Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 ... 6 7 [8] 9 10 ... 19

Author Topic: [0.97a] BigBeans Ship Compilation  (Read 262957 times)

BigBeans

  • Captain
  • ****
  • Posts: 275
    • View Profile
Re: [0.95a] BigBeans Ship Compilation + Optional Submod
« Reply #105 on: December 11, 2021, 11:10:55 AM »

Update!
Download: https://drive.google.com/file/d/1zfWQJVmJgPlv7XA_wf2XtFboIoXiP3j3/view?usp=sharing



NOT SAVE COMPATIBLE AT ALL!

0.1.8, 0.95.1a-RC3 update, Added Baldric Medium Freighter, Rodeo Pirate Ox conversion, Robber Pirate DD, Coyote Frigate, Fennec Assault Frigate, Roamer Civ DD explorer thingy, Stoner Atlas-Battlecruiser conversion and Buffalo MKIII(A). Paradigm removed, removed Wolf(LC), Removed Polis. Gallivanter Resprited to not look like a decapitated Apogee. Bitzer sprite updated, its now 2dp and has built in drones. Hemet sprite updated, now 2dp and has another small turret. Covetor and Covetor (P) Sprite updates. Tramp Sprite slight updated. Kingpin Sprite updated a bit again. Herma and all variants resprited to match new Hermes. Venture (P) resprited a bit and has had its stats adjusted to match new Venture stats. Adventurer PPT buffed. Mutt and Bitzer have rugged construction now. Wayfarer (P) given more OP to match new Wayfarer OP stat. Marauder weapon locations adjusted. Drudge DP now 25. Chrysaor nerfed, slower, more dp, less armour, less armour. Terringzean armour and hitpoints increased, minor sprite adjustment. Thrasher, Maraka and Terringzean now have regular Burndrive as the Burndrive changes make Pursuit drive more or less obsolete. Legion (RG), Onslaught (RG) and Champion (RG) added for Red Guard from Vayra Sector if you have it.

Submod Download: https://drive.google.com/file/d/1zThlNeWd5KOfwIyWtPvdB2vv79Nnt_0w/view?usp=sharing
v0.1c Basic 0.95.1a-RC3 update
Logged

BigBeans

  • Captain
  • ****
  • Posts: 275
    • View Profile
Re: [0.95a] BigBeans Ship Compilation + Optional Submod
« Reply #106 on: December 22, 2021, 06:03:17 AM »

UPDATE!
Link:https://drive.google.com/file/d/1kXlDP2dhnk9qYGJhioIuEe_6qzvizkQa/view?usp=sharing



0.1.8.1 update, Added Lockout Civ Escort DD, added Gremlin(HT) and Kite(HT). Removed Chrysaor as it was too memey. Removed TT Drones as I didn't like them. Removed Hemet as it has been replaced by Kite(HT). Reduced Roamer price to match Ventures. Adjusted Stern Sprite, now slightly more rounded and armoured looking.

No update to submod.

NOT SAVE COMPATIBLE AS REMOVES SHIPS!
« Last Edit: December 22, 2021, 08:20:12 AM by BigBeans »
Logged

Meowwtoo

  • Ensign
  • *
  • Posts: 1
    • View Profile
Re: [0.95a] BigBeans Ship Compilation + Optional Submod
« Reply #107 on: December 24, 2021, 12:37:00 PM »

Hey, I think the Baldric-class freighter should probably have the Civilian-grade Hull hullmod. It seems kinda broken to be able to put Expanded Cargo Holds on it without the penalty.
Logged

BigBeans

  • Captain
  • ****
  • Posts: 275
    • View Profile
Re: [0.95a] BigBeans Ship Compilation + Optional Submod
« Reply #108 on: December 24, 2021, 02:49:39 PM »

Hey, I think the Baldric-class freighter should probably have the Civilian-grade Hull hullmod. It seems kinda broken to be able to put Expanded Cargo Holds on it without the penalty.

Oh, it should have that already must've just forgot I'll do it for next.
Logged

Iviphanibal

  • Ensign
  • *
  • Posts: 1
    • View Profile
Re: [0.95a] BigBeans Ship Compilation + Optional Submod
« Reply #109 on: December 29, 2021, 10:40:53 PM »

Hey! I does have dowload your mod (the one on the lastest post) since i found it amazing!

But i get a
Fatal: Hullmod id [rugged] not found.
Check starstector.log for more info.

I assume the check log is normal, but how can i fix the id not found prob?
Don't know anything about mod or the coding of those .-.
And Merry chrismas btw ! :D
Logged

Obsidian Actual

  • Commander
  • ***
  • Posts: 102
    • View Profile
Re: [0.95a] BigBeans Ship Compilation + Optional Submod
« Reply #110 on: December 29, 2021, 10:56:10 PM »

Hey! I does have dowload your mod (the one on the lastest post) since i found it amazing!

But i get a
Fatal: Hullmod id [rugged] not found.
Check starstector.log for more info.

I assume the check log is normal, but how can i fix the id not found prob?
Don't know anything about mod or the coding of those .-.
And Merry chrismas btw ! :D

The [rugged] hullmod id refers to Rugged Construction, which only exists in StarSector 0.95.1.a.

