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Author Topic: [0.96a] Halo - United Nations Space Command (UNSC) v0.4a - Update (06/02/2023)  (Read 186987 times)

Jack Ardan

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For the Infinity keep it a mystery. Fully corrupted data logs, excessive damage, and clear malfunctioning slipspace drive. There is only one to be found and the mystery of how and when it got there is the hook.

They can get it working but they can never get a full answer only speculation and theories.

The first few things the UNSC would have done after stabilizing on New Harvest is sent up a flash clone facility and some sort of terraforming infrastructure.

There should be expansion on the interaction between the Hegemony and UNSC that led to the issues they have at the start. As well as how long they have been in the Sector.
I say a few months, to long and the UNSC builds up modern fleets that can wipe anything, to short and their to weak to be interesting. I have a few Ideas and it brings in the iron shell to assist with that, and of course, they know the name "The Immortal" but nothing else except the ship was for unknown reasons scuttled, except the charges never blew and the ship drifted endlessly waiting for a new crew.
With how incredibly weak the MAC of the Paris class feels in the mod I dont see how they could wipe the Ludic path or church, let alone the more advanced factions.
Well the mac is a Opportunity weapon or a make an Opportunity weapon, also they are used to execute ships that are overloaded and they are designed to be used in masses (in starsector)
I FEAR Macs
Even with 12 Paris class ships they dont do much in my experience which is why I tend to modify my installs of this mod by giving them more range and damage, the Paris also just feels like it doesnt have enough OP for the number of weapon slots it has to be honest. What am I going to do, tickle the enemy to death with missiles that almost always get taken out by point defense and light weapons I can't even afford to buff because of how few op the Paris has? Pray to some kind of god that the RNG of the game doesnt result in most of my fleet's MAC shots missing the enemy and doing no damage?
Yes i sugested that like a month ago to Stargazer
(its that UNSC have a lot of good ships but they have bad industry so either they dont build them or more D-modded than a pirate fleet)
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Bendigo

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For the Infinity keep it a mystery. Fully corrupted data logs, excessive damage, and clear malfunctioning slipspace drive. There is only one to be found and the mystery of how and when it got there is the hook.

They can get it working but they can never get a full answer only speculation and theories.

The first few things the UNSC would have done after stabilizing on New Harvest is sent up a flash clone facility and some sort of terraforming infrastructure.

There should be expansion on the interaction between the Hegemony and UNSC that led to the issues they have at the start. As well as how long they have been in the Sector.
I say a few months, to long and the UNSC builds up modern fleets that can wipe anything, to short and their to weak to be interesting. I have a few Ideas and it brings in the iron shell to assist with that, and of course, they know the name "The Immortal" but nothing else except the ship was for unknown reasons scuttled, except the charges never blew and the ship drifted endlessly waiting for a new crew.
With how incredibly weak the MAC of the Paris class feels in the mod I dont see how they could wipe the Ludic path or church, let alone the more advanced factions.
Well the mac is a Opportunity weapon or a make an Opportunity weapon, also they are used to execute ships that are overloaded and they are designed to be used in masses (in starsector)
I FEAR Macs
Even with 12 Paris class ships they dont do much in my experience which is why I tend to modify my installs of this mod by giving them more range and damage, the Paris also just feels like it doesnt have enough OP for the number of weapon slots it has to be honest. What am I going to do, tickle the enemy to death with missiles that almost always get taken out by point defense and light weapons I can't even afford to buff because of how few op the Paris has? Pray to some kind of god that the RNG of the game doesnt result in most of my fleet's MAC shots missing the enemy and doing no damage?
Yes i sugested that like a month ago to Stargazer
(its that UNSC have a lot of good ships but they have bad industry so either they dont build them or more D-modded than a pirate fleet)
AHEM, Gentlemen:
https://www.halopedia.org/HRUNTING/YGGDRASIL_Mark_I_ADS
Anybody fancy some UNSC Strikecraft?
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99% of the time my accuracy is 100%

Jack Ardan

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For the Infinity keep it a mystery. Fully corrupted data logs, excessive damage, and clear malfunctioning slipspace drive. There is only one to be found and the mystery of how and when it got there is the hook.

They can get it working but they can never get a full answer only speculation and theories.

The first few things the UNSC would have done after stabilizing on New Harvest is sent up a flash clone facility and some sort of terraforming infrastructure.

There should be expansion on the interaction between the Hegemony and UNSC that led to the issues they have at the start. As well as how long they have been in the Sector.
I say a few months, to long and the UNSC builds up modern fleets that can wipe anything, to short and their to weak to be interesting. I have a few Ideas and it brings in the iron shell to assist with that, and of course, they know the name "The Immortal" but nothing else except the ship was for unknown reasons scuttled, except the charges never blew and the ship drifted endlessly waiting for a new crew.
With how incredibly weak the MAC of the Paris class feels in the mod I dont see how they could wipe the Ludic path or church, let alone the more advanced factions.
Well the mac is a Opportunity weapon or a make an Opportunity weapon, also they are used to execute ships that are overloaded and they are designed to be used in masses (in starsector)
I FEAR Macs
Even with 12 Paris class ships they dont do much in my experience which is why I tend to modify my installs of this mod by giving them more range and damage, the Paris also just feels like it doesnt have enough OP for the number of weapon slots it has to be honest. What am I going to do, tickle the enemy to death with missiles that almost always get taken out by point defense and light weapons I can't even afford to buff because of how few op the Paris has? Pray to some kind of god that the RNG of the game doesnt result in most of my fleet's MAC shots missing the enemy and doing no damage?
Yes i sugested that like a month ago to Stargazer
(its that UNSC have a lot of good ships but they have bad industry so either they dont build them or more D-modded than a pirate fleet)
AHEM, Gentlemen:
https://www.halopedia.org/HRUNTING/YGGDRASIL_Mark_I_ADS
Anybody fancy some UNSC Strikecraft?
OH YES
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Adventwolf

