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Author Topic: [0.95.1] Yunru Core +  (Read 227873 times)

Dwarden

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Re: [0.95.1] Yunru Core +
« Reply #90 on: May 30, 2022, 04:01:21 PM »

@Yunru  i wanted to ask about your 0.9.1a mod
`yunru_scrap_mechanics` known as "Pirate Commission Plus" 
as it ain't inbetween the list of your new mods

is it gone for good or replaced (or will be) by your new ones ?
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Dwarden

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Re: [0.95.1] Yunru Core +
« Reply #92 on: May 31, 2022, 02:22:38 PM »

It just became part of Pirate Collection... I think.

thanks , can't wait to see some Pirate Commissioned Crew again :)
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The killer

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Re: [0.95.1] Yunru Core +
« Reply #93 on: June 01, 2022, 02:33:41 AM »

Recently updated my install of your mods and decided I'll actually try out some of the hull mods and then ran across this bug(?) (See attached image) where I could install both ITU and the ITC at once even though on a different ship I couldn't install the ITC as ITU was already installed

[attachment deleted by admin]
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Yunru

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Re: [0.95.1] Yunru Core +
« Reply #94 on: June 01, 2022, 06:26:04 AM »

That's, unfortunately, a limitation I can't bypass: To add a restriction to the ITU I would need to edit it, making my mod Incompatible with anyone else who decided to do otherwise. Short of Alex implementing a system independent of the script, or something like Concord reaching maturity, there's nothing I can do about it.

S7

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Re: [0.95.1] Yunru Core +
« Reply #95 on: June 08, 2022, 10:40:35 AM »

Hello, Slightly Better Tech-Mining updated and the in game link sent me here.

Is there any significant changes between 2.6 and 2.7.2?
Is it save compatible?
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Mira Lendin

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Re: [0.95.1] Yunru Core +
« Reply #96 on: June 08, 2022, 10:55:01 AM »

That's, unfortunately, a limitation I can't bypass: To add a restriction to the ITU I would need to edit it, making my mod Incompatible with anyone else who decided to do otherwise. Short of Alex implementing a system independent of the script, or something like Concord reaching maturity, there's nothing I can do about it.
This can be fixed by adding few lines that goes over every other hullmod installed at any given time, reading their id 1 by 1, if ITU id is found remove it and play a peep sound :)
Also with this solution the player won't be able to build-in ITU since the hullmod have to be ON the ship however your hullmod will remove it due to conflict whenever possible.
here is a snippet of how the code would look like Inside YOUR hullmod file:

Code
public void applyEffectsAfterShipCreation(ShipAPI ship, String id) {
     ArrayList<String> deletionList = new ArrayList<String>();

     for (String str : ship.getVariant().getNonBuiltInHullmods()) {
          if (str.contains("targetingunit"))
               deletionList.add(str);
     }

     if (deletionList.size() > 0)
          Global.getSoundPlayer().playUISound("cr_allied_critical", 1f, 1f);

     for (String s : deletionList)
          ship.getVariant().removeMod(s);
}

-Edit: this had a small error, i fixed it
« Last Edit: June 10, 2022, 10:41:29 AM by Mira Lendin »
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^^

Yunru

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Re: [0.95.1] Yunru Core +
« Reply #97 on: June 10, 2022, 06:14:35 AM »

Hello, Slightly Better Tech-Mining updated and the in game link sent me here.

Is there any significant changes between 2.6 and 2.7.2?
By default, no. It just adds some configuration options.

Quote
Is it save compatible?
Yes!

Marcoda

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Re: [0.95.1] Yunru Core +
« Reply #98 on: June 28, 2022, 11:27:41 PM »

Is there any reason why practically every pirate fleet early game has a citadel? It frustrated me to no end as you can't do anything to them until you get your own larger ships.
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Flynnswin

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Re: [0.95.1] Yunru Core +
« Reply #99 on: June 29, 2022, 07:44:37 AM »

I am having an issue with the industries mod. When I try to use story points on tech mining the game crashes

Code
160167 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.util.MissingFormatArgumentException: Format specifier ' a'
java.util.MissingFormatArgumentException: Format specifier ' a'
at java.util.Formatter.format(Unknown Source)
at java.util.Formatter.format(Unknown Source)
at java.lang.String.format(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.addPara(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.addPara(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.addPara(Unknown Source)
at data.scripts.industry.YunruTechMining.addImproveDesc(YunruTechMining.java:108)
at com.fs.starfarer.campaign.ui.marketinfo.OO0o$1.createImpl(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.create(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.beforeShown(Unknown Source)
at com.fs.starfarer.ui.Q.showTooltip(Unknown Source)
at com.fs.starfarer.ui.ooOo.super.new(Unknown Source)
at com.fs.starfarer.ui.ooOo.processInput(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.N.processInputImpl(Unknown Source)
at com.fs.starfarer.campaign.ui.marketinfo.OO0o.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
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Yunru

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Re: [0.95.1] Yunru Core +
« Reply #100 on: July 03, 2022, 12:26:17 AM »

I am having an issue with the industries mod. When I try to use story points on tech mining the game crashes
Try redownoading, that was fixed within like an hour of the latest version going up, you must of just been unlucky enough to catch the window.

Flynnswin

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Re: [0.95.1] Yunru Core +
« Reply #101 on: July 03, 2022, 07:25:37 AM »

I am having an issue with the industries mod. When I try to use story points on tech mining the game crashes
Try redownoading, that was fixed within like an hour of the latest version going up, you must of just been unlucky enough to catch the window.

THANK YOU!! I have had to replay the same up to like 5 hours of gameplay over and over because I suck at remembering to same and didn't remember that even looking at that would CTD me. its fixed  8)
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speeder

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Re: [0.95.1] Yunru Core +
« Reply #102 on: July 03, 2022, 05:32:14 PM »

So  I noticed some... planet conditions in the yunru core (that I installed because I wanted your hullmods).

Now I am curious, what these are supposed to do?
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Marcoda

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Re: [0.95.1] Yunru Core +
« Reply #103 on: July 06, 2022, 12:19:55 AM »

Yunru Worlds is something in Core that's *supposed* to not appear, but I kinda forgot to turn it off before updating.

Is there any way to remove them from my current playthrough or are they permanent?
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Princess_of_Evil

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Re: [0.95.1] Yunru Core +
« Reply #104 on: July 06, 2022, 08:31:29 AM »

After Tech Mining mod update, i can no longer see the ruin usage percentage - the usual quality text from vanilla shows, but the percentage is always 0.0%.
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Proof that you don't need to know any languages to translate, you just need to care.
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