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Author Topic: [0.96a] Halo - United Nations Space Command (UNSC) v0.4a - Update (06/02/2023)  (Read 187097 times)

StargazerRJL

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Hey everyone,

instead of individually replying to people with some bugs, polishing etc, I thought I'd just make a post here with an update.

Here's the fixes:

Spoiler

Fixes:

Covenant ships now have a respectable price tag if they are for sale in the Prism Free port.

Vindication weapon slots are now symetrical.

You will no longer find the "single" archer missiles from the Baselard in markets.

Changes:

New sound for MAC's firing (I ripped the sound files directly from Halo Reach of the Frigate MAC firing "Hold on to your teeth!") Don't worry, Gauss cannon sound is still there for the Breakwater and Onager.

Baselard is now a "bomber" with limited Archer ammo but will loiter for some time while they empty their missile racks.

Longsowrd now has two powerful 110mm cannons and a slight delay on firing their anti- ship missiles so they have a longer time to fire their cannons.

Hyperion missile has less health

Stalwart has more room for supplies

Punic requires more supplies

Covenant ships were slightly nerfed (especially the Kerel)


Additional stuff:

The C718 Longsword :(nicknamed the Greatsword for in-game reasons)  A super- version of the Longsword that's armed to the teeth and has a stronger shield.

Scholte missile Corvette: Small ship with 4 small missile slots and an autoforge (archer spam ftw)

Onager mass driver: long range, high power and slow recharge time medium weapon. Pretty much a mini mac. Now your Mako corvette can pretend to be a big boy UNSC ship

[close]

This will be the last update in some time as in the next few days I will be a father so if anyone else wishes to take the torch, feel free! :)

Here's the link:  https://drive.google.com/file/d/1Ldi5xxRigZJqKOw1pJ5xpcLEjyk_c9AO/view?usp=sharing


Tell em to make it count!!!

PS: A massive thanks to AppleMarine for making this mod in the first place, you're the man.

« Last Edit: November 01, 2023, 08:55:13 AM by StargazerRJL »
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OmegaInfinita

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Hey everyone,

instead of individually replying to people with some bugs, polishing etc, I thought I'd just make a post here with an update.

Here's the fixes:

Spoiler

Fixes:

Covenant ships now have a respectable price tag if they are for sale in the Prism Free port.

Vindication weapon slots are now symetrical.

You will no longer find the "single" archer missiles from the Baselard in markets.

Changes:

New sound for MAC's firing (I ripped the sound files directly from Halo Reach of the Frigate MAC firing "Hold on to your teeth!") Don't worry, Gauss cannon sound is still there for the Breakwater and Onager.

Baselard is now a "bomber" with limited Archer ammo but will loiter for some time while they empty their missile racks.

Longsowrd now has two powerful 110mm cannons and a slight delay on firing their anti- ship missiles so they have a longer time to fire their cannons.

Hyperion missile has less health

Stalwart has more room for supplies

Punic requires more supplies

Covenant ships were slightly nerfed (especially the Kerel)


Additional stuff:

The C718 Longsword :(nicknamed the Greatsword for in-game reasons)  A super- version of the Longsword that's armed to the teeth and has a stronger shield.

Scholte missile Corvette: Small ship with 4 small missile slots and an autoforge (archer spam ftw)

Onager mass driver: long range, high power and slow recharge time medium weapon. Pretty much a mini mac. Now your Mako corvette can pretend to be a big boy UNSC ship

[close]

This will be the last update in some time as in the next few days I will be a father so if anyone else wishes to take the torch, feel free! :)

Here's the link:  https://drive.google.com/file/d/1Ldi5xxRigZJqKOw1pJ5xpcLEjyk_c9AO/view?usp=sharing


Tell em to make it count!!!

PS: A massive thanks to AppleMarine for making this mod in the first place, you're the man.


Huzzah! Great job all around and I can't wait to start a new run with this!
And a BIG HUGE CONGRATS to you for the new crewme- I mean, new baby!
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StargazerRJL

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Hey everyone,

instead of individually replying to people with some bugs, polishing etc, I thought I'd just make a post here with an update.

