's SAW 1.9h  (Read 154224 times)

Nes

  • Lieutenant
  • **
  • Posts: 59
    • View Profile
[0.96a] Nes's SAW 1.9h
« on: October 14, 2021, 09:20:13 PM »

Nes's SAW
1.9h
A destroyer centric mod that features several possibly over-engineered ships, a weapon, as well as few portraits.
DOWNLOAD Nes's SAW
Requires LazyLib
Requires MagicLib

Nes's SAW can be safely added to an existing save.
To install, simply download the .zip file from the link above, unzip it in your Starsector mods directory, and enable it in the launcher.

Nes's SAW Ships:


Nes's SAW Weapons:
Spoiler
Laevatein Assault Cannon

Large Ballistic
A rotary Mjolnir configuration that puts less strain on the flux grid but loses efficiency against faster targets.

Hellbore alternative look

Essentially a visual update for the vanilla hellbore.
If you prefer vanilla looks simply remove hellbore_ sprites located in graphics/weapons from the mod folder.
[close]

Nes's SAW Custom Paintjobs:
Change ship looks in game choosing from a variety of unique liveries.

How to: click to remove the respective hullmod in the refit screen to cycle through available options.
Note that being docked might be necessary for the spacer work crews to repaint your craft.


Spoiler



[close]

Credits:
Art, Implementation, and Bad Ideas: Nes
Special Thanks: Nia, DR, Luzaitis, and many other Unofficial Starsector Discord fine folks
Additional Thanks: Trylobot and Deathfly for the invaluable ship and weapon editor, LazyLib and MagicLib for making life easier, and ofcourse Fractal Softworks for creating an excellent game

Changelog:
Spoiler
1.9h
Hammerfall: removing unnecessary clutter and opening up ch options
-built-in drones removed
-surveying equipment removed
-hull 5000 > 5500
-op 80 > 85
-dp 9 > 8
-updated "Rogue" customizable livery

Hermitaur: trimming stats across the board while making some of the more expensive large missiles easier to fit
-flux 4500 > 3500
-flux dissipation 250 > 175
-hull 6500 > 6000
-armor 950 > 900
-op 100 > 95
-op cost of installed large missile weapons reduced by 10
-dp 10 > 9
-updated "Devout" customizable livery
-updated "Marauder" customizable livery

Hampter:
-flux dissipation 300 > 250

Carnelian:
-dp 16 > 18
-added "Recon" customizable livery

Fluorspar:
-added "Bornite" customizable livery

Volt:
-updated "Starlight" customizable livery
-updated "Vermillion" customizable livery


1.9ggggggg
fixes, minor balance tweaks, an extra hampter livery

1.9gggggg
Hermitaur:
-hot-loaded missiles max effect at 90% > 70% flux
-updated "Marauder" customizable livery
-updated variants

added a listener to keep "system" tag weapons from showing up in the cargo hold for good, thanks Dragn!

1.9ggggg
Laevatein assault cannon:
-range 800 > 900
-updated hardpoint sprite

fixed an elusive memory leak

1.9gggg
-removed 1 portait

1.9ggg
Carnelian:
-added "Reef" customizable livery
-added "Scourge" customizable livery
-added "Turquoise" customizable livery
-added "Navy" customizable livery

Hampter:
-added "Cardinal" customizable livery
-added "Ivory" customizable livery

Hermitaur: a fraction more durable
-added "Marauder" customizable livery
-hull 6000 > 6500
-armor 900 > 950

Levatein Assault Cannon:
-removed from the hegemony pool

misc ship rarity tweaks

1.9gg
Volt: shifting it towards 25dp cruiser bracket
-hull 10000 > 9000
-max flux 13000 > 12000
-flux dissipation 900 > 800
-top speed 45 > 60
-maneurability increased slightly
-shield upkeep 0.4 > 0.5
-shield efficiency 0.6 > 0.7
-medium hardpoints universal > missile
-improved turret assembly no longer affects small beam range
-dp 30 > 25

Fluorspar: reducing power of what essentially is a flavor effect
-crystalline construction energy damage resistance 25% > 5%
-GEMLOCK setting will now affect engine color in combat (this is a buff!)

