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Author Topic: How are you supposed to beat redacted now?  (Read 3659 times)

Kpop

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How are you supposed to beat redacted now?
« on: May 18, 2021, 10:48:34 PM »

Even with 3x paragons vs a single radiant I get smashed. I can deploy 2 paragons only with maybe a tempest or two when theres a radiant plus 8 or so destroyers/cruisers they can field. How on earth are you supposed to win any of these fights without just thowing bodies at them for AI cores???

Edit: I even made a go at a double radiant fleet with the new phase ship and I was only able to take out 4 cruisers before the radiants forced me to retreat due to taking so much damage. The rest of the engagement ended up in my fleet getting wiped.
« Last Edit: May 18, 2021, 10:54:21 PM by Kpop »
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SCC

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Re: How are you supposed to beat redacted now?
« Reply #1 on: May 18, 2021, 11:33:08 PM »

Mobile ships are pretty good against Remnants. For example:
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Thaago

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Re: How are you supposed to beat redacted now?
« Reply #2 on: May 18, 2021, 11:39:08 PM »

Hmm, could you share with us a few of your builds for the ships you've tried? Fully officered remnants are quite powerful, but a player fleet Paragon should beat an AI radiant 1v1. In general, one trap to avoid is using too many big ships: remnants love to swarm because they are so fast and mobile, so if the player is too outnumbered then they are just going to get picked to pieces. I'm a fan of 1 or 2 capitals + many destroyers or high performance frigates (8-12 DP range ships). Gets a nice big ship for duelling radiants and then a lot of mid ships for numbers and hunting enemy frigates/destroyers.
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HeatSeekers

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Re: How are you supposed to beat redacted now?
« Reply #3 on: May 19, 2021, 01:59:33 AM »

Worst part is 80 DP difference for me. My tactic is rushing to cap 2 tactical points on the map and then pulling back every ship to maps edge to prevent getting circled and out gunning them.
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Kpop

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Re: How are you supposed to beat redacted now?
« Reply #4 on: May 19, 2021, 03:09:00 AM »

Hmm, could you share with us a few of your builds for the ships you've tried? Fully officered remnants are quite powerful, but a player fleet Paragon should beat an AI radiant 1v1. In general, one trap to avoid is using too many big ships: remnants love to swarm because they are so fast and mobile, so if the player is too outnumbered then they are just going to get picked to pieces. I'm a fan of 1 or 2 capitals + many destroyers or high performance frigates (8-12 DP range ships). Gets a nice big ship for duelling radiants and then a lot of mid ships for numbers and hunting enemy frigates/destroyers.

Paragon
2x Plasma, 2x Tach, 2x Heavy Needler. 2x Grav, 2x salamander and some PD. HS, UI, Front shield conversion, Resistant flux conduits. With built ins comes out to 58 caps/60 vents. Officers have applicable skills, both aggressive.

Falcon(p)
4x typhoon reapers, 2x small sabots, 2x burst pd with hardened shields, ECCM package with 2 steady missile spec officers. Flux 15/15.

Tempest
Phase lance, pulse laser, breach or sabots with HS and ITU built in and hardened subsystems. Most officered. Flux 2/20.

Harbinger
2x Ion pulser, 1 Heavy Blaster, 2x Burst PD with UI, Resistant flux conduits and EM. No officers. Flux 14/6.

Astral
2x Squalls, 2x Grav, few pd with EMR and expanded deck crews. One officer for one Astral. Fighters 2x Longbow 3x Dagger 1x Broadsword. Flux 15/16.


And some shrikes(p) and Fury class with stock "Attack" autofit, Sunders with stock "Assault" autofit. No officers.

Flagship is 4x AM, 2x Ion Pulser, 2x Typhoon Reaper Doom with ITU and Heavy Armor built in, Resistant flux conduits with most points dumped into capacitors. New phase ship has a similar configuration but with 2x plasma, 2x heavy needlers, 2x Disentegrator and 6x small sabots.
 
« Last Edit: May 19, 2021, 03:15:51 AM by Kpop »
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Lucky33

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Re: How are you supposed to beat redacted now?
« Reply #5 on: May 19, 2021, 04:43:38 AM »

Dump Paragons. Radiant itself is better unless some rng disaster has crippled its loadout. You are fielding 2 ships what worth 120 DP and they are good only for prolonging their death. Radiant cost only 40 dp so AI can field three of them for the the same budget. To make thing worse you are not on the same budget and AI side has more DP to begin with.

Use ships what can give Radiant a run for its money.

Aurora
Fury

Champion
Sunder

Preferably with Safety Overrides mod.
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Kpop

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Re: How are you supposed to beat redacted now?
« Reply #6 on: May 19, 2021, 12:30:42 PM »

I took the +1 built in hullmod over the automated ships but looks like I should have done otherwise(not to mention that skill uses up more of your story points to get value).

