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Author Topic: [0.96a] Halo - United Nations Space Command (UNSC) v0.4a - Update (06/02/2023)  (Read 187141 times)

FunkyCirno69

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Re: [0.96a] Halo - United Nations Space Command (UNSC) v0.4a - Update (06/02/2023)
« Reply #150 on: September 07, 2023, 01:09:06 PM »

HERE WE GO!





 An unofficial expansion to the UNSC mod generously made by AppleMarine and expanded upon by myself. 
Alongside Additional ships and weapons, some balancing has been made to fully convey the strengths, weaknesses and overall experience of how the UNSC ships would feel in an engagement.

Listed below is the additional content:

Spoiler
SHIPS:

Lancer Corvette: This feels like a spinal MAC mounted to the frame of a racing car. Excels at capturing points and harassing larger ships.

Anlace Frigate: Thanks to Zanda for providing the lovely sprite for this one. The quintessential electronic Warfare ship which makes an amazing escort thanks to it’s EMP emitter. It’s  also mounted with a Helios laser turret which can tear a chunk out of larger ships in pursuit.

Hillsborough light cruiser: A nice middleground between the Halberd and Halcyon, albeit probably worse overall than the Halberd (the way it was intended). Being as Lore accurate as possible, the Hillsborough lacks in armour, Power and efficiency, however strap enough Archer missiles to this ancient metal brick and it will be sure to do some damage. Personally, my favourite ship I’ve made, it just feels bad in the right kind of way.

Orion Assault Carrier: This replaced the role of the original “Punic II” from the mod. Larger than it’s predecessor, it’s faithful to it’s role in the Halo universe as a great all-rounder. It features an advanced ground support package and a salvage gantry. Due to the Orion’s ability to produce fuel and equipment, it’s supply cost and fuel cost are drastically lower for a ship of it’s size.

Valiant superheavy battlecruiser: An expensive, inefficient leviathan, outdated by several decades by it’s piers however overshadows it’s younger predecessor in raw firepower and tonnage. A true UNSC warship, Able to brawl with most of what the sector can throw at it. Still lacking in the Flux department but able to deliver a *** load of sustained firepower thanks to it’s extensive medium missile slots and Autofoge system to replenish them.

Autumn Class Battlecruiser: One of the more powerful ships in the expansion, with more efficient flux, higher speed, larger-efficient MAC and heavier armour than the Halcyon.
Vindication Class Battleship: A ship killer very faithful to the lore description. If unsc ships are railgins with a ship built around them, then the Vindication is an Orbital Defence Platform wrapped in a starship hull. Needs a considerable escort while engaging since it’s SMAC’s need time to charge and reload.

Punic Class Supercarriar: The OG Punic in all it’s glory! It’s a true leviathan, with 6 fighter bays and the reserve deployment system, you can overwhelm and saturate a target with 12 longswords (if you feel so inclined). Slap 4 Breakwater heavy coilguns on the large ballistic slots and watch pesky flankers get pulverized.

Infinity Class Supercarriar: A Re-worked version of ssthehunter's Infinity. It felt a little too game-ruining as it would literally solo entire 600+ DP fleets without breaking a sweat. I made it’s spite larger and added more missile slots. It’s still the most powerful UNSC ship in this mod by a LONG SHOT. (note: due to it being such a meme of a ship, the only way to obtain it is via a rare blueprint, or console commands)
[close]


Spoiler
WEAPONS:

Archer Missiles:  The mainstay of the UNSC arsenal with a nice variety of warheads. These come in 3 different flavours: Kinetic, High explosive and EMP.

Howler Missiles: Howlers lack the versatility of the Archer but make up for them with their sheer volume and speed when fired.

Shiva: A classic UNSC finisher is a middle ground between the Atropos and the reaper with a guided warhead.  Comes in Medium and large.

Hyperion: The biggest baddest missile used by UNSC ships. It’s a very long range, gigantic nuclear warhead with good tracking and a terrible reload time.

Streak PD: A close range point defence missile launcher.