Carnelian: trimming op just a tad
-op 95 > 90

Hammerfal:
-mover drone refit time 8 > 5, will now stay in front of the ship
-dp 10 > 9

further adjusted ship distribution and rarity in line with 0.96 faction doctrines
updated variants

1.9g
Hampter: less combat more carrier
-shipsystem change ammofeed > reserve deployment
-flux dissipation 250 > 300
-op 95 > 85
-maximum turn rate increased by ~30%
-will appear mainly in hegemony fleets and markets

Hermitaur: made slightly easier to leverage the built-in hullmod effect
-hot-loaded missiles max effect at 100% > 90% flux
-max flux 4000 > 4500
-flux dissipation 200 > 250
-dp 9 > 10
-added "Devout" customizable livery
-added "Riftborn" customizable livery
-will appear mainly in church fleets and markets

Hammerfal: loses damage boosting system in favor of burst mobility and more loadout variety
-shipsystem redline > maneuvering jets
-weapon mounts ballistic > hybrid/energy
-added built-in surveying equipment
-top speed 90 > 75
-max flux 6000 > 6500
-flux dissipation 300 > 400
-shield upkeep 0.3 > 0.4
-hull 4000 > 5000
-armor 600 > 650
-mover drone top speed 150 > 175, refit time 3 > 8
-sprite updated
-added "Surveyor" customizable livery
-added "Rogue" customizable livery
-added "Infiltrator" customizable livery

Carnelian: more nyoom
-flux dissipation 450 > 500
-shield upkeep 0.3 > 0.4
-stormfeeder array zero-flux speed bonus 50 > 75
-added visual effect to zero-flux boost for gameplay clarity
-will appear mainly in PL fleets and markets

Fluorspar: reverting most recent op nerf a touch
-op 70 > 75
-dp 14 > 15
-in addition to the TT, will sometimes appear in the independent fleets and markets

Voltaire: renamed to Volt, yes i am a genius
-flux dissipation 950 > 900
-flux capacity 12000 > 13000
-added "Black Ops" customizable livery
-updated "Crimson" customizable livery, renamed to "Vermillion"

Deimos: Has no clear gameplay niche, removing this for now.
-reduced to atoms

ships with customizable liveries will appear in faction markets and fleets with an appropriate pre-selected paintjob
all ships are now rare_bp, removed from generic blueprint packages
adjusted ship weights in line with future 0.96 factions uniquification
added HexShields support
updated variants
updated descriptions

1.9f
Voltaire:
-added four custom paintjobs
-now 500% more colorful

Fluorspar:
-op 80 > 70
-dp 13 > 14

1.9e
Translation support: externalized strings to data/strings/strings.json

Carnelian:
-Stormfeeder Array flux cost reduction 25% > 33% (this also makes weapon flux output consistent with ui readout)

Fluorspar:
-shield efficiency 0.6 > 0.7

Deimos:
-op 140 > 135

Voltaire:
-op 170 > 165

1.9d
Fluorspar:
-armor 300 > 350
-shield efficiency 0.7 > 0.6
-flux dissipation 350 > 400
-shipsystem now increases beam damage
-shipsystem critical chance increased
-shipsystem now costs 1(one) flux/second
-dp 12 > 13
-updated sprite

Phobos drone: this is a buff
-damage halved
-emp halved
-Deimos/Voltaire +10op

Deimos:
-shield upkeep 0.3 > 0.4

Voltaire:
-medium synergy > universal
-turn rate reduced by ~15%

Hammerfall:
-op 80 > 85

Levatein Assault Cannon: reverting recent change
-op 22 > 20

misc tweaks
updated variants

1.9c
Fluorspar:
-shield shunt hotfix
-shipsystem timeflow will be perceived at a slightly lower pace

1.9b
-phantom weapon hotfix

1.9a
Fluorspar:
-shipsystem duration 2.5s > 3s
-shield front > omni, arc reduced slightly
-shield upkeep 0.2 > 0.3
-shield efficiency 0.8 > 0.7
-now prevents the use of safety overrides
-minor text fixes
-a new color: Cinnabar

1.9
added Fluorspar: a multihue menace

added portrait: Alice, a long lost twin sister of a certain academician

Hammerfall: adding more glass to glasscannon
-shield eff 1.0 > 1.2
-hull 6000 > 4000

Deimos: less base speed for a bigger emphasis on shipsystem mobility
-speed 90 > 75

