1. A new sort of "mini game" for invading / raiding planets or station. Aka, fights with units to manage.
Basically almost everything is already done : We got the marines, their heavy armaments, some ships giving bonuses... As for the combats, something "relatively simple" could work and still be fun. Three sort of units : marines, mechas, and static items like defense towers, bunkers, etc.
It would create a new depth for the game, and give a more intense feeling about conquering/raiding/protecting a planet. And YEAH, I know, actually, Nerexelin is the way to conquer. But back on some old posts from Alex, he was already planing to add the conquest option. So... Hope is allowed?
2. Actually, Remnants are hidden in some systems, randomly generated, with or without great stuff to salvage where they are. Why not giving some whole territory still "in control" of the Remnants, like in the really edges of the galaxy? They would do their raids from there, giving some time to prepare to receive them, and kicking them out of the borders of the galaxy would give a feeling of achievment. Especially because most of the class 4 and class 5 planets are hidden in those areas.
3. The prices are terribly frustrating. When starting a game, almost everyone is in the need, so they get really high, and playing as a merchand is a really efficient way to get easy money (and to get attacked by pirates
). But as soon as most of the old systems have grown enough, nobody except the pirates and pathers are "in the need". Buying the excess and selling them where they haven't too much of the items feels pretty "meh". There should be more events, more ways to "destroy commodities". Accidents, like natural disasters, I dunno. But really, it would give a huge kick for the "I don't wanna war, I'm a trader" way of playing.