Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Codex Overhaul (05/11/24)

Pages: 1 ... 10 11 [12] 13 14 ... 21

Author Topic: [0.97a] BigBeans Ship Compilation  (Read 279473 times)

BigBeans

  • Captain
  • ****
  • Posts: 284
    • View Profile
Re: [0.95.1a] BigBeans Ship Compilation + Optional Submods
« Reply #165 on: December 25, 2022, 01:55:59 PM »

UPDATE!
Download BSC:0.1.97.6: https://drive.google.com/file/d/1Mtqf-4p-TBUAyPw7YTwxP-ntJM_pXqAF/view?usp=share_link

SHOULD BE SAVE COMPATIBLE WITH 0.1.97.5




Changelog:BSC 0.1.97.6:

Added Carnal Light Frigate
Added Baldric Mk.II
Added Hammerhead (P)

Resprited Ignis and Skins
Resprited Baldric
Re-painted Hammerhead (LP) skin
Made some changes to Stern Sprite

Disabled Shepherd (P), Wayfarer (P), Robber and Slinger until they're either redone or removed.

Adjusted centres on all ships to remove blur from some sprites (Noob mistake)
Adjusted arcs on many ships. Most notably on Terringzean and Adventurer.

Threave buffed, Hull from 14000>16500, Armour from 1450>1600. Speed 40>55, DP dropped from 40 to 35, 2 mediums ballistics changed to 2 medium composite.
Adventurer front mediums can now fire forward, speed changed to 40 from 38 and ship DP points upped to 30dp.
Stoner upped to 28dp.
Gallivanter DP dropped to 6dp.
Stern now has M-Jets and a front medium hybrid mount.
Aghast, removed High Maintainence but upped DP to 16dp.
Bogle now has Plasma burst jets instead of active flares, should make it more fun to pilot.
Fixed Shalloch Bounds
Fixed typos in Carynx description
Un-nerfed Lockout speed, back to 70 from 64.
Logged

Cyjonek

  • Ensign
  • *
  • Posts: 1
    • View Profile
Re: [0.95.1a] BigBeans Ship Compilation + Optional Submods
« Reply #166 on: January 18, 2023, 06:32:55 AM »

Hey, is there any specific way to update the mod? I've noticed that I've been running 0.1.92 instead of the newest version. I really like the new sprites and wanted to update the mod via the usual "delete the old version, put in the new one" way, but this gives me an error while trying to load the game. I'm running quite a few mods, so maybe it's a conflict or dependecy on something else? I've got no clue, honestly. Anyway, thank you for this great mod!

I can't attach the error log here as it is too big :(

Edit: I went back through the posts and saw that one of the previous updates was not save compatible, so I guess I won't be enjoying the new sprites this playthrough
« Last Edit: January 18, 2023, 06:39:34 AM by Cyjonek »
Logged

BigBeans

  • Captain
  • ****
  • Posts: 284
    • View Profile
Re: [0.95.1a] BigBeans Ship Compilation + Optional Submods
« Reply #167 on: January 19, 2023, 08:08:24 AM »

Yeah, updating from such an old version is not save compatible.
Logged

Foraven

  • Ensign
  • *
  • Posts: 40
    • View Profile
Re: [0.95.1a] BigBeans Ship Compilation + Optional Submods
« Reply #168 on: May 08, 2023, 02:41:20 PM »

I really like that ship compilation. Is there any plans to update it to 0.96a?
Logged

BigBeans

  • Captain
  • ****
  • Posts: 284
    • View Profile
Re: [0.95.1a] BigBeans Ship Compilation + Optional Submods
« Reply #169 on: May 08, 2023, 02:56:39 PM »

I really like that ship compilation. Is there any plans to update it to 0.96a?

Yeah, I am working on it
Logged

Foraven

  • Ensign
  • *
  • Posts: 40
    • View Profile
Re: [0.95.1a] BigBeans Ship Compilation + Optional Submods
« Reply #170 on: May 08, 2023, 06:37:26 PM »

Nice :).
Logged

Guardsmen83

  • Ensign
  • *
  • Posts: 29
    • View Profile
Re: [0.95.1a] BigBeans Ship Compilation + Optional Submods
« Reply #171 on: May 08, 2023, 07:15:23 PM »

big love your ships the starwars ones are so cool might be able to convince my roomate too stop useing  that real old mod that just clashes with the game art style
Logged

BigBeans

  • Captain
  • ****
  • Posts: 284
    • View Profile
Re: [0.95.1a] BigBeans Ship Compilation + Optional Submods
« Reply #172 on: May 16, 2023, 03:19:13 PM »

It'll take me a little longer as I am pretty much giving all sprites a once over.

Warning for next update, quite a few ships have been cut as I couldn't find roles for them in the new update or I didn't like them.

