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Author Topic: [0.95.1a] Modern Carriers 1.9.5  (Read 204281 times)

Sutopia

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Re: [0.95.1a] Modern Carriers 1.9.0
« Reply #180 on: February 28, 2022, 08:13:22 PM »

Not sure if this is intended or not:  VIC Vipers don't double in cost when used with Ace Core
Fixed with the latest update.
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Since all my mods have poor reputation, I deem my efforts unworthy thus no more updates will be made.

Arthur Revan

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Re: [0.95.1a] Modern Carriers 1.9.5
« Reply #181 on: March 18, 2022, 11:04:34 AM »

What about "Modern Carrier +"?
There was used to be a link to it.
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Sunnyko

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Re: [0.95.1a] Modern Carriers 1.9.5
« Reply #182 on: April 19, 2022, 04:03:14 PM »

How exactly does the auto-pilot interface work? If I put it on a normal carrier will it make the fighters quit using crew still?
« Last Edit: April 19, 2022, 04:07:05 PM by Sunnyko »
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CrixM

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Re: [0.95.1a] Modern Carriers 1.9.5
« Reply #183 on: April 22, 2022, 10:45:52 PM »

What's up with the Targeting Data link? What counts as targeting hardware? Does it mean ITU and dedicated targeting core?
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Gazelem

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Re: [0.95.1a] Modern Carriers 1.9.5
« Reply #184 on: April 24, 2022, 06:10:44 PM »

I got a crash when using the bay standardization mod with a ship from the Low Tech Armada mod. Are these two incompatible?
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SpirituMagno

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Re: [0.95.1a] Modern Carriers 1.9.5
« Reply #185 on: April 24, 2022, 06:57:57 PM »

Hi, I have a problem that when I have this mod active it bugs the high resolution sensors hullmod, it disables the bonus sensor range making them unusable. Hope it can be fixed.

Thx in advance.
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korqi

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Re: [0.95.1a] Modern Carriers 1.9.5
« Reply #186 on: May 03, 2022, 09:40:38 AM »

Are older version of this mod available for download? specifically v1.8.5a?
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Gameciel

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Re: [0.95.1a] Modern Carriers 1.9.5
« Reply #187 on: May 12, 2022, 05:54:36 PM »

In 95.1a tempest got a new system termination sequence. I found that you can add fighter bay standardization to it and place a wasp to tempest. Additionally you can also add hullmods like advanced fighter command which made it a bit overpowered. Bascially what the system does is turning wasp into a guided missile since it takes direct buffs from missile skills and hullmods. Consider that original terminator drone is 1 / 20 sec, 0 range. but wasp is 1 / 5 sec with a squad of 6 and 4000 range. And the system can activate regardless of range. You can even build-in ace core and fighter command making it 1.25 sec reload. Way too overpowered lol, chill kills in seconds. I don't know how to nerf it tho. Best way is to put a limit to system activation range (But this is vanilla stuff). Or an additional limit to wasp range? If anyone can also give it a try to see if it makes sense here, much appreciated.
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jlrperkins

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Re: [0.95.1a] Modern Carriers 1.9.5
« Reply #188 on: June 28, 2022, 02:50:53 PM »

Hey Sutopia-sama, just dropping by to ask if you have any plans to include a hullmod or system that increases the amount of fighters in a wing. FWIW, the Yuri Exp. mod includes a hullmod (the Mechanized Bay hullmod) that does exactly that for select LPCs, if you need any reference material.
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Loyso

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Re: [0.95.1a] Modern Carriers 1.9.5
« Reply #189 on: August 04, 2022, 08:51:08 AM »

What happened to Modern Carriers+ ?
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Gundamfan

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Re: [0.95.1a] Modern Carriers 1.9.5
« Reply #190 on: August 04, 2022, 11:18:26 PM »

Hello, I am Curious why there is no hullmods in Java plugin?
I am Kinda scared to messing thing up in the .Jar files.
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Loyso

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Re: [0.95.1a] Modern Carriers 1.9.5
« Reply #191 on: August 05, 2022, 02:30:59 AM »

Are older version of this mod available for download? specifically v1.8.5a?
Sorry for the late reply, I'm quite new to the forums.
You can go over here https://github.com/Sutopia/-StarSector-0.95a-Modern-Carrier/releases/
and grab whatever version you need
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TheLemu

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Re: [0.95.1a] Modern Carriers 1.9.5
« Reply #192 on: August 06, 2022, 06:59:56 AM »

Really neat, will definitely use this once Concord fixes its compatibility issues with Console Commands.
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Sincronic

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Re: [0.95.1a] Modern Carriers 1.9.5
« Reply #193 on: September 19, 2022, 01:36:20 AM »

Why does this bug happen when i use your mod? Lots of ships get a duplicate variant of them with wasp drones built in
Using latest version 1.9.5d and not-latest concord 3.5.2c

[attachment deleted by admin]
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MrNage

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Re: [0.95.1a] Modern Carriers 1.9.5
« Reply #194 on: October 30, 2022, 09:18:08 AM »

I'm getting an error involving wonky ship bounds. It occurs after a Nail interceptor(Missing Ships) gets destroyed after being buffed with the Ace Core. The Nails themselves are fine without the Core; perhaps it has something to do with the shimmer effect cast on the fighters?

Code
1133744 [Thread-3] DEBUG data.scripts.combatanalytics.damagedetection.FrameProcessor  - null->Light Machine Gun KILLS null  22.727274dmg
1133761 [Thread-3] DEBUG data.scripts.combatanalytics.damagedetection.FrameProcessor  - SIM Campari ->Vulcan Cannon KILLS null  19.70309dmg
1134392 [Thread-8] INFO  sound.public  - Cleaning up music with id [TheFlagship.ogg]
1134614 [Thread-10] INFO  sound.public  - Creating streaming player for music with id [Panic.ogg]
1134620 [Thread-10] INFO  sound.OooO  - Playing music with id [Panic.ogg]
1135651 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.util.Tesselator.o00000(Unknown Source)
at com.fs.starfarer.util.Tesselator.o00000(Unknown Source)
at com.fs.starfarer.combat.entities.H.String(Unknown Source)
at com.fs.starfarer.combat.entities.H.<init>(Unknown Source)
at com.fs.starfarer.combat.entities.Ship.applyDamageInner(Unknown Source)
at com.fs.starfarer.combat.entities.Ship.applyDamageInner(Unknown Source)
at com.fs.starfarer.combat.entities.Ship.applyDamage(Unknown Source)
at com.fs.starfarer.combat.E.A.A.o00000(Unknown Source)
at com.fs.starfarer.combat.E.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super(Unknown Source)
at com.fs.starfarer.combat.E.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:748)
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