I'll try using those ships instead.
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Thaago

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Re: How are you supposed to beat redacted now?
« Reply #7 on: May 19, 2021, 12:54:13 PM »

Huh, off the top of my head that looks like an ok fleet composition... a little bit top heavy with 3 "capitals" (counting the Doom), but Dooms are so strong that I don't think thats the problem. Might be a bit tricky to keep the fast ships from running too far ahead of the Paragon, but some orders or deploying the paragon first should solve that. You have enough fast ships that grabbing 2 points for DP to get a full deploy should be easy too.

A few build notes, though they seem pretty good:
For the Paragon: because Remnant shields are so good I'd recommend dropping the graviton beams, they just won't do much against these enemies. Ion Beams are very good if you can afford the flux, and I recommend Stabilized Shields just because the shield on that thing is expensive even with front shield.

For the Falcon P, I'd replace 2 reapers with sabot pods, then link them all and the smalls together to give a burst of 6 at a time. Gotta get through those shields and make overloads! Maybe replace the reapers with harpoons to deal with nimble targets? Ehh, Falcon P's are nimble enough to get in close, the reapers are probably fine hitting destroyers and up.

I'm not sure what the attack/assault variants are of shrikes and furies, but going heavy on sabots and harpoons would be my suggestion for the missiles.

So... huh, I'm not really sure why you're having such a hard time. Are you on the latest release (RC15)? They got toned down a bit between the first releases of this version and now.
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intrinsic_parity

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Re: How are you supposed to beat redacted now?
« Reply #8 on: May 19, 2021, 01:44:09 PM »

If I run 2x plasma cannons on an AI paragon, I leave the other two large mounts empty. I find the AI does much better when it can spend more of its flux capacity on absorbing damage, and 2x plasma canons + 2x heavy needler is plenty of damage to kill things quickly. The other AI paragon build I like is 2x autopulse + 2x tachlance with heavy needlers again it's worse against onslaught/legion spam, but possibly better against good shields. I sometimes run 2x ion pulser in the mediums, or leave them empty. I would say the gravitons are wasted, and it's better to spend the OP on other things. Stabilized shields is super good on a paragon, it's 375 flux/sec of extra dissipation which is 37.5 vents (although front shields kinda reduces that, but I think it's still very worthwhile). I also don't think unstable injector is worthwhile on a paragon. You're still too slow to catch or evade 90% of ships, and you give up a ton of range (the effect is twice as bad because its a % of your total range which doubled by advanced targeting core, so you lose more range than other ships do).
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Thaago

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Re: How are you supposed to beat redacted now?
« Reply #9 on: May 19, 2021, 01:50:03 PM »

Oh yeah, to second what intrinsic_parity was saying about the range: in SS bonuses tend to be additive while penalties are multiplicative and they take effect separately. So for a Paragon, its normally getting (1 + 1 (core)) = 2, or 200% range. With Unstable Injector, its (1 + 1)*(1-.15)  = 1.7, or 170% range. The unstable injectors cost your tachyon lances 300 range, which the extra speed would take 20 seconds to cover!
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TotenKopf

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Re: How are you supposed to beat redacted now?
« Reply #10 on: May 19, 2021, 01:54:54 PM »

I don't have any specific advice. Obviously, get as many officers and as much ECM as you can for parity, but beyond that I suggest frigates. When I was losing the DP battle and remnants were deploying 50% more ship value, frigates were the only way to distract their numbers so I could focus down larger ships that fell out of position.

I used to use no frigates but once I started deploying them 1:1 with the other weight classes I've been finding things a lot easier. First, they peel off a portion of the enemy fleet, and one escorting a more mobile carrier increase survivability by an order of magnitude. Replace a capital with 10 angry frigates and see how it plays. Also, I feel like I have better luck with more, smaller carriers so I can harass more targets

I haven't played much since 0.7 something, so you probably know more than I do, but this is the only way I could manage multiple remnant capitals. I hope some of this is of use.
« Last Edit: May 19, 2021, 01:57:31 PM by TotenKopf »
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Kpop

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Re: How are you supposed to beat redacted now?
« Reply #11 on: May 19, 2021, 04:58:27 PM »

What I deployed
https://imgur.com/a/Uu2WZqF
What redacted lost
https://imgur.com/a/L8aZYww

I really don't understand... they were not even close to being this difficult in last major update. I guess I just can't consider remnant farming until I have 1m income a month to throw bodies and money at them. I could deploy many more ships this time but the end result was exactly the same. Only reason I destroyed 80% of what did get destroyed was because of my doom.

@Thaago I'm not playing on most recent version, probably 2-3 updates back. Also replaced 2 typhoons with 2 sabots.

