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Author Topic: [0.96a] Halo - United Nations Space Command (UNSC) v0.4a - Update (06/02/2023)  (Read 187152 times)

StargazerRJL

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How do I import the infinity or can someone make the infinity bootleg for sustenance update


Replace the UNSC mod file with the infinity download, it replaces all ships with some slight changes  :)
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Ghosts of Razgriz

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thanks, I did it, but I have to say, it's really dissapointing, when it doesn't even have the full Infinity escort loadout, and proper ship turrets on UNSC ships, as well as the size of the vessel
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StargazerRJL

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thanks, I did it, but I have to say, it's really disappointing, when it doesn't even have the full Infinity escort loadout, and proper ship turrets on UNSC ships, as well as the size of the vessel

This not and ever will be a lore accurate Halo ship mod. No ship in the original Starsector will ever come close to being as OP as the even the Infinity. A single Paris Class frigate has 12 nuclear missiles, 700+missiles, and a MAC gun which fires projectiles at 0.01% the speed of light, not to mention it's half a mile long which would probably make it akin to a Paragon or Onslaught.

Now imagine that compared with the UNSC Infinity, it would take up the entire battlefield or close, Where the hell are you going to find the time to manually place: 350× 24 M42 Archer missile pods,
250× 30 M75 Rapier
500× 20 M96 Howler
830× M965 Fortress 70mm guns
10× Dorsal Mark 2551 MAC network
85× Dorsal M85 Anti-Aircraft Gun network
190× Dorsal M97 Guided Missile Weapon System

You're perfectly welcome to have a stab at modding it with these specifications but for the sake of balance and fun, it's been significantly downsized yet still be faithful to how powerful this ship is in comparison to other ships found in SS.
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Angel963

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do you think we will get onager macs as unsc turrets or perhaps some of the anti-cap naval coil guns that aren't pd based?
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StargazerRJL

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do you think we will get onager macs as unsc turrets or perhaps some of the anti-cap naval coil guns that aren't pd based?

I'm working on some Breakwater Naval coil guns once I'm done with adding a LOT of UNSC ships/weapons. If you don't mind an "unofficial" update to the mod made by myself. Hopefully will be ready by the end of the month, I just need to sort out the "varients" and add descriptions which is the tedious part. (I'm new to modding)
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jatzi

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Does the infinity addition work with the new update?
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Ktown

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thanks, I did it, but I have to say, it's really disappointing, when it doesn't even have the full Infinity escort loadout, and proper ship turrets on UNSC ships, as well as the size of the vessel

This not and ever will be a lore accurate Halo ship mod. No ship in the original Starsector will ever come close to being as OP as the even the Infinity. A single Paris Class frigate has 12 nuclear missiles, 700+missiles, and a MAC gun which fires projectiles at 0.01% the speed of light, not to mention it's half a mile long which would probably make it akin to a Paragon or Onslaught.

Now imagine that compared with the UNSC Infinity, it would take up the entire battlefield or close, Where the hell are you going to find the time to manually place: 350× 24 M42 Archer missile pods,
250× 30 M75 Rapier
500× 20 M96 Howler
830× M965 Fortress 70mm guns
10× Dorsal Mark 2551 MAC network
85× Dorsal M85 Anti-Aircraft Gun network
190× Dorsal M97 Guided Missile Weapon System

You're perfectly welcome to have a stab at modding it with these specifications but for the sake of balance and fun, it's been significantly downsized yet still be faithful to how powerful this ship is in comparison to other ships found in SS.