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Anyone know sprite artists that can make models for older and post war UNSC classes?
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Jack Ardan

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Anyone know sprite artists that can make models for older and post war UNSC classes?
we need to find one that will make the sprites. (as in he is intrested in the mod)
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Jack Ardan

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Guess no luck
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hobojoe694

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does anyone know how to make UNSC planets/stations seed UNSC gear? if there is a guide I would do it myself and post it here... kinda annoying that all UNSC ports seed seemingly everything except their own weapons.
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Jack Ardan

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does anyone know how to make UNSC planets/stations seed UNSC gear? if there is a guide I would do it myself and post it here... kinda annoying that all UNSC ports seed seemingly everything except their own weapons.
i think one of the reasons is that UNSC weapons are listed as /Common/
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Dahbakon

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i can fix the UNSC equipment issue, give me a couple mins.
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Dahbakon

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ok try this replaced tag file.
C:\Program Files (x86)\Fractal Softworks\Starsector\mods\UNSC\data\weapons

in there is a file called weapons_data.csv. I've created an altered version that has the correct tags for the weapons. Needs testing obv but let me know if it works.

[EDIT: link Removed as it's wrong files edited.]
« Last Edit: January 24, 2024, 04:38:33 PM by Dahbakon »
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Jack Ardan

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i can fix the UNSC equipment issue, give me a couple mins.
ok try this replaced tag file.
C:\Program Files (x86)\Fractal Softworks\Starsector\mods\UNSC\data\weapons

in there is a file called weapons_data.csv. I've created an altered version that has the correct tags for the weapons. Needs testing obv but let me know if it works.
https://drive.google.com/file/d/17cN7WPWy2xOH1wfyeTLmiuZYX95YFsQt/view?usp=drive_link
are you gonna be developing UNSC ? (new ships/weapons and other stuff)
if you are gonna be developing,then im happy
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Izikiel

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ok try this replaced tag file.
C:\Program Files (x86)\Fractal Softworks\Starsector\mods\UNSC\data\weapons

in there is a file called weapons_data.csv. I've created an altered version that has the correct tags for the weapons. Needs testing obv but let me know if it works.
https://drive.google.com/file/d/17cN7WPWy2xOH1wfyeTLmiuZYX95YFsQt/view?usp=drive_link
Seemed to give me a crash upon starting, Fatal: Weapon spec [longswordcannon] not found. Original csv still works, although I didn't test only the UNSC mod. Is this for stargazer's unofficial update or apple's version? (assumed stargazer, but figured I'd check)
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Dahbakon

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ok try this replaced tag file.
C:\Program Files (x86)\Fractal Softworks\Starsector\mods\UNSC\data\weapons

in there is a file called weapons_data.csv. I've created an altered version that has the correct tags for the weapons. Needs testing obv but let me know if it works.
https://drive.google.com/file/d/17cN7WPWy2xOH1wfyeTLmiuZYX95YFsQt/view?usp=drive_link
Seemed to give me a crash upon starting, Fatal: Weapon spec [longswordcannon] not found. Original csv still works, although I didn't test only the UNSC mod. Is this for stargazer's unofficial update or apple's version? (assumed stargazer, but figured I'd check)

i was using an older version of stargazers file. i didn't notice the update that followed that. I can check the file once i've downloaded it and see if i can edit the Tags as needed.

I'm not planning to further develop the mod as i frankly lack the skills. But i am learning using this mod and if i get to the point where an addition i make on my personal file is significant enough i'll request to update it on behalf of the modders in charge. No Promises.
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Izikiel

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ok try this replaced tag file.
C:\Program Files (x86)\Fractal Softworks\Starsector\mods\UNSC\data\weapons

in there is a file called weapons_data.csv. I've created an altered version that has the correct tags for the weapons. Needs testing obv but let me know if it works.
https://drive.google.com/file/d/17cN7WPWy2xOH1wfyeTLmiuZYX95YFsQt/view?usp=drive_link
Seemed to give me a crash upon starting, Fatal: Weapon spec [longswordcannon] not found. Original csv still works, although I didn't test only the UNSC mod. Is this for stargazer's unofficial update or apple's version? (assumed stargazer, but figured I'd check)

i was using an older version of stargazers file. i didn't notice the update that followed that. I can check the file once i've downloaded it and see if i can edit the Tags as needed.

I'm not planning to further develop the mod as i frankly lack the skills. But i am learning using this mod and if i get to the point where an addition i make on my personal file is significant enough i'll request to update it on behalf of the modders in charge. No Promises.
Sounds good. While I'm happy to see anyone helping this mod out, there should never be pressure to do so. Best of luck!
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(Secondlt2)

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May I please propose the MAC damages to be increased to ~5k while boosting Each ships armor by +500?

The Mac at the moment is so weak Putting buffing it to 5k was the only way I could make the ships feel any sense of usefulness

The ships themselves are too squishy too combined with the fact that they have so little weapon mounts boosting their armor was the only way to make them viable.

These buffing combo's doesn't even make them OP either, they still require escorts and can easily be overrun and defeated unless constantly kept an eye on.

I'd just like to see the ships shown more love as they're more like a pushover than anything else
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