BUG?
Luddic Path Blueprint Package,LP_package,package_bp,,18000,1000,1,graphics/icons/cargo/blueprint_basic.png,ui_chip_pickup,ui_bp_package_drop,data.scripts.UnpackBlueprints,LP_bp,A collection of hacks and after-market modification specs that enables heavy industry to construct the hulls more commonly used by members of the Luddic Path.,250
XIV Battlegroup Blueprint Package,XIV_package,"package_bp, no_drop",,1000000,1000,1,graphics/icons/cargo/blueprint_basic.png,ui_chip_pickup,ui_bp_package_drop,data.scripts.UnpackBlueprints,XIV_bp,A set of blueprints that enable heavy industry to produce the near-legendary hulls employed by the Hegemony-founding XIV Battlegroup. The continued existence - and location - of these blueprints is subject of many rumors.,270
All the others have section with " (text discription) " but this is missing it, so I added it in, like this:
Luddic Path Blueprint Package,LP_package,package_bp,,18000,1000,1,graphics/icons/cargo/blueprint_basic.png,ui_chip_pickup,ui_bp_package_drop,data.scripts.UnpackBlueprints,LP_bp,"A collection of hacks and after-market modification specs that enables heavy industry to construct the hulls more commonly used by members of the Luddic Path.",250
XIV Battlegroup Blueprint Package,XIV_package,"package_bp, no_drop",,1000000,1000,1,graphics/icons/cargo/blueprint_basic.png,ui_chip_pickup,ui_bp_package_drop,data.scripts.UnpackBlueprints,XIV_bp,"A set of blueprints that enable heavy industry to produce the near-legendary hulls employed by the Hegemony-founding XIV Battlegroup. The continued existence - and location - of these blueprints is subject of many rumors.",270
*^ I am not to sure about this now because I noticed HMI has some without the quotes as well...
I hope I did the right thing. I added in HMI's special items to the list but the mod didn't work, so my adding it didn't seem to do what I thought this mod would do and add them individually when opened. I am going to remove my added code and see if that will work by default and it doesn't have to be added into this mod. (I thought I had to add it in and will see if that works but I don't think it will).