Just imagine one of the lowest tiers of ship for the UNSC whipping out the Shiva missiles and blowing up a paragon. Have you thought about expanding with other ships? The mod lacks alot of mid tier ships and the jumps from the frigates and destroyers to the Halcyon quick. Artemis would make a good 30 point ship since it's about as well armored as a halberd but armed like a Marathon.
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StargazerRJL

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thanks, I did it, but I have to say, it's really disappointing, when it doesn't even have the full Infinity escort loadout, and proper ship turrets on UNSC ships, as well as the size of the vessel

This not and ever will be a lore accurate Halo ship mod. No ship in the original Starsector will ever come close to being as OP as the even the Infinity. A single Paris Class frigate has 12 nuclear missiles, 700+missiles, and a MAC gun which fires projectiles at 0.01% the speed of light, not to mention it's half a mile long which would probably make it akin to a Paragon or Onslaught.

Now imagine that compared with the UNSC Infinity, it would take up the entire battlefield or close, Where the hell are you going to find the time to manually place: 350× 24 M42 Archer missile pods,
250× 30 M75 Rapier
500× 20 M96 Howler
830× M965 Fortress 70mm guns
10× Dorsal Mark 2551 MAC network
85× Dorsal M85 Anti-Aircraft Gun network
190× Dorsal M97 Guided Missile Weapon System

You're perfectly welcome to have a stab at modding it with these specifications but for the sake of balance and fun, it's been significantly downsized yet still be faithful to how powerful this ship is in comparison to other ships found in SS.

Just imagine one of the lowest tiers of ship for the UNSC whipping out the Shiva missiles and blowing up a paragon. Have you thought about expanding with other ships? The mod lacks alot of mid tier ships and the jumps from the frigates and destroyers to the Halcyon quick. Artemis would make a good 30 point ship since it's about as well armored as a halberd but armed like a Marathon.

I'm adding some mid tier ships and adjusting the Marathon and Halcyon to be closer to cruisers since I've added some of the larger "capital" sized ships for the UNSC's perspective like the Orion, Valiant etc.  The smaller ships include: Anlace(electronic warfare/stealth frigate), Lancer heavy corvette, and the humble Hillsborough with it's geriatric-speed MAC gun.
 I'm really hoping to get everything finished by the end of the month but still need to work on some balancing stuff. The MACs pack a little more punch but at the cost of having a slightly longer charge time and most of the pre-cov war hulls have pitiful flux capacity. They seem to be fairly balanced when engaging AI ships of a similar DP cost and keeping in mind that nothing is as OP as phase afflictors in the players hands, I don't think they will be too game trivializing.

Regarding the Artemis and other fan-ships, I'd like to eventually add them alongside the Thanatos battleship but for the time being I'll keep it Cannon-friendly. If this gets a positive response I'll add some more stuff in the future if Apple is okay with me doing this little unofficial update.

https://imgur.com/4wPT7sO
« Last Edit: July 19, 2023, 10:58:23 AM by StargazerRJL »
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NaitNait

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I noticed the S-modded Insulated Engines was being messed up because of a outdated copy of the hullmod's .java file in this mod. Ended up deleting the file and the issue seems to be resolved. 
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WeepingDiscord

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Just an idea: Is it possible to get this to work with ind evos Artillery and buildings. Mostly I just want the home sector to have a railgun artillery like the unsc had for important star systems.

I'm probably just gonna cheat it in for now but I think having something like that would just be a nice add on.

Also a commission crew buff
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Angel963

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any news on the potential update? I really am looking forward to seeing some new stuff in the UNSC line-up, also i know you mentioned some fan designs like the Thanatos and I think you really ought to add them so that the UNSC faction has a more flushed out ship roster and so that the faction can be a bit more diverse with fleet composition but that is just me.
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[REDACTED]

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thanks, I did it, but I have to say, it's really disappointing, when it doesn't even have the full Infinity escort loadout, and proper ship turrets on UNSC ships, as well as the size of the vessel

This not and ever will be a lore accurate Halo ship mod. No ship in the original Starsector will ever come close to being as OP as the even the Infinity. A single Paris Class frigate has 12 nuclear missiles, 700+missiles, and a MAC gun which fires projectiles at 0.01% the speed of light, not to mention it's half a mile long which would probably make it akin to a Paragon or Onslaught.