Here's the fixes:

Spoiler

Fixes:

Covenant ships now have a respectable price tag if they are for sale in the Prism Free port.

Vindication weapon slots are now symetrical.

You will no longer find the "single" archer missiles from the Baselard in markets.

Changes:

New sound for MAC's firing (I ripped the sound files directly from Halo Reach of the Frigate MAC firing "Hold on to your teeth!") Don't worry, Gauss cannon sound is still there for the Breakwater and Onager.

Baselard is now a "bomber" with limited Archer ammo but will loiter for some time while they empty their missile racks.

Longsowrd now has two powerful 110mm cannons and a slight delay on firing their anti- ship missiles so they have a longer time to fire their cannons.

Hyperion missile has less health

Stalwart has more room for supplies

Punic requires more supplies

Covenant ships were slightly nerfed (especially the Kerel)


Additional stuff:

The C718 Longsword :(nicknamed the Greatsword for in-game reasons)  A super- version of the Longsword that's armed to the teeth and has a stronger shield.

Scholte missile Corvette: Small ship with 4 small missile slots and an autoforge (archer spam ftw)

Onager mass driver: long range, high power and slow recharge time medium weapon. Pretty much a mini mac. Now your Mako corvette can pretend to be a big boy UNSC ship

[close]

This will be the last update in some time as in the next few days I will be a father so if anyone else wishes to take the torch, feel free! :)

Here's the link:  https://drive.google.com/file/d/1Ldi5xxRigZJqKOw1pJ5xpcLEjyk_c9AO/view?usp=sharing


Tell em to make it count!!!

PS: A massive thanks to AppleMarine for making this mod in the first place, you're the man.


Huzzah! Great job all around and I can't wait to start a new run with this!
And a BIG HUGE CONGRATS to you for the new crewme- I mean, new baby!

Thanks man, Hopefully he doesn't have the reckless trait  ;D

Enjoy the playthrough!

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Adventwolf

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Hey everyone,

instead of individually replying to people with some bugs, polishing etc, I thought I'd just make a post here with an update.

Here's the fixes:

Spoiler

Fixes:

Covenant ships now have a respectable price tag if they are for sale in the Prism Free port.

Vindication weapon slots are now symetrical.

You will no longer find the "single" archer missiles from the Baselard in markets.

Changes:

New sound for MAC's firing (I ripped the sound files directly from Halo Reach of the Frigate MAC firing "Hold on to your teeth!") Don't worry, Gauss cannon sound is still there for the Breakwater and Onager.

Baselard is now a "bomber" with limited Archer ammo but will loiter for some time while they empty their missile racks.

Longsowrd now has two powerful 110mm cannons and a slight delay on firing their anti- ship missiles so they have a longer time to fire their cannons.

Hyperion missile has less health

Stalwart has more room for supplies

Punic requires more supplies

Covenant ships were slightly nerfed (especially the Kerel)


Additional stuff:

The C718 Longsword :(nicknamed the Greatsword for in-game reasons)  A super- version of the Longsword that's armed to the teeth and has a stronger shield.

Scholte missile Corvette: Small ship with 4 small missile slots and an autoforge (archer spam ftw)

Onager mass driver: long range, high power and slow recharge time medium weapon. Pretty much a mini mac. Now your Mako corvette can pretend to be a big boy UNSC ship

[close]

This will be the last update in some time as in the next few days I will be a father so if anyone else wishes to take the torch, feel free! :)

Here's the link:  https://drive.google.com/file/d/1Ldi5xxRigZJqKOw1pJ5xpcLEjyk_c9AO/view?usp=sharing


Tell em to make it count!!!

PS: A massive thanks to AppleMarine for making this mod in the first place, you're the man.

Congrats on fatherhood. Hope you stocked up on sleep. thanks for pushing the mod further and more expansive. Just one question do you know how to modify the UNSC starting system make the ice giant a gas giant?
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Jack Ardan

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Hey everyone,

instead of individually replying to people with some bugs, polishing etc, I thought I'd just make a post here with an update.

Here's the fixes:

Spoiler

Fixes:

Covenant ships now have a respectable price tag if they are for sale in the Prism Free port.

Vindication weapon slots are now symetrical.