« Last Edit: May 19, 2021, 05:02:47 PM by Kpop »
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Thaago

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Re: How are you supposed to beat redacted now?
« Reply #12 on: May 19, 2021, 05:09:08 PM »

Well the good news is that they are a little bit weaker in RC 15, but they are still pretty nasty and are definitely at 'endgame' level. I recommend getting 2 story point hullmods on all your officered ships for the extra combat power as a start, but figuring out how to crank up fleet power can be hard.
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Megas

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Re: How are you supposed to beat redacted now?
« Reply #13 on: May 19, 2021, 07:14:37 PM »

Only reason I destroyed 80% of what did get destroyed was because of my doom.
That prompted me to get seven of the things and chain flagship them to bomb triple Radiant Ordos and Tesseract bruiser bros.  Not ideal, but beats losing my fleet if I let the AI pilot my phase fleet as a group.  It was too much work to train new officers to work with Fury or other high-powered ships.

If I cannot use frigates because my skill choices exclude Leadership (I want Combat, Tech, and Industry), then frigates are not an option for me, and I need to cheese the game to win.
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CrazyCommander

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Re: How are you supposed to beat redacted now?
« Reply #14 on: May 19, 2021, 09:12:26 PM »

Op, if you are still struggling or if anyone else is, I have lots of success against the redacted with this fleet composition. Try it if you can in your current playthrough or in a new one.

Its an all low tech fleet that's useful for all stages of early to mid to late game and obtaining the ships are easier to get early. However I use (XIV) Battlegroup versions of these ships which are slightly harder to obtain early but I've seen the enforce and dominator (XIV) versions in hegemony worlds black markets but the regular versions work as well if less effectively . Might have to sacrifice points in vents or Caps to close the gap compared to the (XIV) versions. You'll also have to invest into certain skills for officers and your own skill tree.

Required skills for your character are: Coordinated maneuvers, Crew Training, Officer Training, Electronic Warfare, Flux Regulation, Special Modifications. You'll also need in total 45 story points in order to have all necessary hull mods. 

Although not required for your own character these combat skills will really turn you into a killing machine as well as your officers but are a must for your officers: Helmsmanship, Target Analysis, Impact Mitigation, Shield modulation, Gunnery Implants, Reliability Engineering. For your officers, Elite skill Shield Modulation first, Target Analysis second or if you prefer helmsmanship instead for more consistent speed. Mentor your officers for aggressive.

This fleet will have 15 ships on the field in total with reinforcements of 2 dominators(XIV) and 3 lashers(LP). Have your 8 officers pilot the destroyers and hire 2 mercenary officers for the 2 heavy cruisers and if possible find them with at least Shield modulation as an elite skill however finding them with at least the same skills as your officers are good enough. 4 Lashers, 8 Enforcers, 2 Dominators, 1 Onslaught which comes up to 178 combat deployment. 240 Max with the Reinforcements.

These ship builds were made during 0.95a RC15 update. 

Lasher (LP) Class Frigate. Design type Luddic Path.
2x small Light needlers, 3x small Light mortar. Built in Hull mods: Hardened Shields, Hardened Subsystems, Flux Distributor. Regular Hull mods: Solar Shielding. 10 Cap, 20 Vents.

Enforcer (XIV) Class Destroyer. Design type: (XIV) Battlegroup.
2x Medium Heavy Mortar, 1x Medium Heavy Needler, 2x Medium Heavy Machine Guns. Built in Hull mods: Hardened shields, Hardened Subsystems, Unstable injector. Regular Hull mods: Safety Overrides, Solar Shielding. 0 Cap, 30 Vents.

Dominator (XIV) Class Heavy Cruiser. Design type: (XIV) Battlegroup.
1x Large Storm Needler, 1x Large Hellbore Cannon, 2x Medium Duel Flak Cannon, 7x Small Vulcan Cannon. Built in Hull mods: Hardened Shields, Heavy Armor, Integrated Targeting Unit. Regular Hull mods: Resistant  Flux Conduits, Solar Shielding, Stabilized Shields, Flux Distributor, Armored Weapon mounts. 16 Caps, 40 Vents.

Onslaught (XIV) Class Battleship. Design type: (XIV) Battlegroup.
2 already built in Thermal Pulse Cannon, 1X Large Storm Needler, 5x Medium Heavy Maulers, 4x Medium Sabot SRM Pod, 8x Small Vulcan Cannon. Built in hull mods: Augmented Drive Field, Heavy Armor, Hardened Shields. Regular mods: Expanded Missile Racks, Integrated Targeting Unit, Resistant Flux Conduits, Solar Shielding, Stabilized shields, Flux Distributor, Armored Weapon Mounts. 25 Caps, 60 Vents.

Consider that every ship here can take on the same class of ships with ease or below but when piloted by officers the ships can punch above its class by 1. However when fighting against Redacted avoid having your frigates or destroyers fighting the Radiant ship  when its supported as they will be destroyed if caution isn't taken around it. 3 destroyers piloted by officers can keep a Radiant suppressed and eventually destroyed assuming its not supported. Ensure the cruisers or the Onslaught engage the Radiant ship first.
« Last Edit: May 20, 2021, 01:51:17 PM by CrazyCommander »
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