In other words, your StarSector version is out of date for this particular version of BigBeans Ship Compilation.
Logged

BigBeans

  • Captain
  • ****
  • Posts: 275
    • View Profile
Re: [0.95a] BigBeans Ship Compilation + Optional Submod
« Reply #111 on: January 09, 2022, 01:29:33 PM »

UPDATE!
v0.1.8.5b: https://drive.google.com/file/d/1Wn1jyV-sa0rVZaT9_Y5hNxZSG1gx8Rwc/view?usp=sharing



Changelog v0.1.8.5b:
Thrasher removed
Coyote Removed
Doom (P) Removed
Gallivanter removed, never liked it
Stoner(LC) removed, was pointless
Cassina removed
Falcon (LG) removed
Added Shalloch DD
Added Hound(HT)
Added Hartfell Frigate and (P) version.
Sabot MLMS added.
Ignis minor sprite updates (new front mounts and bridge adjusted)
Roamer and Lockout rarer, only for Indies, Church and Pirates now.
Herma and Mercer Hull and armour stat nerf to match base hulls as they are both converted frigates. Made both about 1k cheaper tho.
Sincerity (P) stats changed, less armour more hull.
Basic Mutt sprite updated to be clearer and match Hound more.
Terringzean has quite major sprite changes to make it a bit more detailed.
Maraka Sprite changes plus stats reworked to make it a step-gap between eradicator and dominator.
Ignis stats reworked to make it more inline with Vanguard frigate.
Tramp and Tramp Mk2 completely resprited from scratch.
Baldric sprite recoloured a bit, too much orange.
Kite (HT) burn speed changed from 9 to 10 as no longer civilian ship.
Accidentally painted over Shepherd(P) bridge windows, fixed that, can see them now
Mudskipper MK3 engines fixed.
Terringzean turret angle fixed
Baldric has Civ hull

No Updates to Submod

NOT SAVE COMPATIBLE AT ALL, SHIPS REMOVED!
« Last Edit: January 10, 2022, 02:39:07 AM by BigBeans »
Logged

AppleMarineXX

  • Lieutenant
  • **
  • Posts: 57
    • View Profile
Re: [0.95a] BigBeans Ship Compilation + Optional Submod
« Reply #112 on: January 09, 2022, 06:46:28 PM »

With all the ships that have been removed in the past (many of which I found interesting), is it possible for a third Submod to be added, where it contains these past reject ships in all their bizarre and perhaps unbalanced glory?

BigBeans

  • Captain
  • ****
  • Posts: 275
    • View Profile
Re: [0.95a] BigBeans Ship Compilation + Optional Submod
« Reply #113 on: January 09, 2022, 06:50:58 PM »

With all the ships that have been removed in the past (many of which I found interesting), is it possible for a third Submod to be added, where it contains these past reject ships in all their bizarre and perhaps unbalanced glory?

It depends what ships you’re talking about. Some are gone for good some are only temporarily gone.
Logged

Oni

  • Captain
  • ****
  • Posts: 383
    • View Profile
Re: [0.95a] BigBeans Ship Compilation + Optional Submod
« Reply #114 on: January 10, 2022, 01:14:44 AM »

... is it still not save compatible if you're only going from v0.1.8.5a to v0.1.8.5b?  ???
Logged

BigBeans

  • Captain
  • ****
  • Posts: 275
    • View Profile
Re: [0.95a] BigBeans Ship Compilation + Optional Submod
« Reply #115 on: January 10, 2022, 02:38:43 AM »

... is it still not save compatible if you're only going from v0.1.8.5a to v0.1.8.5b?  ???

No, ship was removed. Sorry, been doing some restructuring.
Logged

Vensalir

  • Lieutenant
  • **
  • Posts: 51
    • View Profile
Re: [0.95a] BigBeans Ship Compilation + Optional Submod
« Reply #116 on: January 10, 2022, 08:49:34 AM »

Very sad to see the Gallivanter go, she was just perfect for my playstyle.

On the upside, the Shalloch looks amazing, looking forward to trying it out.
Logged

PreConceptor

  • Commander
  • ***
  • Posts: 142
    • View Profile
Re: [0.95a] BigBeans Ship Compilation + Optional Submod
« Reply #117 on: January 12, 2022, 09:42:23 PM »

The Hartfell might be very slightly overtuned. Specifically the speed, which in combination with jets and ability to mount a medium ballistic on decent midline frigate stats makes it potentially rather effective and survivable for just 5 DP
« Last Edit: January 14, 2022, 09:10:05 PM by PreConceptor »
Logged

BigBeans

  • Captain
  • ****
  • Posts: 275
    • View Profile
Re: [0.95a] BigBeans Ship Compilation + Optional Submod
« Reply #118 on: January 27, 2022, 03:30:17 PM »

The Hartfell might be very slightly overtuned. Specifically the speed, which in combination with jets and ability to mount a medium ballistic on decent midline frigate stats makes it potentially rather effective and survivable for just 5 DP

Might just make it slightly slower base speed then.
Logged

Fulgrim2010

  • Ensign
  • *
  • Posts: 1
    • View Profile
Re: [0.95a] BigBeans Ship Compilation + Optional Submod
« Reply #119 on: February 09, 2022, 08:19:43 AM »

"Rodeo, Pirate conversion of the OX tug, turning it into a suprisingly decent frigate."

Was browsing throug index and find that Rodeo burns 5 Fuel/year, isn it bit TOO much? does it really need that much fuel burn without Drive Field Stabilazer? In terms of immersion. Yes, its the same OX. But thats too much if you even consider fleet of those.
« Last Edit: February 10, 2022, 06:36:13 AM by Fulgrim2010 »
Logged
Pages: 1 ... 6 7 [8] 9 10 ... 19