Breakwater: The largest externally mounted weapon system in the UNSC arsenal, fires a volley of 3 coil gun shots with high accuracy.
[close]

Installation notes:
Just replace the original UNSC file with this one in the mod folder.  PLEASE NOTE: You will need to start a new save if you already have one with the original UNSC mod.
Let me know if you have any issues or problems with the MOD, If there’s anything screamingly obvious I missed out or something buggy let me know! :)
In closing
I hope this satiates your thirst of more Halo ship content, because making and playing this mod has definitely felt good.
If there are concerns about the balance and power of the ships and weapons in this mod, feel free to tinker with them yourself or send me a message and I’ll see what I can do. I sincerely hope you enjoy this unofficial expansion for this awesome mod.
Thank you for Apple Marine for making this mod and Zanda for the Anlace sprite :)
Cheers,
StargazerRJL

Download Link here:https://drive.google.com/file/d/1XEql9aDQK-nDOcwGxgVQGz3mvHnHQNaB/view?usp=sharing
Hey so mind if i use the MAC and the Breakwater for a project of mine? Ill credit you
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Jamesdood7654

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Re: [0.96a] Halo - United Nations Space Command (UNSC) v0.4a - Update (06/02/2023)
« Reply #151 on: September 08, 2023, 05:19:55 PM »

i created an account just for this, but when using the UNSC Infinity, the main mac cannons do not fire when i try to use them, they just charge up and switch cannons over and over
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StargazerRJL

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Re: [0.96a] Halo - United Nations Space Command (UNSC) v0.4a - Update (06/02/2023)
« Reply #152 on: September 09, 2023, 01:46:28 AM »

Hey, after some testing myself with 2 different computers, The Infinity's mac works fine both linked and alternating so it may be something to do with your side. Does every other UNSC ships mac work okay?

Please ensure you started a NEW campaign woth all files replaced from the Original UMSC mod. This could fix it.
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Angel963

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Re: [0.96a] Halo - United Nations Space Command (UNSC) v0.4a - Update (06/02/2023)
« Reply #153 on: September 11, 2023, 12:37:44 PM »

i created an account just for this, but when using the UNSC Infinity, the main mac cannons do not fire when i try to use them, they just charge up and switch cannons over and over
some of the macs have a longer charge time then what the sfx indicates hold it down for a bit longer and see if she'll fire, thats something that tripped me up so I hope thats what you have happening too rather than a bug
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Cones2002

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Re: [0.96a] Halo - United Nations Space Command (UNSC) v0.4a - Update (06/02/2023)
« Reply #154 on: September 13, 2023, 06:49:32 PM »

Some new ship/weapon ideas:
Weapons:
- 11A2R1 Naval Coilgun could be a contender for a medium/large ballistic weapon. I'd rather medium cause we don't have a UNSC one atm

- M910 Rampart as an upgraded PD from the M870 Rampart. More OP points for better capability

- Mk 40 and Mk 45 Castor Naval Coilgun. It's used on the Mako, so could be a small/medium ballistic. Having these as HE guns (They have lots of specialised ammo types, so it makes sense lore-wise) would give the UNSC some of the anti-armour they're lacking with their ballistic weapons.

Ships:
Phoenix class: If the Charon is similar to a Buffalo, then the Phoenix would be your Colossus/Atlas. It'd be more of a colonist transport but still has really good cargo capacity.

Phoenix class Refit: Spirit of Fire from Halo Wars. It's got those 11A2R1 coilguns, 3 MACs and a bunch of lighter weapons. Would still be good for carrying stuff, but it's more for combat now.