Now imagine that compared with the UNSC Infinity, it would take up the entire battlefield or close, Where the hell are you going to find the time to manually place: 350× 24 M42 Archer missile pods,
250× 30 M75 Rapier
500× 20 M96 Howler
830× M965 Fortress 70mm guns
10× Dorsal Mark 2551 MAC network
85× Dorsal M85 Anti-Aircraft Gun network
190× Dorsal M97 Guided Missile Weapon System

You're perfectly welcome to have a stab at modding it with these specifications but for the sake of balance and fun, it's been significantly downsized yet still be faithful to how powerful this ship is in comparison to other ships found in SS.

Just imagine one of the lowest tiers of ship for the UNSC whipping out the Shiva missiles and blowing up a paragon. Have you thought about expanding with other ships? The mod lacks alot of mid tier ships and the jumps from the frigates and destroyers to the Halcyon quick. Artemis would make a good 30 point ship since it's about as well armored as a halberd but armed like a Marathon.

I'm adding some mid tier ships and adjusting the Marathon and Halcyon to be closer to cruisers since I've added some of the larger "capital" sized ships for the UNSC's perspective like the Orion, Valiant etc.  The smaller ships include: Anlace(electronic warfare/stealth frigate), Lancer heavy corvette, and the humble Hillsborough with it's geriatric-speed MAC gun.
 I'm really hoping to get everything finished by the end of the month but still need to work on some balancing stuff. The MACs pack a little more punch but at the cost of having a slightly longer charge time and most of the pre-cov war hulls have pitiful flux capacity. They seem to be fairly balanced when engaging AI ships of a similar DP cost and keeping in mind that nothing is as OP as phase afflictors in the players hands, I don't think they will be too game trivializing.

Regarding the Artemis and other fan-ships, I'd like to eventually add them alongside the Thanatos battleship but for the time being I'll keep it Cannon-friendly. If this gets a positive response I'll add some more stuff in the future if Apple is okay with me doing this little unofficial update.

https://imgur.com/4wPT7sO

Would it be reasonably possible to have fan designs as an optional addon so those who would welcome the added variety with open arms(like me) can have them, while those who just want canon UNSC ships are able to stick with the base unofficial update? By "reasonably possible" I mean not an excessive amount of added work.
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StargazerRJL

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HERE WE GO!





 An unofficial expansion to the UNSC mod generously made by AppleMarine and expanded upon by myself. 
Alongside Additional ships and weapons, some balancing has been made to fully convey the strengths, weaknesses and overall experience of how the UNSC ships would feel in an engagement.

Listed below is the additional content:

Spoiler
SHIPS:

Lancer Corvette: This feels like a spinal MAC mounted to the frame of a racing car. Excels at capturing points and harassing larger ships.

Anlace Frigate: Thanks to Zanda for providing the lovely sprite for this one. The quintessential electronic Warfare ship which makes an amazing escort thanks to it’s EMP emitter. It’s  also mounted with a Helios laser turret which can tear a chunk out of larger ships in pursuit.

Hillsborough light cruiser: A nice middleground between the Halberd and Halcyon, albeit probably worse overall than the Halberd (the way it was intended). Being as Lore accurate as possible, the Hillsborough lacks in armour, Power and efficiency, however strap enough Archer missiles to this ancient metal brick and it will be sure to do some damage. Personally, my favourite ship I’ve made, it just feels bad in the right kind of way.

Orion Assault Carrier: This replaced the role of the original “Punic II” from the mod. Larger than it’s predecessor, it’s faithful to it’s role in the Halo universe as a great all-rounder. It features an advanced ground support package and a salvage gantry. Due to the Orion’s ability to produce fuel and equipment, it’s supply cost and fuel cost are drastically lower for a ship of it’s size.

Valiant superheavy battlecruiser: An expensive, inefficient leviathan, outdated by several decades by it’s piers however overshadows it’s younger predecessor in raw firepower and tonnage. A true UNSC warship, Able to brawl with most of what the sector can throw at it. Still lacking in the Flux department but able to deliver a *** load of sustained firepower thanks to it’s extensive medium missile slots and Autofoge system to replenish them.