Voltaire: lining up the line cruiser
-shield eff 0.7 > 0.6
-flux dissipation 900 > 950

Hermitaur: slightly less generous op
-op: 105 > 100

Levatein Assault Cannon: gentle bonk
-op 20 > 22

Beacon: removed

removed 1 portrait

1.8b
Hermitaur:
-small hardpoints composite > missile
-armor 1200 > 900
-hull 6500 > 6000
-flux cap 3500 > 4000
-right click damper > front shield
-rugged construction > hot-loaded missiles

Hammerfall:
-dp 11 > 10
-mining drill updated visuals

Hampter:
-op 90 > 95
-removed redundant tags

Deimos:
-shield eff 0.7 > 0.8

updated variants

1.8a
Carnelian:
-updated sprite(with Nia's lovely assistance, cheers!)
-Cymophane drone flak: added limited burst capacity

Levatein:
-updated animation, now gradually spins down after burst

Hammerfall:
-Mover drone speed 100 > 150
-mining drill range 700 > 750, updated visuals
-dp 12 > 11

Hermitaur:
-op 100 > 105

cleaned up portrait lists
minor text fixes
updated variants

1.8
added Hermitaur: a mean-tempered museum piece

Voltaire:
-armor 900 > 1200
-speed 60 > 45
updated sprite

Hampter:
-ppt 360 > 420

1.7
added Voltaire: float like a brick, sting like a freight train
(based on a sketch by Luzaitis, cheers!)

Carnelian:
-armor 350 > 450
-shield eff 1 > 0.8
-shield upkeep 0.2 > 0.3

Beacon:
-ppt 300 > 180
-shipsystem time mult 3 > 2

Hampter(XIV):
-op 100 > 95

updated 1 portrait
added 1 new portrait

1.6a
Carnelian:
-new: a duo of Chrysoberyl built-in drones
Beacon:
-SPARKLES!
added 1 new portrait(kudos to Legionesian Gentleman)

1.6
added Carnelian: angry glasscannon destroyer
added 3 new portraits
further tweaks and polish

1.5
Hammerfall:
-shield eff 0.8 > 1.0

added Hampter(XIV)
added Sunderest portrait(thanks Luzaitis!)

1.4b compability update
added version checker support
portraits touchups
Hammerfall:
-mining drill cooldown 6 > 6.5
-mining drill efficiency 0.6 > 0.8
Beacon:
-shipsystem ammo regen effect stronger
Hampter:
-cargo 20 > 40
-fuel 20 > 40

1.4a
Beacon: smacked by the nerf bat a tad too hard, some buffs are in order
-hull 1500 > 2000
-armor 300 > 400
-shield efficiency 1.2 > 1.0
-shield arc 290 > 300
-shipsystem recharge 15s > 10s
-flux dissipation 600 > 400
-resistant flux conduits built-in
-rear turret: built-in Heavy Vulcan Cannon, arc reduced

Deimos: brings friends
-new: 2 built-in Phobos drones
-dp 18 > 20

Hampter:
-op 85 > 90
-hull 6000 > 5500

updated variants
added ships overview mission

1.4
added Deimos: small cruiser with big dreams

added portraits:
-Mysterious Stranger
-Luddic Church Inquisitor
-Giant Space Hamster

Levatein Assault Cannon: reworked into a medium range burst weapon

Beacon: helping ai aim, removing shot stacking
-shipsystem:
   new: grants +50% weapon projectile speed
   slightly tweaked visuals

1.3b
Beacon: less tanky, more angry
-new visual effects (courtesy of Nia's code wizardry <3)
-hull 3000 > 1500
-flux cap 9000 > 6000
-shield efficiency 0.7 > 1.2
-shield upkeep 0.4 > 0.2
-shield arc 300 > 290
-shipsystem reworked:
   new: grants mobility bonus
   charges 1 > 2
   duration 5s > 3s
   cooldown increased
   no longer costs flux

Hammerfal: emhpasising limited shield arc
-shield arc 90 > 70

Hampter: lock some op behind large slot
-new: heavy ballistic integration
-op 95 > 85
-top speed 85 > 80
-dp 13 > 12

Touched up some descriptions.

