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Author Topic: [0.95.1] Yunru Core +  (Read 230836 times)

facc00

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Re: [0.95.1] Yunru's Mod Megathread
« Reply #46 on: December 20, 2021, 05:47:20 PM »

erm... cant seem to get a download to include patreon
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Yunru

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Re: [0.95.1] Yunru's Mod Megathread
« Reply #47 on: December 21, 2021, 02:08:00 AM »

Actually if you're on about version checker or auto-update, that's a Google Drive thing, and why I'll be switch to something like GitHub just as soon as I can wrap my head around it.

Arthur_The_Ok

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Re: [0.95.1] Yunru's Mod Megathread
« Reply #48 on: December 30, 2021, 12:48:31 PM »

Every time I try to access the "Byting the Core" bounty, the game crashes

18754583 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerException

java.lang.NullPointerException

at data.scripts.util.MagicCampaign.createFleet([MagicCampaign.java:824](https://MagicCampaign.java:824))

at data.scripts.bounty.MagicBountyCoordinator.createActiveBounty([MagicBountyCoordinator.java:327](https://MagicBountyCoordinator.java:327))

at data.scripts.bounty.MagicBountyBarEvent.optionSelected([MagicBountyBarEvent.java:162](https://MagicBountyBarEvent.java:162))

at com.fs.starfarer.api.impl.campaign.intel.bar.BarEventDialogPlugin.optionSelecte d([BarEventDialogPlugin.java:53](https://BarEventDialogPlugin.java:53))

at com.fs.starfarer.ui.newui.o0Oo$1.super(Unknown Source)

at com.fs.starfarer.ui.newui.B.actionPerformed(Unknown Source)

at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)

at com.fs.starfarer.ui.oooO.Ò00000(Unknown Source)

at com.fs.starfarer.ui.oooO.processInput(Unknown Source)

at com.fs.starfarer.ui.OoO0.processInputImpl(Unknown Source)

at com.fs.starfarer.ui.Q.processInput(Unknown Source)

at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)

at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)

at com.fs.starfarer.ui.newui.B.processInputImpl(Unknown Source)

at com.fs.starfarer.ui.Q.processInput(Unknown Source)

at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)

at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)

at com.fs.starfarer.ui.N.processInputImpl(Unknown Source)

at com.fs.starfarer.ui.newui.o0Oo.processInputImpl(Unknown Source)

at com.fs.starfarer.ui.Q.processInput(Unknown Source)

at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)

at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)

at com.fs.starfarer.ui.Q.processInput(Unknown Source)

at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)

at com.fs.starfarer.BaseGameState.traverse(Unknown Source)

at com.fs.state.AppDriver.begin(Unknown Source)

at com.fs.starfarer.combat.CombatMain.main(Unknown Source)

at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)

at [com.fs.starfarer.StarfarerLauncher$1.run](https://com.fs.starfarer.StarfarerLauncher$1.run)(Unknown Source)

at [java.lang.Thread.run](https://java.lang.Thread.run)([Thread.java:748](https://Thread.java:748))
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Yunru

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Re: [0.95.1] Yunru's Mod Megathread
« Reply #49 on: December 30, 2021, 01:44:10 PM »

I'm guessing you're running the latest version of MagicLib?
They had a big change to how bounties are setup with no backwards compatibility. I'll upload a new version shortly.

Hotfix live, try redownloading YunruCore (and updating MagicLib) and see if that solves the issue.

Zoro89

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Re: [0.95.1] Yunru's Mod Megathread
« Reply #50 on: January 01, 2022, 04:07:35 AM »

Thank you for your mod and work :)

Can you check the stats of the "Dart" Destroyer?
1. It has default better flux-stats than the Falcon (14 maintenance/supplies)
2. Same hull/armor like the hammerhead (10)
3. But it cost only 8 and is faster.

