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Author Topic: [0.97a] Orbital Manipulation and Maintenance 0.8.1  (Read 81050 times)

Tecrys

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Re: [0.96a] Orbital Manipulation and Maintenance
« Reply #60 on: May 15, 2023, 06:39:33 AM »

Quote
Is it it's own market?
Yes. Also you can take a commission there and get access to military market with enough rep.
Quote
Huh, didn't know that was a vanilla thing. Do you know what other ships have it?
The Ox used to have it. Got changed at some point to a very similar hullmod.
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TalRaziid

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Re: [0.96a] Orbital Manipulation and Maintenance
« Reply #61 on: May 15, 2023, 09:56:21 AM »

Quote
Is it it's own market?
Yes. Also you can take a commission there and get access to military market with enough rep.
Quote
Huh, didn't know that was a vanilla thing. Do you know what other ships have it?
The Ox used to have it. Got changed at some point to a very similar hullmod.
Neat!
Also, the algae tender doesnt have an algae pod; also, the capital ship with the algae pod things isnt in game?
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Tecrys

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Re: [0.96a] Orbital Manipulation and Maintenance
« Reply #62 on: May 15, 2023, 10:44:20 AM »

Both algae carrying ships are very much work in progress, Macrocheira isn't in at all, yet
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TalRaziid

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Re: [0.96a] Orbital Manipulation and Maintenance
« Reply #63 on: May 15, 2023, 02:15:19 PM »

Both algae carrying ships are very much work in progress, Macrocheira isn't in at all, yet
Gotcha, thanks!
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Tecrys

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Re: [0.96a] Orbital Manipulation and Maintenance
« Reply #64 on: May 16, 2023, 08:35:22 AM »

Quick update
- Fixed an NPE that happened when Freitag ships get their shields reduced to 10° (Shield Shunt for example)
- Shield Drones are much more effective in stats and behaviour. Consequently Euphausia and Nathantia have had their shields reduced to 10°
- Sand Hopper got its jump system back (it can jump a short distance over ships)
- fixed the faction blueprint to actually include blueprints
- changed around a lot of drone weapon slots for less missile spamability and more ballistic weapon opportunities
- includes first draft of a new ship (Koura frigate, not in campaign yet)
- removed the targeting laser until it's fixed
« Last Edit: May 24, 2023, 05:29:26 AM by Tecrys »
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Tecrys

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Re: [0.96a] Orbital Manipulation and Maintenance
« Reply #65 on: August 04, 2023, 10:50:55 AM »

Huge update coming soon:
Patch Notes (OMM 0.8a - Release):
- (weapon groups, probably not) Compromise: missiles can be fired separately with middle mouse button, all other weapons fire on left click
- Mobile Algae Farming, [DONE!]
- 2 Mobile Algae Farm ships: Limnopilos (Destroyer), Macrocheira (Capital), [Macroceira still needs some work but good enough for now]
- fixed Limnopilos algae pods not showing up in refit screen, [DONE!]
- slightly polished most sprites and decos, [DONE!]
- Sesarma finally changes sprite according to logistics mod installed, [DONE!]
- added Koura experimental phase frigate, [DONE!]
- changed built-in salvage gantry to surveying equipment and high resolution Sensors on Nathatntia Capital Ship, [DONE!]
- Fixed the description and doubled effectiveness of Monofilament Tow Cable installed on Ecrevisse Heavy Manipulator, [DONE!]
- Sand Hopper renamed to Orchestia and added built-in ground support package for more versatility, [DONE!]
- new Freitag Corporation branches in Ilm, Eldfell and Nova Maxios, [DONE!]
- Most drones will now orbit their motherships in formations that can be changed by recalling/sending fighters (default z or y), [DONE!]
- Functional targeting laser, [DONE!]
- rework all variants to better fit the construction, repair and logistics theme, [DONE!]
- Freitag Corporation now allied with independents [This is a compromise so I don't have to spawn an NPC and fleets manually]
{- Freitag HQ is now aligned with independents (as it should be), [Cancelled]}
{- (New NPC in Freitag HQ to do typical faction stuff) idk if I can code that, [Cancelled]}
« Last Edit: August 08, 2023, 11:58:12 AM by Tecrys »
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LordKhorne

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Re: [0.96a] Orbital Manipulation and Maintenance
« Reply #66 on: August 07, 2023, 01:22:54 PM »

congratulations on making from the modding page to the mods page.
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Derelict_Surveyor

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Re: [0.96a] Orbital Manipulation and Maintenance (updated August 23)
« Reply #67 on: August 12, 2023, 03:44:41 PM »

Echoing similar sentiments, congrats and reaching the Mod Index!

