Right, Starpocalypse update is finished - enjoy! Had to do one unfortunate change:
## UTILITY MOD - READ THIS!
# Traditionally, Starpocalypse has been a utility mod, meaning you can disable the mod at will without breaking
# your save. Unfortunately, the new implementation requires additional API methods to be added in order to correctly
# persist progress while still being a utility mod. As such, I have decided to temporarily BREAK the utility
# aspect of the mod. To enable utility aspect of the mod, set below to true. The consequence of playing with
# `isUtility` enabled is:
# 1. Suspicion level will reset each time you save. Trade on black market and get suspicion level to say `extreme`,
# leave the market, save the game, dock and notice suspicion level dropping to `none`.
# 2. Delayed reputation change due to legal trade will not happen if you save too early after the trade.
# This option will be removed (and mod becomes a true utility mod again) once new API calls are released.
# For details see: https://fractalsoftworks.com/forum/index.php?topic=23826
"isUtility": false,
What does this mean? Only that you cannot remove this mod by default and expect your save to work. You will need to set the "isUtility" to true first, and only after saving the game with it being true, the mod can be removed.
Regarding discussion about behaviour - this is the mod for both you and me. As such, I am open to discussion, and to take direction from my userbase. In this case, I have decided to proceed with new implementation (as it is much cleaner, performant, and needs less code) but:
- Retain old behaviour for Open Market (remove illegal). Tier 0 weapons, LPCs, modspecs, and ships under 6 FP are legal.
- Open Market retains its legal/illegal CSV list (put "Hound" to make a ship always legal, put "!Cerberus" to make it always illegal).
- No items are moved between markets (performance increase, complexity decrease).
- Stability affects legality on Military Market directly (old implementation), otherwise vanilla Military Market rules are used.
- Trading with transponder off will now raise suspicion (0.5 by default, turning transponder off reduces suspicion gain by 50% instead of fully).
- Shy Black Market is still here, but is off by default.
To make the game harder, set "transparentMarketMult" to 1 or 2, and enable Shy Black Market. Pain intensifies...