Yes it has limited loadout with only 3 mounts but when I played with it, it feels like a little bit unfair :D What do you think? My loadout is heavy autocannon, 2x small light assault guns and converted hangar. I think the dart is my new Tempest. Not so fast but much better survivability against cruisers or heavy destroyer.
« Last Edit: January 03, 2022, 07:11:21 AM by Zoro89 »
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heh

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Re: [0.95.1] Yunru's Mod Megathread
« Reply #51 on: January 03, 2022, 05:30:36 PM »

20795 [Thread-3] INFO  com.fs.starfarer.loading.ShipHullSpreadsheetLoader  - Applying data from ship_data.csv to [yunru_steve]
20795 [Thread-3] INFO  com.fs.starfarer.loading.ShipHullSpreadsheetLoader  - Applying data from ship_data.csv to [yunru_nyx]
20795 [Thread-3] WARN  com.fs.starfarer.loading.ShipHullSpreadsheetLoader  - Ship hull [oxp] from ship_data.csv not found in store
20805 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.loading.ShipHullSpecLoader.o00000(Unknown Source)
   at com.fs.starfarer.loading.ShipHullSpreadsheetLoader.super(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.public(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)


got this crash even though there is no mention of the [oxp] ship in the ship_data.csv file
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heh

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Re: [0.95.1] Yunru's Mod Megathread
« Reply #53 on: January 05, 2022, 07:19:09 AM »

Yeah, I'm at a loss. The Ox (P) is a skin, it shouldn't be looking for it in ship_data!
i found out why it crashed, i forgot to update the "pirate and pather" mod
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SpiegelGeist

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Re: [0.95.1] Yunru Core +
« Reply #55 on: January 06, 2022, 10:53:58 AM »

Thank you for the wonderful mods, but for some reason, I keep getting a crash error. I updated every one of your mods to the latest version, but whenever I enter into battle during the "The Celestial Forge" (part 1) I keep getting the same error:

[Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Fighter wing spec with id [hopolon_wing not found
java.lang.RuntimeException: Fighter wing spec with id [hopolon_wing not found
   at com.fs.starfarer.loading.specs.HullVariantSpec.computeWeaponOPCost(Unknown Source)
   at com.fs.starfarer.loading.specs.HullVariantSpec.computeOPCost(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.getMemberStrength(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager$O0.getMemberStrength(Unknown Source)
   at com.fs.starfarer.combat.ai.D.o00000(Unknown Source)
   at com.fs.starfarer.combat.ai.D.Object(Unknown Source)
   at com.fs.starfarer.combat.ai.BasicShipAI.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)

I tried figuring out what the cause was, and how to fix it, but I had no luck. Any assistance would be appreciated.
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Yunru

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Re: [0.95.1] Yunru Core +
« Reply #56 on: January 06, 2022, 10:59:42 AM »

Weird, the hopolon is the Khopesh, so for it to not be found...

I'm tempted to say "reinstall Starsector", but that's a bit extreme.

SpiegelGeist

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Re: [0.95.1] Yunru Core +
« Reply #57 on: January 06, 2022, 11:11:14 AM »

Weird, the hopolon is the Khopesh, so for it to not be found...

I'm tempted to say "reinstall Starsector", but that's a bit extreme.

It really is quite odd, because looking through the logs, starsector does successfully load and apply the data from the various hopolon files in starsector-core, and I double checked and the hopolon's files are there.....I haven't had any mod conflicts or any other issues besides this. I'm really stumped. Sorry for bothering you with this, and I appreciate your response.
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Yunru

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Re: [0.95.1] Yunru Core +
« Reply #58 on: January 06, 2022, 11:54:02 AM »

Okay, I've had pointed out deduced the source of the error:
The hopolon doesn't exist in vanilla (or indeed, my mods), the hoplon is Khopesh.

The only thing I can think of (since none of my ships have "hopolon" in their loadout) is that one of your other mods has a typo in it, and when the bounty fleet is being populated, that ship's being inserted into it.

SpiegelGeist

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Re: [0.95.1] Yunru Core +
« Reply #59 on: January 06, 2022, 12:11:10 PM »

Okay, I've had pointed out deduced the source of the error:
The hopolon doesn't exist in vanilla (or indeed, my mods), the hoplon is Khopesh.

The only thing I can think of (since none of my ships have "hopolon" in their loadout) is that one of your other mods has a typo in it, and when the bounty fleet is being populated, that ship's being inserted into it.

Thank you very much for the assistance, it really is appreciated. And sorry once again for bothering you with this. Time to go through my enabled mods and see which one screwed up. I'll report back if I can find it. If not I guess I'll just have to avoid that bounty for now.
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