Other things:
- I found the individual Archer missiles in a technology cache, so you can still acquire them
« Last Edit: September 13, 2023, 07:08:00 PM by Cones2002 »
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jatzi

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Re: [0.96a] Halo - United Nations Space Command (UNSC) v0.4a - Update (06/02/2023)
« Reply #155 on: September 18, 2023, 05:55:47 PM »

Any idea why UNSC equipment is always listed as common rather than belonging to the specific faction? Someone suggested that could be why it's sometimes hard to find UNSC equipment on UNSC worlds lol. Is it intentional?
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SPARTAN 97118

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Re: [0.96a] Halo - United Nations Space Command (UNSC) v0.4a - Update (06/02/2023)
« Reply #156 on: September 18, 2023, 08:13:50 PM »

je voudrait savoir si il y aura une mis a jour avec des pélican comme ailes de soutien ou en tant que hull
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SanityAdrift

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Re: [0.96a] Halo - United Nations Space Command (UNSC) v0.4a - Update (06/02/2023)
« Reply #157 on: September 20, 2023, 01:55:05 AM »

Neat mod, love the ships

Noticed a tiny discrepancy on the Vindication, i think
All the small turrets are supposed to be mirrored right? If so, the ones in the midsection are not. The right one has its firing arc forward facing while the left is side facing
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Pegboard

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There seems to be an issue with Insulated Engine and Armored Weapon Mounts S-mod bonus derived from this mod, neither of them offer any bonuses when built-in.
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StargazerRJL

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Neat mod, love the ships

Noticed a tiny discrepancy on the Vindication, i think
All the small turrets are supposed to be mirrored right? If so, the ones in the midsection are not. The right one has its firing arc forward facing while the left is side facing

Hey, im glad you like the ships!

Thanks for bringing this up, I'm working on an overall update which irons out a lot of the little bumps you guys have helpfully mentioned.

The Vindication was actually the first ship ive ever made in my short SS modding journey and I'll admit this was before I knew how to "mirror" mounts in the ship editor  ;D Regardless ,  I'll add that to the list of fixes!


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Adventwolf

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HERE WE GO!





 An unofficial expansion to the UNSC mod generously made by AppleMarine and expanded upon by myself. 
Alongside Additional ships and weapons, some balancing has been made to fully convey the strengths, weaknesses and overall experience of how the UNSC ships would feel in an engagement.

Listed below is the additional content:

Spoiler
SHIPS:

Lancer Corvette: This feels like a spinal MAC mounted to the frame of a racing car. Excels at capturing points and harassing larger ships.

Anlace Frigate: Thanks to Zanda for providing the lovely sprite for this one. The quintessential electronic Warfare ship which makes an amazing escort thanks to it’s EMP emitter. It’s  also mounted with a Helios laser turret which can tear a chunk out of larger ships in pursuit.

Hillsborough light cruiser: A nice middleground between the Halberd and Halcyon, albeit probably worse overall than the Halberd (the way it was intended). Being as Lore accurate as possible, the Hillsborough lacks in armour, Power and efficiency, however strap enough Archer missiles to this ancient metal brick and it will be sure to do some damage. Personally, my favourite ship I’ve made, it just feels bad in the right kind of way.

Orion Assault Carrier: This replaced the role of the original “Punic II” from the mod. Larger than it’s predecessor, it’s faithful to it’s role in the Halo universe as a great all-rounder. It features an advanced ground support package and a salvage gantry. Due to the Orion’s ability to produce fuel and equipment, it’s supply cost and fuel cost are drastically lower for a ship of it’s size.

Valiant superheavy battlecruiser: An expensive, inefficient leviathan, outdated by several decades by it’s piers however overshadows it’s younger predecessor in raw firepower and tonnage. A true UNSC warship, Able to brawl with most of what the sector can throw at it. Still lacking in the Flux department but able to deliver a *** load of sustained firepower thanks to it’s extensive medium missile slots and Autofoge system to replenish them.

Autumn Class Battlecruiser: One of the more powerful ships in the expansion, with more efficient flux, higher speed, larger-efficient MAC and heavier armour than the Halcyon.
Vindication Class Battleship: A ship killer very faithful to the lore description. If unsc ships are railgins with a ship built around them, then the Vindication is an Orbital Defence Platform wrapped in a starship hull. Needs a considerable escort while engaging since it’s SMAC’s need time to charge and reload.