Autumn Class Battlecruiser: One of the more powerful ships in the expansion, with more efficient flux, higher speed, larger-efficient MAC and heavier armour than the Halcyon.
Vindication Class Battleship: A ship killer very faithful to the lore description. If unsc ships are railgins with a ship built around them, then the Vindication is an Orbital Defence Platform wrapped in a starship hull. Needs a considerable escort while engaging since it’s SMAC’s need time to charge and reload.

Punic Class Supercarriar: The OG Punic in all it’s glory! It’s a true leviathan, with 6 fighter bays and the reserve deployment system, you can overwhelm and saturate a target with 12 longswords (if you feel so inclined). Slap 4 Breakwater heavy coilguns on the large ballistic slots and watch pesky flankers get pulverized.

Infinity Class Supercarriar: A Re-worked version of ssthehunter's Infinity. It felt a little too game-ruining as it would literally solo entire 600+ DP fleets without breaking a sweat. I made it’s spite larger and added more missile slots. It’s still the most powerful UNSC ship in this mod by a LONG SHOT. (note: due to it being such a meme of a ship, the only way to obtain it is via a rare blueprint, or console commands)
[close]


Spoiler
WEAPONS:

Archer Missiles:  The mainstay of the UNSC arsenal with a nice variety of warheads. These come in 3 different flavours: Kinetic, High explosive and EMP.

Howler Missiles: Howlers lack the versatility of the Archer but make up for them with their sheer volume and speed when fired.

Shiva: A classic UNSC finisher is a middle ground between the Atropos and the reaper with a guided warhead.  Comes in Medium and large.

Hyperion: The biggest baddest missile used by UNSC ships. It’s a very long range, gigantic nuclear warhead with good tracking and a terrible reload time.

Streak PD: A close range point defence missile launcher.

Breakwater: The largest externally mounted weapon system in the UNSC arsenal, fires a volley of 3 coil gun shots with high accuracy.
[close]

Installation notes:
Just replace the original UNSC file with this one in the mod folder.  PLEASE NOTE: You will need to start a new save if you already have one with the original UNSC mod.
Let me know if you have any issues or problems with the MOD, If there’s anything screamingly obvious I missed out or something buggy let me know! :)
In closing
I hope this satiates your thirst of more Halo ship content, because making and playing this mod has definitely felt good.
If there are concerns about the balance and power of the ships and weapons in this mod, feel free to tinker with them yourself or send me a message and I’ll see what I can do. I sincerely hope you enjoy this unofficial expansion for this awesome mod.
Thank you for Apple Marine for making this mod and Zanda for the Anlace sprite :)
Cheers,
StargazerRJL

Download Link here:https://drive.google.com/file/d/1XEql9aDQK-nDOcwGxgVQGz3mvHnHQNaB/view?usp=sharing
« Last Edit: August 31, 2023, 04:27:21 AM by StargazerRJL »
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quichwe10

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Holy ***. Time to pop open a new campaign, then.
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V_KJ

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HERE WE GO!





 An unofficial expansion to the UNSC mod generously made by AppleMarine and expanded upon by myself. 
Alongside Additional ships and weapons, some balancing has been made to fully convey the strengths, weaknesses and overall experience of how the UNSC ships would feel in an engagement.

Listed below is the additional content:

Spoiler
SHIPS:

Lancer Corvette: This feels like a spinal MAC mounted to the frame of a racing car. Excels at capturing points and harassing larger ships.

Anlace Frigate: Thanks to Zanda for providing the lovely sprite for this one. The quintessential electronic Warfare ship which makes an amazing escort thanks to it’s EMP emitter. It’s  also mounted with a Helios laser turret which can tear a chunk out of larger ships in pursuit.

