Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)
I'd like the star system generation to respect kepler's lawsthings should orbit their barycenter; binary and especially trinary systems in starsector are very very very far off how they work in reality.
There have also been posts pointing out that black holes are physically inaccurate due to lacking time dilation effects (which would prolly be easier to implement since basically a function of radial distance, and time variable already exists in-game). And now you want to add the three-body problem? Maybe by SS 2...
And now you want to add the three-body problem?
Quote from: slowpersun on April 30, 2021, 04:02:06 PMAnd now you want to add the three-body problem?That is not what I said, that is not what I suggested, and that doesn't even make senseThere is no physics simulation, this isn't an issue. You don't need a physics engine to have accurate representation of solar systems and masses orbiting each otherEven if you added a physics calculation for solar system generation it doesn't mean you'd need to do perfect physics simulation /anyway/