Punic Class Supercarriar: The OG Punic in all it’s glory! It’s a true leviathan, with 6 fighter bays and the reserve deployment system, you can overwhelm and saturate a target with 12 longswords (if you feel so inclined). Slap 4 Breakwater heavy coilguns on the large ballistic slots and watch pesky flankers get pulverized.

Infinity Class Supercarriar: A Re-worked version of ssthehunter's Infinity. It felt a little too game-ruining as it would literally solo entire 600+ DP fleets without breaking a sweat. I made it’s spite larger and added more missile slots. It’s still the most powerful UNSC ship in this mod by a LONG SHOT. (note: due to it being such a meme of a ship, the only way to obtain it is via a rare blueprint, or console commands)
[close]


Spoiler
WEAPONS:

Archer Missiles:  The mainstay of the UNSC arsenal with a nice variety of warheads. These come in 3 different flavours: Kinetic, High explosive and EMP.

Howler Missiles: Howlers lack the versatility of the Archer but make up for them with their sheer volume and speed when fired.

Shiva: A classic UNSC finisher is a middle ground between the Atropos and the reaper with a guided warhead.  Comes in Medium and large.

Hyperion: The biggest baddest missile used by UNSC ships. It’s a very long range, gigantic nuclear warhead with good tracking and a terrible reload time.

Streak PD: A close range point defence missile launcher.

Breakwater: The largest externally mounted weapon system in the UNSC arsenal, fires a volley of 3 coil gun shots with high accuracy.
[close]

Installation notes:
Just replace the original UNSC file with this one in the mod folder.  PLEASE NOTE: You will need to start a new save if you already have one with the original UNSC mod.
Let me know if you have any issues or problems with the MOD, If there’s anything screamingly obvious I missed out or something buggy let me know! :)
In closing
I hope this satiates your thirst of more Halo ship content, because making and playing this mod has definitely felt good.
If there are concerns about the balance and power of the ships and weapons in this mod, feel free to tinker with them yourself or send me a message and I’ll see what I can do. I sincerely hope you enjoy this unofficial expansion for this awesome mod.
Thank you for Apple Marine for making this mod and Zanda for the Anlace sprite :)
Cheers,
StargazerRJL

Download Link here:https://drive.google.com/file/d/1XEql9aDQK-nDOcwGxgVQGz3mvHnHQNaB/view?usp=sharing

Damn, this is a good update. Was thinking about this Mod when I decided to reinstall Starsector today. Went to the mod page and saw the base mod updated and decided to take a look. The normal update is good but this unofficial one add alot of what I was asking for. Saw a lot of the things I submitted as feedback awhile back is covered in this. Keep up the good work. The stuff you went with works well enough but if you want so more ideas here is the original stuff I suggested back then.

I really like adding in the old heavy Destroyer from the CMA, but the description you gave seems to fit the older Able class Heavy destroyer instead of the Hillsborough-class Heavy Destroyer did you get them mixed up?  Makes sense as well they would be using easier designs to build more ships. Same reason the UNSC swapped to pumping out a boat load of Frigates in the second half of the war as they kept losing territory.

The Valiant class is the only one that I don't think works as described. It was one of the most advanced ships the UNSC designed. And it is newer than the Orion, Epoch, Punic, Halcyon, and all destroyers except the Halberd when it was designed. It just didn't have a massive production run since it was considered too much new technology at the time and were reactivated shortly after that when the insurrection proved to be stronger than originally thought. Being next gen at the time of construction I would put its technology level on par with any Human-Covenant era UNSC ship except the very late war era ships that finally started to close the tech gap majorly.

Since this UNSC group has access to the post war designs they have the knowledge but lack the materials and manufacturing base to implement everything. Good way to limit them so they have a lore reason for not overrunning everyone else.

Really like this idea for the mod. Not sure it needs to be an inspired faction instead of just a straight transplant faction. I like the idea of the latter better as it explains just why they think and act much differently than the normal faction without having the baggage of the Domain.

