I want Field Repairs because Restore is generally very expensive. I wish Field Repairs will repair faster so that it does not take forever to repair more than a few ships.
Why does everything have to be trough skills?
Have repair ships with a hullmod that boosts fleet-wide repair. Then bring them along.
It makes more sense than magic skills.
Thank Restore for being extremely expensive, and Orbital Works being unable to transfer s-mods from a clunker to a new identical hull. Because of that, Field Repairs is the only cheap way to remove d-mods. Last release, I scuttled clunkers and built new ships, but addition of s-mods this release has killed that option. (I know about the refund of bonus xp Alex is working on, but that limits it to a few ships at a time given the backlog of bonus xp.)
It would be nice if d-mod removal was automatic like other repairs, no skill required. Or just have d-mod removal of current Field Repairs be free while Field Repairs speed that up to a d-mod per month or faster. Of course, just make Restore cost no more than a new ship and I probably would use it more instead of beelining for Field Repairs for d-mod removal.