- Now your third question I have already touched on, I am still working on a an idea for a utility ship that does something like your suggestion but it is currently on the burner.
- And lastly, the elimination of heavy machinery, I felt, would be just too much like printing free money. I set it up that if you do the math with the current setup, you wind up with more credit value selling the converted Platinum than if you sold the machinery and ore instead. Not by much but it is a value added process as well as a way to reduce inventory space. The ability to reduce the inventory space needed to effectively use mining as a way to riches was my priority and I feel this update brings the mod a step closer but it is by no means my ending.
All good points but the spirit of my suggestion stands.
Let me rephrase this question: if you only have less than 100 Ore, will it consume what's left +1HM and what would result? If it
could take a mere 1 Ore +1HM to create 6 Pt, then players
could exploit this. Consider this prevention from future problems.
Your 0.4 method is great for simplicity and compression of cargo space. However, it lacks story reasons why combat or cargo ships even
could refine metal.(yeah, I care about this junk) If a Foundry isn't required, I would plug your ability into the Makeshift Equipment skill to unlock it. That skill, by name, could rationalize the situation. As a synergy, the -50% supply per month makes sense for mining fleets, staying away from market for longer.
As for a Foundry ship "printing money", I disagree. SS is a combat game, essentially. A Foundry ship would be an expense that probably shouldn't bring combat value. (Not more than a Combat Freighter would) The ship would still take Fuel/LY, Supplies/mo, and Crew salary/mo. Hence, if you are not mining for a lot of your game, probably park the Foundry anyway.