Now for some ideas for the fighters, you have the Longswords and Sabers already but the first is a heavy fighter and the latter a strike fighter. You are adding the broadsword which works as a normal interceptor/fighter but you can also add in the shortsword as a dedicated bomber just revamped for use in space. You can also split the Longsword into its two main variants the C709 which is very big and more of a gunship/heavy fighter and the C712 which is less than half the size and much faster for a normal fighter-interceptor. You can also add the F-99 Wombat drone fighter as the UNSC version of the Claw/Wasp.

For the ships add a fighter bay to every ship that doesn't have one except destroyers like the Halberd. UNSC ships are all carriers by lore except for the destroyers which is noted as being an outlier of the fleet. Also, the point defense guns need to be boosted as the UNSC had very powerful PD systems hence why their main weapon the archer pod is a multi-missile system. They weren't as strong as the Covenant PD pulse lasers but it was still very good.

The Punic should be moved up into the Capital slot and the fighter bays doubled as even downsized it would still be carrying a lot of fighters it would basically be the UNSC version of the Legion Battlecarrier. With the Halcyon having at least one if not two fighter bays same with the Marathon for fighters.

For new ships to add the Stalwart can be added as an actual frigate since it is smaller than the Charon and Paris. For other frigates like others said the gladius is on but also adding the Lancer which was well known for being the fastest ship in the UNSC and was used extremely effectively in the War. Then you have Scholte missile corvette for a punchy missile boat. You can also add the Anlace as a top-tier frigate with high flux ability and shields.

In the Destoyer slots adding the Mulsanne class as another option alongside the Strident for newer models. You could also instead of putting the Stalwart in the frigate slot put it here as a light carrier with two slots as its cargo bays already smaller than the Charon's would be remodeled for expanded fighter use instead of ground support. You could also add the ground support package to the Charon as that is its main role in the fleet.

For new cruisers, you can have new downsized versions of the Pheonix, Epoch, and Orion. The Pheonix can also be used to make the super freighter/salvage/survey civilian ship and its military support carrier version. The Pheonix can be given either a gun cruiser or missile cruiser loadout or given it the option with weapons mounts to use either type depending on how the players want to run them. The Orion can be given the Advanced Ground Support Package for ground use as it is a more straight-up fighting ship anyways. Both the Pheonix and Orion would only have two fighter bays as they are focused on other functions being more important than the carrier focus. The Epoch could have three fighter bays to show its more pure carrier focus with maybe the Dover Light carrier built in Hullmod for deploying more fighters per squadron.

In the Capital slots aside from moving the Punic you also have several options. Adding in the Autumn class as a new advanced heavy warship like the Strident and other post-war ships just make it a more durable and powerful version than the Marathon with better shields and flux. Then you can add the Valiant Superheavy Cruiser as the biggest and strongest ship in the fleet. Make it a block II using the same kind of upgrades the Autumn got to make it a new command ship and battleship for the UNSC.

With those added, the roster is expanded and the UNSC has a fully fleshed-out fleet.

Now for new weapons, you already have the Archer but you can add the Rapier and Howler pods as more powerful missile weapons. Or make each of them more powerful against shields, armor, cause emp damage, or just do normal full damage to armor and shields with the others doing more to either or. Also having them shoot out multiple warheads per shot along with having very long-range or very good tracking either-or.

For normal weapons add the Mark 40 Spitfire and Mark 55 Castor Naval coil guns for the heavy-hitting ship to ship. The Sentry Autocannons are also ship weapons that can be added may be small-sized with the previous being medium-sized. For PD if you don't want to change the ones already in then make new ones that are better with higher turn, range, damage etc. You can use the Helix, bulwurk, and M85 Scythe along with M97 Lance missile for new PD weapons.

