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Poll

If you were limited to only 1 tree which would it be and why?

Combat
Leadership
Technology
Industry

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Author Topic: Best Skill Tree 0.95  (Read 34112 times)

Draba

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Re: Best Skill Tree 0.95
« Reply #15 on: May 11, 2021, 05:59:50 AM »

While I picked tech (because its the best tree: no duds at all, works great wrapped, has Flux Regulation, Automated Ships, Special Modifications... you get the idea)
Tech 3 is close to a dud IMO, the generalist ECM will do nothing in quite a few hard battles.
Carrier skill is nice, but in fleets with no carriers obviously not very good :)
The others do have something great for everyone ofc.

Leadership I actually like more than combat, but I guess my flagship's performance is more valuable than Leadership fleetwides.
As Thaago already mentioned, L1-L3 are ~7% damage, 20% speed, 15% CR. The speed and CR wouldn't look out of place even in the combat tree, and they are for the entire fleet.
Weapon drills is on the weaker side, but still decent for a fleetwide.


After a few games T5, L4 and C4 are fixed for me.
End up with 4/4/5/2, 5/4/6/0 or 4/4/7/0 based on the fleet.
« Last Edit: May 11, 2021, 06:01:25 AM by Draba »
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Amoebka

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Re: Best Skill Tree 0.95
« Reply #16 on: May 11, 2021, 06:44:41 AM »

I prefer 5/3/7/0 split

Right, that's a good one too. Tried it out with wolfpack spam and automated ships for glimmers. Pretty fun and probably the only competitive alternative to special mods.
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Mordodrukow

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Re: Best Skill Tree 0.95
« Reply #17 on: May 11, 2021, 07:42:49 AM »

Its interesting to see how people agree that Tech is the best, but argue about the worst one  :D

Maybe just remove Tech (while integrating its bonuses into mechanics in different ways)?

I mean: we alredy get abilities like Transverse jump from the story, ECM is cancer, EWM and gunnery imlants could be moved to Combat, flux bonuses... if the game is balanced around them, why they even exist? Automated ships can be done via story points...

Also:
- combinations of skills give you extra bonuses. I mean: skill A gives you one bonus, skill B gives another one. But both A and B give you both and something extra. Fleetwide bonuses for phase ships from Tech could be transformed into this.
- more meaning for character's background. For example:
-- you was a scientist? Get more access to things current Tech line provides, but lower combat and leadership abilities (Or a cap for those line. Something like: Combat Cap 3. You can take Combat skills up to 3 tier for 1 skillpoint per skill. Anything above costs you 2 points per skill). And Ludds hate you.
-- you was a salvager? Better starting fleet (Apogee etc.), know where to look for stuff, good at repairs
-- Hegg officer? Good combat skills and some leadership skills, funding, but get missions you have to complete.
etc.
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TotenKopf

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Re: Best Skill Tree 0.95
« Reply #18 on: May 11, 2021, 09:17:23 AM »

I guess my vote goes to industry. I haven't felt lacking in combat prowess bypassing combat altogether. Leadership doesn't look that appealing and I haven't messed around with tech.

Industry just helps a lot for exploration early on and QOL is... well, always nice.
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Burvjradzite

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Re: Best Skill Tree 0.95
« Reply #19 on: May 11, 2021, 12:02:49 PM »

Very hard to choose from leadership and tech. Leadership gives 2 additional officers and boost all other officers, while tech gives 5-6 additional officers via ai. Well, if there life-threatening choosing situation i think I'd pick leadership, because frigates are meta. Having only 8 level 5 officers really hurts then you already know alternative.

Satirical

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Re: Best Skill Tree 0.95
« Reply #20 on: May 11, 2021, 01:43:21 PM »

20% extra dissipation for tech  ;D even in 0.91 i still picked tech first
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pairedeciseaux

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Re: Best Skill Tree 0.95
« Reply #21 on: May 11, 2021, 02:50:42 PM »

I picked Technology, because it's the one I've spent the most skill points on.

First campaign was 0 / 5 / 5 / 5.
Second campaign was either 0 / 1 / 9 / 4 or 1 / 0 / 9 / 4.
Third and fourth campaign were 2 / 4 / 5 / 4.

That said, I've not yet tried Automated Ships, and first four skill points go to Industry, because I want Field Repairs.
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Malignity.

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Re: Best Skill Tree 0.95
« Reply #22 on: May 11, 2021, 02:57:48 PM »

if i want to have colonies im forced to do leadership and industry. gay
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Locklave

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Re: Best Skill Tree 0.95
« Reply #23 on: May 11, 2021, 05:17:55 PM »

Did not expect it to be so extremely one sided.
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Thaago

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Re: Best Skill Tree 0.95
« Reply #24 on: May 11, 2021, 05:24:45 PM »

@Malignity no homophobic language please.
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Amoebka

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Re: Best Skill Tree 0.95
« Reply #25 on: May 12, 2021, 01:12:59 AM »

Did not expect it to be so extremely one sided.
We have not one, but two Loadout Designs now - tech 4L and 5L. If anything, I'm surprised it's not 100%.
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SCC

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Re: Best Skill Tree 0.95
« Reply #26 on: May 12, 2021, 02:19:40 AM »

I'm also surprised there are more Industry picks, than Combat or Leadership.

Locklave

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Re: Best Skill Tree 0.95
« Reply #27 on: May 12, 2021, 02:32:44 AM »

I'm also surprised there are more Industry picks, than Combat or Leadership.

I think these people are still in denial about that tree. Like I was the first 2 weeks.
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Draba

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Re: Best Skill Tree 0.95
« Reply #28 on: May 12, 2021, 05:32:23 AM »

Did not expect it to be so extremely one sided.
We have not one, but two Loadout Designs now - tech 4L and 5L. If anything, I'm surprised it's not 100%.

Three:
- Tech 4
- Tech 5
- L3 crew training. +15% CR for the entire fleet is massive


if i want to have colonies im forced to do leadership and industry. gay
You need alpha admins, absolutely no reason to waste skills on colonies.
Only "downside" is that they attract expeditions and terrorists. You would get both without them anyway, unless you really bend over backwards to not make money.
Bribe with SP for extra convenience.
« Last Edit: May 12, 2021, 05:39:48 AM by Draba »
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Koyocire

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Re: Best Skill Tree 0.95
« Reply #29 on: May 12, 2021, 07:53:38 AM »

A few points in leadership makes your AI friends competent enough to handle most battles AFK.  Guess I’ll vote for that one.  Tech is definitely up there.
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