1.3a
Beacon:
-adjusted maneurability values for smoother controls
-burst beam damage is no longer reduced while using shipsystem, fire away!
-flux cap 10000 > 9000
-shield efficiency 0.6 > 0.7
-shield upkeep 0.2 > 0.4
-deployment cost and maintenance 20 > 15

Hampter:
-small mounts hybrid> ballistic
-armor 500 > 750
-hull 5000 > 6000
-shield efficiency 0.8 > 1.0
-top speed 90 > 85

Hammerfall:
-top speed 80 > 90
-laser drill refire rate 8s > 6s, now has very slight slowing effect

Orion: saturation tweaks and touchups

1.3
added Hammerfall: midline destroyer with bigline laser
1.2a
Levatein: lower arc damage, increased proc chance (kudos to tantananan for the clean code!)
Beacon: new shipsystem- For a short time accelerates timeflow and boosts weapons fire rate and charge generation while reducing flux costs.
1.2
those balance changes are for the better right? ...right?
added Orion: CEO Artemisia Sun's ever faithful companion! Godiva is no longer alone
1.1a
polishing pass, fixes, yadayadawhatever
TRADEMARK STARSECTOR STYLE LIGHTING FOR CHALCO WOOOOOOOOOO!!!
1.1
added Beacon: exotic frigate
1.0
added Levatein assault cannon: brrrt large ballistic
added Hampter: angry lowtech destroyer
added hellbore sprite refresh
added Chalco: Chalco!
[close]
« Last Edit: January 01, 2024, 06:34:23 PM by Nes »
Logged

Aramoro

  • Ensign
  • *
  • Posts: 48
    • View Profile
Re: [0.95a] Nes's SAW
« Reply #1 on: October 15, 2021, 04:55:11 AM »

Its a red panda!!!
Logged

Ruddygreat

  • Admiral
  • *****
  • Posts: 513
  • Seals :^)
    • View Profile
Re: [0.95a] Nes's SAW
« Reply #2 on: October 15, 2021, 01:53:08 PM »

Chalco!

Nes

  • Lieutenant
  • **
  • Posts: 59
    • View Profile
Re: [0.95a] Nes's SAW
« Reply #3 on: October 18, 2021, 10:45:25 AM »

update 1.3
-added Hammerfall: midline destroyer with bigline laser
Logged

Nes

  • Lieutenant
  • **
  • Posts: 59
    • View Profile
Re: [0.95a] Nes's SAW
« Reply #4 on: October 21, 2021, 05:12:11 AM »

update 1.3a
Spoiler
Beacon:
-adjusted maneurability values for smoother controls
-burst beam damage is no longer reduced while using shipsystem, fire away!
-flux cap 10000 > 9000
-shield efficiency 0.6 > 0.7
-shield upkeep 0.2 > 0.4
-deployment cost and maintenance 20 > 15

Hampter:
-small mounts hybrid> ballistic
-armor 500 > 750
-hull 5000 > 6000
-shield efficiency 0.8 > 1.0
-top speed 90 > 85

Hammerfall:
-top speed 80 > 90
-laser drill refire rate 8s > 6s, now has very slight slowing effect

Orion:
-saturation tweaks and touchups
[close]
« Last Edit: October 31, 2021, 02:18:52 PM by Nes »
Logged

connortron7

  • Captain
  • ****
  • Posts: 438
  • "God has cursed me for my hubris" - brian gilbert
    • View Profile
Re: [0.95a] Nes's SAW 1.3a
« Reply #5 on: October 21, 2021, 11:55:54 AM »

Oh those sprites are neat! Especially the rock candy, ill definitely pop these into my next playthrough.

Quacken

  • Ensign
  • *
  • Posts: 10
  • Quack.
    • View Profile
Re: [0.95a] Nes's SAW 1.3a
« Reply #6 on: October 22, 2021, 07:29:30 AM »

I need this cat in my game! :D
Logged

Nes

  • Lieutenant
  • **
  • Posts: 59
    • View Profile
Re: [0.95a] Nes's SAW 1.3a
« Reply #7 on: October 31, 2021, 02:21:24 PM »

update 1.3b - save compatible
Spoiler
1.3b
Beacon: less tanky, more angry
-new visual effects (courtesy of Nia's code wizardry <3)
-hull 3000 > 1500
-flux cap 9000 > 6000
-shield efficiency 0.7 > 1.2
-shield upkeep 0.4 > 0.2
-shield arc 300 > 290
-shipsystem reworked:
   new: grants mobility bonus
   charges 1 > 2
   duration 5s > 3s
   cooldown increased
   no longer costs flux