For new large weapons you can use the Mark 2488 Onager and the more powerful Mark 2551 Onager mini MACs. And because all ballistic ship weapons for the UNSC are coil guns they would all have much longer range than the Persean variants. As for the HAVOC and SHIVA warheads either built in weapons or the UNSC version of the reaper with a high EMP stat when it hits, or make a longsword fighter carry the nuke to the target and blow up like the UNSC did during the Fall of Reach.


the covenant is really strong like i tested it and jesus its wayyyy too strong

https://www.halopedia.org/Human-Covenant_War

The Covenant are aliens who are like 6000 years ahead of humanity during the H-C war, Of course they're gonna be strong.

Spoiler
Some covenant ships appear in redacted fleets and act as an equalizer for how insanely OP mac guns are compared to the base game. Moreover, If you have a character invested some combat abilities you can solo a Sinaris destroyer, Ket cruiser and Ester frigate with a Punic.
[close]

If you're truly unhappy with the balances which I believe are pretty accurate feel free to open the "ship Data" CSV and lower some values on the Cov ships so you can live out your power fantasy :P
I always felt that the Covenant were just older than the UNSC but their tech advantage wasn't that much ahead. Still enough that the UNSC had no real chance in a straight fight. The Covenant more or less were stagnant since they didn't study or innovate and just copied the forerunner technology. They were easily in the mid-level tier 2. Humanity on the other hand were high-level tier 3 at the start and were very-high 3/low 2 by the end through their reverse engineering efforts. Their main issue was that their territory and industry was just too small by that point to make a difference.

They had developed troop-scale energy shields, DEWs had increased in number and effectiveness, large ship shields, their slipstream drives were just one CODEN series level away from Covenant drives, and their ftl comms were finally a thing. If they had been able to field the new advancements in numbers they might have survived without needing the Civil War.

Of course that would require the UNSC to build alot of the larger ships with new tech. Since aside from technology the other big edge the Covenant had was the sheer mass and size their ships had. Even the escorts and most common ship was 1KM+ on average usually closer to 1.5KM. So to match the UNSC would need mostly Cruiser level ships and above.
« Last Edit: October 19, 2023, 09:45:52 PM by Adventwolf »
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Adventwolf

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Stargazer I found the M85 that is part of the Infinity built-in weapons in the market as individual items. I am not sure if that is supposed to be the case but just letting you know.
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CaptainOrion

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HERE WE GO!





 An unofficial expansion to the UNSC mod generously made by AppleMarine and expanded upon by myself. 
Alongside Additional ships and weapons, some balancing has been made to fully convey the strengths, weaknesses and overall experience of how the UNSC ships would feel in an engagement.

Listed below is the additional content:

Spoiler
SHIPS:

Lancer Corvette: This feels like a spinal MAC mounted to the frame of a racing car. Excels at capturing points and harassing larger ships.

Anlace Frigate: Thanks to Zanda for providing the lovely sprite for this one. The quintessential electronic Warfare ship which makes an amazing escort thanks to it’s EMP emitter. It’s  also mounted with a Helios laser turret which can tear a chunk out of larger ships in pursuit.

Hillsborough light cruiser: A nice middleground between the Halberd and Halcyon, albeit probably worse overall than the Halberd (the way it was intended). Being as Lore accurate as possible, the Hillsborough lacks in armour, Power and efficiency, however strap enough Archer missiles to this ancient metal brick and it will be sure to do some damage. Personally, my favourite ship I’ve made, it just feels bad in the right kind of way.

Orion Assault Carrier: This replaced the role of the original “Punic II” from the mod. Larger than it’s predecessor, it’s faithful to it’s role in the Halo universe as a great all-rounder. It features an advanced ground support package and a salvage gantry. Due to the Orion’s ability to produce fuel and equipment, it’s supply cost and fuel cost are drastically lower for a ship of it’s size.

Valiant superheavy battlecruiser: An expensive, inefficient leviathan, outdated by several decades by it’s piers however overshadows it’s younger predecessor in raw firepower and tonnage. A true UNSC warship, Able to brawl with most of what the sector can throw at it. Still lacking in the Flux department but able to deliver a *** load of sustained firepower thanks to it’s extensive medium missile slots and Autofoge system to replenish them.