Now, enjoying the update, but I just wanted to ask if the faction description will be added, since on my end, it's still has the placeholder text if no description is present.
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Supreme stone gamer

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Re: [0.96a] Orbital Manipulation and Maintenance (updated August 23)
« Reply #68 on: August 16, 2023, 04:19:35 AM »

why does the ship say critical malfunctions for the drones that are in the loadout menu? like they dont work
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Tecrys

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Re: [0.96a] Orbital Manipulation and Maintenance (updated August 23)
« Reply #69 on: August 17, 2023, 02:46:57 AM »

I uploaded a hotfix that is save compatible with the initial release of 0.8a. Fixed an NPE involving algae farms.

Now, enjoying the update, but I just wanted to ask if the faction description will be added, since on my end, it's still has the placeholder text if no description is present.
Thanks for letting me know. I'll fix that in a later update. Currently focused on something else.

why does the ship say critical malfunctions for the drones that are in the loadout menu? like they dont work
That is normal. The whole drone weapon swapping involves some minor hacking. Unfortunately I wasn't able to suppress that critical malfuncion floating text. You can just ignore it.

+1 praying for addition to Nexerelin
The mod actually started as a Nex only faction. You can play as or against Freitag Corporation if you wish.
Or am I misunderstanding your post and you mean something else?

Just to be clear, I'm taking a break from OMM to continue work on BGE remake aka Symbiotic Void Creatures but I will always try to kepp the mod free of bugs and game-breaking crashes. Please let me know if you find any
« Last Edit: August 21, 2023, 05:09:26 AM by Tecrys »
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w00d

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Re: [0.96a] Orbital Manipulation and Maintenance (Hotfix)
« Reply #70 on: August 18, 2023, 12:21:50 AM »

+1 praying for addition to Nexerelin
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Nim_Spork

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Re: [0.96a] Orbital Manipulation and Maintenance (Hotfix)
« Reply #71 on: August 25, 2023, 05:16:07 AM »

There's an NPE when entering wierd custom systems without stars (like the tradeposts from Epta Consortium, or a certain location in the Galatia questline) with the Mobile Algae Farm hullmod.

Spoiler
163397 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at tecrys.data.scripts.hullmods.omm_algaefarm.advanceInCampaign(omm_algaefarm.java:63)
   at com.fs.starfarer.campaign.fleet.CampaignFleet.advance(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.StarSystem.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
[close]
« Last Edit: August 25, 2023, 07:48:58 AM by Nim_Spork »
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Tecrys

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Re: [0.96a] Orbital Manipulation and Maintenance (Hotfix)
« Reply #72 on: August 29, 2023, 02:36:51 PM »

There's an NPE when entering wierd custom systems without stars (like the tradeposts from Epta Consortium, or a certain location in the Galatia questline) with the Mobile Algae Farm hullmod.
This bug is fixed in latest version. Please re-download the mod
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alaricdragon

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Re: [0.96a] Orbital Manipulation and Maintenance (Hotfix)
« Reply #73 on: September 03, 2023, 11:38:07 AM »

hey,
i think this is a issue in your mod? i went into a moded system with no planets or stars in it, and this happened:
Spoiler
5520024 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at tecrys.data.scripts.hullmods.omm_algaefarm.advanceInCampaign(omm_algaefarm.java:63)
   at com.fs.starfarer.campaign.fleet.CampaignFleet.advance(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.StarSystem.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:750)
[close]
please tell me if i got the wrong guy, and ill continue to look for the person to give this crash to.
hope you have yourself a good day
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Tecrys

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Re: [0.96a] Orbital Manipulation and Maintenance (Hotfix)
« Reply #74 on: September 04, 2023, 01:47:37 AM »

hey,
i think this is a issue in your mod?
snip

You are not on the latest version of the mod, this bug is fixed already. To make it easy, download this and replace the .jar in the jar folder of the mod:
https://drive.google.com/file/d/1Gh3AOIY4UfgFc3m-5s_nf9_nu9-J-Djx/view?usp=sharing
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