Hammerfal: emhpasising limited shield arc
-shield arc 90 > 70

Hampter: lock some op behind large slot
-new: heavy ballistic integration
-op 95 > 85
-top speed 85 > 80
-dp 13 > 12

Touched up some descriptions.
[close]
Logged

Nes

  • Lieutenant
  • **
  • Posts: 59
    • View Profile
Re: [0.95a] Nes's SAW 1.4
« Reply #8 on: November 13, 2021, 01:54:32 AM »

update 1.4 - save compatible
Spoiler
1.4
added Deimos: small cruiser with big dreams

added portraits:
-Mysterious Stranger
-Luddic Church Inquisitor
-Giant Space Hamster

Levatein Assault Cannon: reworked into a medium range burst weapon

Beacon: helping ai aim, removing shot stacking
-shipsystem:
   new: grants +50% weapon projectile speed
   slightly tweaked visuals
[close]
Logged

Nes

  • Lieutenant
  • **
  • Posts: 59
    • View Profile
Re: [0.95a] Nes's SAW 1.4a
« Reply #9 on: November 22, 2021, 07:28:07 AM »

update 1.4a - save compatible
Spoiler
1.4a
Beacon: smacked by the nerf bat a tad too hard, some buffs are in order
-hull 1500 > 2000
-armor 300 > 400
-shield efficiency 1.2 > 1.0
-shield arc 290 > 300
-shipsystem recharge 15s > 10s
-flux dissipation 600 > 400
-resistant flux conduits built-in
-rear turret: built-in Heavy Vulcan Cannon, arc reduced

Deimos: brings friends
-new: 2 built-in Phobos drones
-dp 18 > 20

Hampter:
-op 85 > 90
-hull 6000 > 5500

updated variants
added ships overview mission
[close]
Logged

5ColouredWalker

  • Commander
  • ***
  • Posts: 121
    • View Profile
Re: [0.95a] Nes's SAW 1.4
« Reply #10 on: November 23, 2021, 12:12:13 AM »

update 1.4 - save compatible
Spoiler
Levatein Assault Cannon: reworked into a medium range burst weapon
[close]
*Comes around to update mods*
Nooooo!
Ok... Probably for the best. It was a little too powerful in retrospect, especially with the EMP.

Also, as a side note, I love the Hammerfall to bits. It's a salvage gantry that's actually useful in combat, and does mining.
Does it's laser's slowing effect slow it or the target hit? I ask because I've seen weapons do both.
Logged

Nes

  • Lieutenant
  • **
  • Posts: 59
    • View Profile
Re: [0.95a] Nes's SAW 1.4
« Reply #11 on: November 24, 2021, 03:57:17 AM »

Does it's laser's slowing effect slow it or the target hit?
The target hit.
Logged

Nes

  • Lieutenant
  • **
  • Posts: 59
    • View Profile
Re: [0.95a] Nes's SAW 1.4b
« Reply #12 on: December 10, 2021, 06:28:47 PM »

update 1.4b - save compatible
Spoiler
1.4b compability update for 0.95.1a
added version checker support
portraits touchups
Hammerfall:
-mining drill cooldown 6 > 6.5
-mining drill efficiency 0.6 > 0.8
Beacon:
-shipsystem ammo regen effect stronger
Hampter:
-cargo 20 > 40
-fuel 20 > 40
[close]
Logged

Killsode

  • Captain
  • ****
  • Posts: 398
    • View Profile
Re: [0.95.1a] Nes's SAW 1.4b
« Reply #13 on: December 14, 2021, 05:45:11 PM »

is there any way to disable the alternative hellbore?
Logged

Nes

  • Lieutenant
  • **
  • Posts: 59
    • View Profile
Re: [0.95.1a] Nes's SAW 1.4b
« Reply #14 on: December 14, 2021, 07:24:34 PM »

is there any way to disable the alternative hellbore?
Rename or delete hellbore_ sprites in graphics/weapons.
Logged
Pages: [1] 2 3 ... 8