It is true: at present capitals do just fine, but frigates also do just fine or even better with the high performance ones, while having a fraction of the logistics cost and higher speed.
I don't think reducing supply cost solves
anything really. You can make capitals as cheap to run as you want but you'll still want superfrigades endgame if the grossly obese ships still hit like a wet noodle by comparison and are made of molasse to frigades that do well above 100% extra damage to them in some cases.
I think the problem lies in both the current
officer skills buffing damage over durability making glass cannons (i.e. Frigates and Destroyers) more useful than capitals and the fact Wolfpack tactics exist.
Personally speaking, nerfing the buffs Wolfpack Tactics applies to frigades with officers but also extend the buffs to non-officered frigades
AND Destroyers would fix a lot of things.
As for the Hyperion, It could become a destroyer but that'd also require a PPT increase. I'll agree the Hyperion (especially when Overridden) is too much of a battlefield
god but having a
120 Peak Performance Time Destroyer is not the way to fix it.
I mean, before we even mention ship class changes, bumping it up to 20 Deployment Points could make people consider actually picking other, officered endgame frigades/destroyers for a change; not to mention being the same DP as the
Harbinger, therefore making the player choose between
raw, uncensored bloody murder or a very powerful utility vehicle allowing other ships to do more damage.