Also, Star Wars Submod and Drone Submods won't be getting updated as I don't like them. However people can feel free to update themselves.
« Last Edit: May 18, 2023, 05:05:31 PM by BigBeans »
Logged

KarlPh1sher

  • Ensign
  • *
  • Posts: 17
    • View Profile
Re: [0.95.1a] BigBeans Ship Compilation + Optional Submods
« Reply #173 on: May 17, 2023, 06:24:06 AM »

Can't wait :)
Logged

Ragnarok101

  • Commander
  • ***
  • Posts: 119
    • View Profile
Re: [0.95.1a] BigBeans Ship Compilation + Optional Submods
« Reply #174 on: May 23, 2023, 09:28:10 AM »

It'll take me a little longer as I am pretty much giving all sprites a once over.

Warning for next update, quite a few ships have been cut as I couldn't find roles for them in the new update or I didn't like them.

Also, Star Wars Submod and Drone Submods won't be getting updated as I don't like them. However people can feel free to update themselves.

This looks like an interesting, lore-friendly ship-pack. I hope to see an update soon.

One question - does everything have a description?
Logged

BigBeans

  • Captain
  • ****
  • Posts: 284
    • View Profile
Re: [0.95.1a] BigBeans Ship Compilation + Optional Submods
« Reply #175 on: May 24, 2023, 03:32:51 PM »


This looks like an interesting, lore-friendly ship-pack. I hope to see an update soon.

One question - does everything have a description?

Yeah everything should have a description.
Logged

Foraven

  • Ensign
  • *
  • Posts: 40
    • View Profile
Re: [0.95.1a] BigBeans Ship Compilation + Optional Submods
« Reply #176 on: June 03, 2023, 12:59:21 PM »

How is the new update going?
Logged

BigBeans

  • Captain
  • ****
  • Posts: 284
    • View Profile
Re: [0.95.1a] BigBeans Ship Compilation + Optional Submods
« Reply #177 on: June 03, 2023, 05:44:03 PM »

How is the new update going?

Soon (TM)
Logged

Hexallium

  • Ensign
  • *
  • Posts: 45
    • View Profile
Re: [0.95.1a] BigBeans Ship Compilation + Optional Submods
« Reply #178 on: June 04, 2023, 12:01:42 AM »

How is the new update going?

Soon (TM)
Can't wait to get my butt kicked by these nasty pirate ships.
Logged

BigBeans

  • Captain
  • ****
  • Posts: 284
    • View Profile
Re: [0.96a-RC10] BigBeans Ship Compilation
« Reply #179 on: June 04, 2023, 11:49:04 AM »

UPDATE!

https://drive.google.com/file/d/13DMBNj_7cr_Nx9iFGLX25w84oVzd_Erb/view?usp=sharing

This update should've been done months ago but alot of things happened in my personal life around Xmas time (work and relationship stuff) that left me with less time and motivation than I'd like. After the new Starsector update dropped I spent all this time respriting many ships so sorry for the delay.

BSC 0.1.98:

NOT SAVE COMPATIBLE WITH PREVIOUS VERSIONS

Two potential crash fixes (Old ship names not matching variants) and prefix clean up.

Resprited lots of ships to match new update or to refresh old sprites. Only a couple of ships haven't received new sprites/sprite updates.

I've also taken the chance to remove alot of smaller ships I didn't like or felt were pointless. There are less ships now but what is left should be higher quality.

Removed Herma and all variants (First ship I ever made so hard choice to make)
Removed Piranha (LC) and its Torpedo.
Removed Altia.
Removed Traveller.
Removed Carnal and Carnal (P)
Removed Robber
Removed Covetor and Covetor (P)
Removed Ignis and all variants

What ships are used by each faction has been updated to match the new Starsector Update.
Preybird has had a weapons layout change to hopefully make it more useful in combat and make it more distinct from Heron. System is now Reserve Deployment. Has sprite update.
Terringzean buffed, now as quick as an Onslaught (though turns and stops slower) and dropped to 50DP. Is also a bit larger with new sprite.
Baldric + Mk2 burn increased. In exchange Baldric has slightly less cargo capacity. Both have a new sprite.
Adventurer DP has been changed back to 28, in exchange for slight hull and armour nerf 14000>13500, 1200>1150. Has a new sprite.
Roamers weapons loadout has been changed. Medium missile changed to medium ballistic. Two small ballistics changed to composite. Has a new sprite.
Stoner has been changed back to 27dp in exchange for slight total flux and flux diss nerf. Also loses its rear PD slot. Sprite has been updated.
Mosstrooper now spawns (hopefully rarely) in Independent, Merc and Scav fleets
« Last Edit: June 04, 2023, 11:52:39 AM by BigBeans »
Logged
Pages: 1 ... 10 11 [12] 13 14 ... 21