Autumn Class Battlecruiser: One of the more powerful ships in the expansion, with more efficient flux, higher speed, larger-efficient MAC and heavier armour than the Halcyon.
Vindication Class Battleship: A ship killer very faithful to the lore description. If unsc ships are railgins with a ship built around them, then the Vindication is an Orbital Defence Platform wrapped in a starship hull. Needs a considerable escort while engaging since it’s SMAC’s need time to charge and reload.

Punic Class Supercarriar: The OG Punic in all it’s glory! It’s a true leviathan, with 6 fighter bays and the reserve deployment system, you can overwhelm and saturate a target with 12 longswords (if you feel so inclined). Slap 4 Breakwater heavy coilguns on the large ballistic slots and watch pesky flankers get pulverized.

Infinity Class Supercarriar: A Re-worked version of ssthehunter's Infinity. It felt a little too game-ruining as it would literally solo entire 600+ DP fleets without breaking a sweat. I made it’s spite larger and added more missile slots. It’s still the most powerful UNSC ship in this mod by a LONG SHOT. (note: due to it being such a meme of a ship, the only way to obtain it is via a rare blueprint, or console commands)
[close]


Spoiler
WEAPONS:

Archer Missiles:  The mainstay of the UNSC arsenal with a nice variety of warheads. These come in 3 different flavours: Kinetic, High explosive and EMP.

Howler Missiles: Howlers lack the versatility of the Archer but make up for them with their sheer volume and speed when fired.

Shiva: A classic UNSC finisher is a middle ground between the Atropos and the reaper with a guided warhead.  Comes in Medium and large.

Hyperion: The biggest baddest missile used by UNSC ships. It’s a very long range, gigantic nuclear warhead with good tracking and a terrible reload time.

Streak PD: A close range point defence missile launcher.

Breakwater: The largest externally mounted weapon system in the UNSC arsenal, fires a volley of 3 coil gun shots with high accuracy.
[close]

Installation notes:
Just replace the original UNSC file with this one in the mod folder.  PLEASE NOTE: You will need to start a new save if you already have one with the original UNSC mod.
Let me know if you have any issues or problems with the MOD, If there’s anything screamingly obvious I missed out or something buggy let me know! :)
In closing
I hope this satiates your thirst of more Halo ship content, because making and playing this mod has definitely felt good.
If there are concerns about the balance and power of the ships and weapons in this mod, feel free to tinker with them yourself or send me a message and I’ll see what I can do. I sincerely hope you enjoy this unofficial expansion for this awesome mod.
Thank you for Apple Marine for making this mod and Zanda for the Anlace sprite :)
Cheers,
StargazerRJL

Download Link here:https://drive.google.com/file/d/1XEql9aDQK-nDOcwGxgVQGz3mvHnHQNaB/view?usp=sharing

Hey I think there's a bug, I'm trying to do all UNSC ships only but charon's never spawn to be bought
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Adventwolf

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So is there plans for the medium-sized weapon slots that aren't missles? For ballistics we have the naval autocannons. The ones on the Spirit of Fire, the Castor models, the Spitfire, and the Sentry all with visuals to base a sprite off of.

Would add more punch while keeping to the look without having to swap for vanilla or.other mod weapons.

Also for large missile weapons besides the nukes there are the oversized Archer pods. That way we have the base launcher, the normal Archer pods that most smaller ships have, and then the oversized pods used by the larger ships.

For energy weapons aside from the Spartan laser line. We have the UNSC pulse lasers that ONI had before the war started, the secondary and tertiary energy weapons of the Anlace. As well as the EMP energy weapons they developed.

If they can be made to eork you also have the nuclear pumped X-ray laser missile the UNSC used during the war.
« Last Edit: October 30, 2023, 10:23:53 PM by Adventwolf »
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Angel963

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I have a question, do you think you'd ever add designs from the halo mod Sins of the Prophets like the Cradle logistics ship or the Thanatos class battleship?
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