You will no longer find the "single" archer missiles from the Baselard in markets.

Changes:

New sound for MAC's firing (I ripped the sound files directly from Halo Reach of the Frigate MAC firing "Hold on to your teeth!") Don't worry, Gauss cannon sound is still there for the Breakwater and Onager.

Baselard is now a "bomber" with limited Archer ammo but will loiter for some time while they empty their missile racks.

Longsowrd now has two powerful 110mm cannons and a slight delay on firing their anti- ship missiles so they have a longer time to fire their cannons.

Hyperion missile has less health

Stalwart has more room for supplies

Punic requires more supplies

Covenant ships were slightly nerfed (especially the Kerel)


Additional stuff:

The C718 Longsword :(nicknamed the Greatsword for in-game reasons)  A super- version of the Longsword that's armed to the teeth and has a stronger shield.

Scholte missile Corvette: Small ship with 4 small missile slots and an autoforge (archer spam ftw)

Onager mass driver: long range, high power and slow recharge time medium weapon. Pretty much a mini mac. Now your Mako corvette can pretend to be a big boy UNSC ship

[close]

This will be the last update in some time as in the next few days I will be a father so if anyone else wishes to take the torch, feel free! :)

Here's the link:  https://drive.google.com/file/d/1Ldi5xxRigZJqKOw1pJ5xpcLEjyk_c9AO/view?usp=sharing


Tell em to make it count!!!

PS: A massive thanks to AppleMarine for making this mod in the first place, you're the man.


Really good, you know how to balance things, and congrats you will be a father
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StargazerRJL

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Thanks Jack!

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nutty8767

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Hey everyone,

instead of individually replying to people with some bugs, polishing etc, I thought I'd just make a post here with an update.

Here's the fixes:

Spoiler

Fixes:

Covenant ships now have a respectable price tag if they are for sale in the Prism Free port.

Vindication weapon slots are now symetrical.

You will no longer find the "single" archer missiles from the Baselard in markets.

Changes:

New sound for MAC's firing (I ripped the sound files directly from Halo Reach of the Frigate MAC firing "Hold on to your teeth!") Don't worry, Gauss cannon sound is still there for the Breakwater and Onager.

Baselard is now a "bomber" with limited Archer ammo but will loiter for some time while they empty their missile racks.

Longsowrd now has two powerful 110mm cannons and a slight delay on firing their anti- ship missiles so they have a longer time to fire their cannons.

Hyperion missile has less health

Stalwart has more room for supplies

Punic requires more supplies

Covenant ships were slightly nerfed (especially the Kerel)


Additional stuff:

The C718 Longsword :(nicknamed the Greatsword for in-game reasons)  A super- version of the Longsword that's armed to the teeth and has a stronger shield.

Scholte missile Corvette: Small ship with 4 small missile slots and an autoforge (archer spam ftw)

Onager mass driver: long range, high power and slow recharge time medium weapon. Pretty much a mini mac. Now your Mako corvette can pretend to be a big boy UNSC ship

[close]

This will be the last update in some time as in the next few days I will be a father so if anyone else wishes to take the torch, feel free! :)

Here's the link:  https://drive.google.com/file/d/1Ldi5xxRigZJqKOw1pJ5xpcLEjyk_c9AO/view?usp=sharing


Tell em to make it count!!!

PS: A massive thanks to AppleMarine for making this mod in the first place, you're the man.

Congrats on being father sir
thank you for your service and update this mod
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Izikiel

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Thanks to both of you guys for all your hard work! I always enjoy using these ships in-game, couldn't imagine a run without!
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Adventwolf

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So the new sub-mod update gives us a major expansion that can be built off of. This is great the OP now has more to work with and a decent amount of work completed for them.

So what more do people think should be added? The logistic support part of the fleet could use some expansion aside from just the Charon.

A frigate-scale cargo ship would be something like the https://www.halopedia.org/Brahman_light_hauler

A ship I say can be added would be the https://www.halopedia.org/Mariner-class_transport_ship like the Ace of Spades just without the Forerunner upgraded systems. I think it is meant to be a post-war design but could be a late-war design like the Strident as well. Make it a destroyer-scale logistics ship to be better than the Charon without a MAC or ground support package.