Hillsborough light cruiser: A nice middleground between the Halberd and Halcyon, albeit probably worse overall than the Halberd (the way it was intended). Being as Lore accurate as possible, the Hillsborough lacks in armour, Power and efficiency, however strap enough Archer missiles to this ancient metal brick and it will be sure to do some damage. Personally, my favourite ship I’ve made, it just feels bad in the right kind of way.

Orion Assault Carrier: This replaced the role of the original “Punic II” from the mod. Larger than it’s predecessor, it’s faithful to it’s role in the Halo universe as a great all-rounder. It features an advanced ground support package and a salvage gantry. Due to the Orion’s ability to produce fuel and equipment, it’s supply cost and fuel cost are drastically lower for a ship of it’s size.

Valiant superheavy battlecruiser: An expensive, inefficient leviathan, outdated by several decades by it’s piers however overshadows it’s younger predecessor in raw firepower and tonnage. A true UNSC warship, Able to brawl with most of what the sector can throw at it. Still lacking in the Flux department but able to deliver a *** load of sustained firepower thanks to it’s extensive medium missile slots and Autofoge system to replenish them.

Autumn Class Battlecruiser: One of the more powerful ships in the expansion, with more efficient flux, higher speed, larger-efficient MAC and heavier armour than the Halcyon.
Vindication Class Battleship: A ship killer very faithful to the lore description. If unsc ships are railgins with a ship built around them, then the Vindication is an Orbital Defence Platform wrapped in a starship hull. Needs a considerable escort while engaging since it’s SMAC’s need time to charge and reload.

Punic Class Supercarriar: The OG Punic in all it’s glory! It’s a true leviathan, with 6 fighter bays and the reserve deployment system, you can overwhelm and saturate a target with 12 longswords (if you feel so inclined). Slap 4 Breakwater heavy coilguns on the large ballistic slots and watch pesky flankers get pulverized.

Infinity Class Supercarriar: A Re-worked version of ssthehunter's Infinity. It felt a little too game-ruining as it would literally solo entire 600+ DP fleets without breaking a sweat. I made it’s spite larger and added more missile slots. It’s still the most powerful UNSC ship in this mod by a LONG SHOT. (note: due to it being such a meme of a ship, the only way to obtain it is via a rare blueprint, or console commands)
[close]


Spoiler
WEAPONS:

Archer Missiles:  The mainstay of the UNSC arsenal with a nice variety of warheads. These come in 3 different flavours: Kinetic, High explosive and EMP.

Howler Missiles: Howlers lack the versatility of the Archer but make up for them with their sheer volume and speed when fired.

Shiva: A classic UNSC finisher is a middle ground between the Atropos and the reaper with a guided warhead.  Comes in Medium and large.

Hyperion: The biggest baddest missile used by UNSC ships. It’s a very long range, gigantic nuclear warhead with good tracking and a terrible reload time.

Streak PD: A close range point defence missile launcher.

Breakwater: The largest externally mounted weapon system in the UNSC arsenal, fires a volley of 3 coil gun shots with high accuracy.
[close]

Installation notes:
Just replace the original UNSC file with this one in the mod folder.  PLEASE NOTE: You will need to start a new save if you already have one with the original UNSC mod.
Let me know if you have any issues or problems with the MOD, If there’s anything screamingly obvious I missed out or something buggy let me know! :)
In closing
I hope this satiates your thirst of more Halo ship content, because making and playing this mod has definitely felt good.
If there are concerns about the balance and power of the ships and weapons in this mod, feel free to tinker with them yourself or send me a message and I’ll see what I can do. I sincerely hope you enjoy this unofficial expansion for this awesome mod.
Thank you for Apple Marine for making this mod and Zanda for the Anlace sprite :)
Cheers,
StargazerRJL

Download Link here: https://drive.google.com/file/d/1sYiUWTNamRY3M-FxsoeVvYp7zdJHDOIU/view?usp=sharing

You might wanna fix some of the ships, more specifically the Punics, whenever I try to scroll through the simulation battle, the game crashes because of missing weapon slots.
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