The https://www.halopedia.org/Bustler-class_freighter could be another destroyer-scale ship focused on salvage and repair/refit instead of pure cargo focus. Not sure if there is a hull mod to affect the repair/CR recovery of the fleet instead of just on itself. If not hopefully someone knows how to make one.

For Cruiser-scale cargo ships, the https://www.halopedia.org/Mulzac-class_transport would work best. Make it faster than the Colossus with similar if slightly altered cargo space. Lightly armed like any other cruiser cargo ship its size.

Capital scale cargo/salvage/repair is covered by a Phoenix Class Colony Ship. The "Civilian" version would be a mix of the base game Atlas and a larger Skyliner. Just with maybe 20 percent less cargo space, about 3000-4000 crew space, and a decent but not huge fuel tank. Give it the Salvage gantry and Survey Sensors, or a modified version like what the Roider Union Argos Class has if that fits better.

The military version would be a cargo, fuel, and crew scaled-down version. With more armor, hull, and uprated flux stats/UNSC militarized subsystems. Add in an advanced ground support package. Cruiser-level weapons load out at best but lean more toward a heavy destroyer level. To show its passable defenses but still under-armed for a ship its size normally would be.

For transport ships of crew, there are enough options for frigates, destroyers, and cruiser-sized ships. A small transport like the https://www.halopedia.org/Vancouver-class_courier about the same crew level as a Mudskipper should fit it well.

For Destroyer-scale transport there is an option for civilian and military/ground support ships. Either the https://www.halopedia.org/Banta-class_colony_ship or the https://www.halopedia.org/Egret_Spaceliner with the one not chosen for the crew becoming the UNSC version of the Valkyrie instead.

For a cruiser-scale transport ship the https://www.halopedia.org/Star_Charter-class_colony_support_ship works best. It is meant to be part of a Pheonix led colony fleet so being a Cruiser to the Phoenixe's Capital-sized transport. Crew capacity on the same level as the base game Skyliner.

No need for another capital scale transport with the Pheonix already listed.

For fuel there aren't too many good choices that have pictures. Maybe the https://www.halopedia.org/Ibis-class_freighter, https://www.halopedia.org/Parabola-class_freighter, and a modified version of the prison ships designed for fuelhttps://www.halopedia.org/Mona_Lisa for frigate, destroyer, and cruiser respectively.

For Capital scale fuel transport thehttps://www.halopedia.org/Springhill-class_mining_ship with its huge container silos looks good as a fuel tanker.

« Last Edit: November 21, 2023, 10:21:59 PM by Adventwolf »
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SPARTAN 97118

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bonjour a tous j'ai vue des lien qui emmène a des photo de nouveau vaisseaux sont il déjà disponible ? si oui quel est la mis a jour a installé
PS : merci pour ce travaille incroyable que vous faite avec ce mode je reste des heure a en profiter
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Ranger Dimitri

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HERE WE GO!





 An unofficial expansion to the UNSC mod generously made by AppleMarine and expanded upon by myself. 
Alongside Additional ships and weapons, some balancing has been made to fully convey the strengths, weaknesses and overall experience of how the UNSC ships would feel in an engagement.

Listed below is the additional content:

Spoiler
SHIPS:

Lancer Corvette: This feels like a spinal MAC mounted to the frame of a racing car. Excels at capturing points and harassing larger ships.

Anlace Frigate: Thanks to Zanda for providing the lovely sprite for this one. The quintessential electronic Warfare ship which makes an amazing escort thanks to it’s EMP emitter. It’s  also mounted with a Helios laser turret which can tear a chunk out of larger ships in pursuit.

Hillsborough light cruiser: A nice middleground between the Halberd and Halcyon, albeit probably worse overall than the Halberd (the way it was intended). Being as Lore accurate as possible, the Hillsborough lacks in armour, Power and efficiency, however strap enough Archer missiles to this ancient metal brick and it will be sure to do some damage. Personally, my favourite ship I’ve made, it just feels bad in the right kind of way.

Orion Assault Carrier: This replaced the role of the original “Punic II” from the mod. Larger than it’s predecessor, it’s faithful to it’s role in the Halo universe as a great all-rounder. It features an advanced ground support package and a salvage gantry. Due to the Orion’s ability to produce fuel and equipment, it’s supply cost and fuel cost are drastically lower for a ship of it’s size.

Valiant superheavy battlecruiser: An expensive, inefficient leviathan, outdated by several decades by it’s piers however overshadows it’s younger predecessor in raw firepower and tonnage. A true UNSC warship, Able to brawl with most of what the sector can throw at it. Still lacking in the Flux department but able to deliver a *** load of sustained firepower thanks to it’s extensive medium missile slots and Autofoge system to replenish them.

Autumn Class Battlecruiser: One of the more powerful ships in the expansion, with more efficient flux, higher speed, larger-efficient MAC and heavier armour than the Halcyon.
Vindication Class Battleship: A ship killer very faithful to the lore description. If unsc ships are railgins with a ship built around them, then the Vindication is an Orbital Defence Platform wrapped in a starship hull. Needs a considerable escort while engaging since it’s SMAC’s need time to charge and reload.

Punic Class Supercarriar: The OG Punic in all it’s glory! It’s a true leviathan, with 6 fighter bays and the reserve deployment system, you can overwhelm and saturate a target with 12 longswords (if you feel so inclined). Slap 4 Breakwater heavy coilguns on the large ballistic slots and watch pesky flankers get pulverized.

Infinity Class Supercarriar: A Re-worked version of ssthehunter's Infinity. It felt a little too game-ruining as it would literally solo entire 600+ DP fleets without breaking a sweat. I made it’s spite larger and added more missile slots. It’s still the most powerful UNSC ship in this mod by a LONG SHOT. (note: due to it being such a meme of a ship, the only way to obtain it is via a rare blueprint, or console commands)
[close]


Spoiler
WEAPONS:

Archer Missiles:  The mainstay of the UNSC arsenal with a nice variety of warheads. These come in 3 different flavours: Kinetic, High explosive and EMP.

Howler Missiles: Howlers lack the versatility of the Archer but make up for them with their sheer volume and speed when fired.

Shiva: A classic UNSC finisher is a middle ground between the Atropos and the reaper with a guided warhead.  Comes in Medium and large.

Hyperion: The biggest baddest missile used by UNSC ships. It’s a very long range, gigantic nuclear warhead with good tracking and a terrible reload time.

Streak PD: A close range point defence missile launcher.

Breakwater: The largest externally mounted weapon system in the UNSC arsenal, fires a volley of 3 coil gun shots with high accuracy.
[close]

Installation notes:
Just replace the original UNSC file with this one in the mod folder.  PLEASE NOTE: You will need to start a new save if you already have one with the original UNSC mod.
Let me know if you have any issues or problems with the MOD, If there’s anything screamingly obvious I missed out or something buggy let me know! :)
In closing
I hope this satiates your thirst of more Halo ship content, because making and playing this mod has definitely felt good.
If there are concerns about the balance and power of the ships and weapons in this mod, feel free to tinker with them yourself or send me a message and I’ll see what I can do. I sincerely hope you enjoy this unofficial expansion for this awesome mod.
Thank you for Apple Marine for making this mod and Zanda for the Anlace sprite :)
Cheers,
StargazerRJL

Download Link here:https://drive.google.com/file/d/1XEql9aDQK-nDOcwGxgVQGz3mvHnHQNaB/view?usp=sharing
So, how exactly is your addition meant to work? If I understand it, the idea is to download the main mod, unzip that into mods folder, and then download this and unzip it into its own folder? I need more clarity with what you mean by 'replace' the original mod's folder with your own as I'm not familiar with such things.
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Likablenascent

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you unzip main mod then unzip the additional content into mods folder and overwrite
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Ranger Dimitri

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you unzip main mod then unzip the additional content into mods folder and overwrite
It's showing as an RAR file, not a regular zip file. Remind me how I am to manage that one?
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Likablenascent

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Quote
It's showing as an RAR file, not a regular zip file. Remind me how I am to manage that one?

Just open the rar and copy  folders to mods and overwrite if prompted
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Adventwolf

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You can just download the version StargazerRGL made as the whole mod. It has everything already in it.
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